Weaponsmith Archive

Thread: New Master Weaponsmith Requiring help

RS_Talon
Fri Apr 23, 2004 4:47 am
#1

Hello all you fine people. Recently I have hit MWS and have a few questions I hope you can all help me with. I have begun to collect the millions of resources to make weapons and have a question about resource stats. What is the minimum stat I should settle for when hunting these down. Last night I sought out some polymer and found an 88% deposit with an OQ of 717. This was the best I could find. Is 700 an acceptable lower limit for resources. All the steel and ore I have harvested had the stats I need in excess of 900. Any insight you could provide would help me greatly. Thanks for your time.


TalonStarblazer <RSPA>

Rifleman, TKA


Drazen Vega <RSPA>

MWS, Novice DE





Talon Starblazer
One Pissed Off Former SOE Customer
Hurlobacca
Fri Apr 23, 2004 5:37 am
#2

I am alsoa new MWS and still trying to figure out the answer to your question, but I will offer a couple of observations. When considering using a less than ideal resource in your weapons, consider the proportion of the total resource units used in the item. If you've got a 70% quality resource that comprises say 10% of the total resource units for that item, it probably won't make much difference whether you use that resource or a better one, providing the other resources used are of high quality. Also it is my understanding, and veteran WS's please correct me if I am wrong, that the blended resource quality of all ingredients determine the quality potential of the final product. So if you've got 95% quality resources, you can reach 95% of the damage/speed potential for that particular item. You will be able to max speed/damage, but the max you can attain will be proportionate to the quality of resources used.


When I'm harvesting resources, I try to focus on resources that have at least 90% of the potential quality of the desired stats for that particular resource. The best way to determine which resources meet that criteria is to go to swgcraft.com and look up the resource type under find resources, including those marked unavailable. Narrow the search to your server and sort the list according to whichever stats are important that resource type. In addition to seeinghow the resource you are considering stacks up against past resources of the same type, you also now can compile a list of the best resources that have appeared for each type so that when you are looking to buy resources from vendors, the bazaar, trade board, etc. you know where that resource falls in terms of quality. Researching past resources is especially important with gated resources where certain stats are capped. Some resources don't look so impressive by stats alone but by reseaching past spawns of the same type you may find that what didn't look so good at first glance may actually be the best of that type that has ever spawned.


My final suggestion is harvest some of that 700+ polymer and then go buy a small quantity of the best polymer you can find, either from the bazaar, resource vendor, ws friend, etc.and run your own comparison and see how the two versions compare.







Hurlobacca 12 Point Master Weaponsmith
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LordMaxx
Fri Apr 23, 2004 6:19 am
#3

You want the best you can get...and thats it... If the best you can get right now is 700 then go with 700. But many resources have caps i.e. you'll never see a plumbum with greater than 100 conductivity.


Something you can do with more specific resources is go to swgcraft.com login and turn your filters to available and unavailable resources for your server and search on specific types..i.e. Irolunn reactive gas...then you can see how high the OQ has gotten on your server and whether or not that 810 you found will measure up to what the current masters probably have. It can be tedious work, but once your done you will have a better idea of what is out there and what your up against.


Second task is to go to swgcraft.com tools section and get foomans weaponsmithing tool. Enter in ALL your resources, then use it to help keep track of what you should be harvesting. It will tell you what is currently on your server, and whether or not its better than what you have. It will also tell you which resources to use in your schematics and how good your experiementation will be. It took me a long time to enter all my resources, but once its done...this tool has become invaluable! One click and I know if I should be harvesting duralloy on endor...


Good luck...I took the slow grind to weaponsmith...took about 2-3 months before I finally finished it..but over that time I was collecting the best resources in the galaxy and learning the nuances of every weapon I could make. I think I came out better for it...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
NilsMakaby
Fri Apr 23, 2004 6:09 pm
#4


LordMaxx wrote:
You want the best you can get...and thats it... If the best you can get right now is 700 then go with 700. But many resources have caps i.e. you'll never see a plumbum with greater than 100 conductivity.





just out of curiosity, how do you know what the cap is? is there an official list somewhere of max values for certain attributes for specific resource types? or is that based on your experience? mind you, i'm not disagreeing with you, i think the highest cond on plumbum i've seen is 78. if there is an official list i'd like to see it, it would make hunting for great resources a fair bit easier, since i'd know what great really was.

nils
-when you see nm don't think nevermind, think nils makaby
master weaponsmith
kauri/corellia/tyrena
Xieflow
Fri Apr 23, 2004 6:21 pm
#5

just out of curiosity, how do you know what the cap is? is there an official list somewhere of max values for certain attributes for specific resource types? or is that based on your experience? mind you, i'm not disagreeing with you, i think the highest cond on plumbum i've seen is 78. if there is an official list i'd like to see it, it would make hunting for great resources a fair bit easier, since i'd know what great really was.

There is no "official" list, however... go to SWGCraft.com, select Plumbum Iron, and have it setup to show all servers, and organize by Conductivity. A Plumbum Iron has NEVER spawned with above 90 CO (There is one listed as having 860 CO, but that's not verified, so it's probably someone misstyped)
Dodece
Fri Apr 23, 2004 8:32 pm
#6

Actually that plumbum might not have been a mistype. Sometimes you can go into a dungeon and loot the chests, and get stuff that just is not in spawn. Of coarse this had no relevance nor ever will if it still happens. In the beginning you could not stack resources, and even now you might have to work for a week solid just to draw enough for a weapon.


On the hardcaps though you will just discover them as you go along. Polonium rhodium plumbum. Lousey stats. I have noticed that you will never find a plus 1600 steel oq cond likewise with iron. It is something you learn as you go. On the polymer I would wait a while. That is not stellar for polymer. With the rate at which polymer spawns wait a week you will do better. Polymer can cover the entire lenght on oq. Will it make a difference absolutely. Another two hundred points of oq will decide a point or maybe even two on a power handler.


My advice is go to the bizarre and run a search on it. Odds are you will find seven or eight varieties, and if you can make do with a thousand units till better shows then go that way.


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