Weaponsmith Archive

Thread: Crafting Change Post Up! Link Inside

Itchybacca
Fri Mar 12, 2004 2:50 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=7255#M7255



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-Tuckiee MasterBounty Hunter/Carbineer

Logix
Fri Mar 12, 2004 2:56 pm
#2

Cry havoc and let slip the dogs of war.
Logix
Fri Mar 12, 2004 3:31 pm
#3

Are they pulling another censorship stunt on this thread or have many simply not seen it yet? It's filled with a lot of non-advanced flippant crafters who read two lines of the explanation before their attention span dropped out, with a surprisinglack of violently angry, screaming smiths.


This thread was nothing but a ploy on less-informed players: Make it long, throw in one too many loaded terms, add inthe economy even though it's entirely unrelated,and they'll automatically assume you must beright by proxy.


The condescending "crafters/consumers don't know what they want so we'll force them" tone combined with the most non-sequitur contradictive statements I've ever seen made on SOE's behalf just leaves me awestruck. Resource quality and crafting? Since when did any single crafter ever get ahead because he had poor resources? This patch changes nothing in regards to the resource dependency; it's already as high as it could possibly be. And adding variety into items by limiting the variety available and penalizing those that choose an opposing route? Why does this reasoning not follow? Lastly, there's the whole placing limitations on monopolies and inviting consumers to find new crafters -- a thinly veiled explanation that says, "We think doing this will bridge the gap between lesser-smiths and uber-smiths." Once again, why does this reasoning not follow? How does this change do anything for bridging the gaps?


It doesn't. There wasn't a single explanation in this post. It was just attributing a mess of false dilemmas and false causes and false reasoning without anything at all tying the change into the reasoning.

Saepiroth
Fri Mar 12, 2004 3:47 pm
#4

When's the last time the devs actually gave a **edit** about what anyone said? All through the previous six publishes, they've IGNORED what anyone has to say about anything, no update notes, no nothing, just a feigned air of impossible perfection.


When they started making overtures to actual "CRITICAL RESPONSE", we should have known the **edit**storm was inbound. They were only pretending to listen to the players to prep us for when they shoved their UNLUBED EXPERIMENTATION **edit** UP OUR **edit**.




Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Amizar
Fri Mar 12, 2004 3:51 pm
#5

I particularly enjoyed this last line of the post...


"As always, we welcome and will happily address your comments and questions."


I can think of a rather large petition thread full of comments and questions that has gone unanswered and ignored. When the Publish is complete, it will be a sad day indeed. Already preparing to hide my Master Weaponsmith title because I really don't want to try and explain something that I can't explain.





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Account Cancelled. Last Day: Jan. 1, 2006
Future MMOG Home: LotRo?
Boycotting SOE and Sony in perpetuity.
SWG - R.I.P.
Naboo -3944,5379
CaLVines
Fri Mar 12, 2004 4:58 pm
#6



Logix wrote:

Are they pulling another censorship stunt on this thread or have many simply not seen it yet? It's filled with a lot of non-advanced flippant crafters who read two lines of the explanation before their attention span dropped out, with a surprising lack of violently angry, screaming smiths.

This thread was nothing but a ploy on less-informed players: Make it long, throw in one too many loaded terms, add in the economy even though it's entirely unrelated, and they'll automatically assume you must be right by proxy.

The condescending "crafters/consumers don't know what they want so we'll force them" tone combined with the most non-sequitur contradictive statements I've ever seen made on SOE's behalf just leaves me awestruck. Resource quality and crafting? Since when did any single crafter ever get ahead because he had poor resources? This patch changes nothing in regards to the resource dependency; it's already as high as it could possibly be. And adding variety into items by limiting the variety available and penalizing those that choose an opposing route? Why does this reasoning not follow? Lastly, there's the whole placing limitations on monopolies and inviting consumers to find new crafters -- a thinly veiled explanation that says, "We think doing this will bridge the gap between lesser-smiths and uber-smiths." Once again, why does this reasoning not follow? How does this change do anything for bridging the gaps?

It doesn't. There wasn't a single explanation in this post. It was just attributing a mess of false dilemmas and false causes and false reasoning without anything at all tying the change into the reasoning.






Thanks! Exactly my thoughts.

I also do not believe that the post rating is valid as well. Too many good stars for moronic "I love SOE" posts, and too many one-starred posts opposing this change.

I am closer to quitting after seeing this insult than I was before they "explained" things.
zonkrd
Fri Mar 12, 2004 5:03 pm
#7

Damn Logix, I don't guess anyone could call you a tool. I am guessing that your previous discussions on the correspondent forums were less than ideal. I read the post and breathed a heavy sigh of dismay, like you, as much as I tried to decipher it, the whole thing was just smoke and mirrors.

The truth of the matter is, with this patch, new weaponsmiths will have to wait months for stockpiles of "pre-nerf" weapons to run out before they will be able to be competitive. I am not going to threaten SOE with my subscription to this game, I will wait and see what happens after the patch. If my weapons are only one or 2 points different than they are now, then I will not worry about it and wonder what the heck the big deal was. If these new weapons are significantly lower andare designed to work with the new combat revamp, then SOE has failed again because of stock-piled old style weapons will still be around for a very long time.

This game has frustrated me before, and if it continues to do so, then it will just be a matter of time until something else worthwhile comes along.



Scrogg Emerondon
Gun Runner & Drug Dealer Extraordinaire
Proud Resident of Motor City and Leader of the Majic Bus

JohnAdams
Fri Mar 12, 2004 7:09 pm
#8

I read it. Since I am at work now, it will be a bit before I can respond. But basically they are talking out of an orifce that was not meant for speech


The bottom line here is that, as usual, they are going to do what they want to do. All they we say falls on deaf ears. I think the best tactic is for all of you to go to your galaxy boards and post a public service announcement about this. I will quote the part about things not being as good post patch and explaining what it means. If I have learned anything. it is that they will respond when combat classes get po'd. Just let them know their weapons will be crappier and armor a huge encumbrance. Hmmm, food won't be as good and doctor buffs will be a lot less effective. They won't listen to us. But get some PvP people agitated and they will.





CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
Vasco_SG
Fri Mar 12, 2004 8:03 pm
#9

translation of soe comments:


we really don't care what everyone has to say - we are going to do this anway ....




Vasco
***Master Weaponsmith - Specializing in Melee Weapons***
Shadow Gypsies
Mos Nox (Bestine) Shop Location Coming Soon!!!
LLJK_Griz
Fri Mar 12, 2004 8:11 pm
#10






Logix wrote:

Are they pulling another censorship stunt on this thread or have many simply not seen it yet? It's filled with a lot of non-advanced flippant crafters who read two lines of the explanation before their attention span dropped out, with a surprisinglack of violently angry, screaming smiths.





They were deleting on the first couple pages, but we should have free reign later tonight and this weekend when the devs and board moderators are off.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
EEMAN
Sat Mar 13, 2004 12:16 am
#11






Logix wrote:

Are they pulling another censorship stunt on this thread or have many simply not seen it yet? It's filled with a lot of non-advanced flippant crafters who read two lines of the explanation before their attention span dropped out, with a surprisinglack of violently angry, screaming smiths.


This thread was nothing but a ploy on less-informed players: Make it long, throw in one too many loaded terms, add inthe economy even though it's entirely unrelated,and they'll automatically assume you must beright by proxy.







One thing i found interesting was something TH said before, or more precisely what he didnt say. He said that he didn't think it would hurt new smiths because the smiths wont be aware that things were ever different. Reading between the lines on this seems to speak volumes as to how many players are leaving this game. Aparently it doesent matter what we think (in complete honesty) because in a year none of us will be still playing this game. That what I got between the lines and it does seem to explain why they do things so many people are again. They completely do not expect veterans apparently.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Nacoa
Sat Mar 13, 2004 3:00 am
#12

I think I finally get it.

They want "variety" in a similar way to "variety" in the real world. You go buy a car. Well, if you're rich, you go buy a nice new BMW, Mercedes, Lexus, etc. If you're poor, you're getting a beat-up old Honda.

They want to make the average crafted item the beat-up old Honda, and right now it's a Mercedes. They want to create a "Guci" class of crafted items for the very wealthy players to buy, and for the other players to aspire to.

My guess is they're thinking this will give the non-wealthy something to strive for that does not require adding content. They're hoping that players will go plug away at thousands of missions so that they can afford that uber T-21 they've had their eye on for months.





I'm baaaaaack
And it looks like I'll be going again.

scruftydog
Sat Mar 13, 2004 5:09 am
#13






Bryan1138 wrote:

However, if I ever find out the second one is actually true, I'm gone. I will not stand for being lied to and told I requested they nerf me. The quickest way to lose subscriptions is dishonesty.






If the problem economy is the reason for the change, why was it originally planned for November last year, and why has the economy held up when it was not implemented then?





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Ana Lightingfly has left the building

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