Weaponsmith Archive
Thread: Adv Weapon Componets Vs Reg Componets
Beeing a fighter prefession I can tell you that I fully understand your friends request about the low HAM cost weapon. If we view this simplistic if your Ham cost is half of what if was you can do double the specials so you do at least double the damage. I doubt the damage of your Low Ham VK washalf the damage of your High Ham VK. Of course this is incorrect but the general thining is sound. If you're always out of mind you're vulnerable to a ill timed head hit, your options are reduced, panic time/blue milk time!
I don't think new players will look at that or even know a high HAM cost from a low HMA cost but I bet more experienced/number concerned players are especially on high mind cost weapons.
If you're out there crafting weapons for sale try doing some Low HAM cost weapons and advertising them that way. Instead of Master's Speed/Damage I'd like to see MAster's Speed/Low HAm cost weapons. I bet Swordsman and Pikeman would love them!
Arianrhoid,
Mind depleted w/sword in hand.
Thanx for all the Info, As a newb to the WS proffesion there are still some things i dont know about. This in peticular being one of them. I've always tried to use ADV componets when availiable (good quality resources). I figured the ADV would most likely be better but wasn't sure of how much better then reg ones. Once again thank you to everyone who posted!
Asian Persuasion- Master Weaponsmith, TKM
Starsider