Weaponsmith Archive
Thread: New weapopn Executioners Hatch
so this is basically a scythe in an axe costume... except the speed seems to be slower than a scythe also, and same damage type as well "kinetic" ...another trophy to hang up on the walls i guess lol ....too bad it is not a Diff dmg type
could be more useful that way.... any one know how many uses the schematic grants? other than the fact it is a looted drop instead of a quest drop is the only positive part i can think of....or am i missing something ?
JediRelic wrote:
Attack Speed: 3.5
Damage: 140-283 (Not sliced, and not powered up)
Range: +12/ +6 / +18
Special Attack Cost:77 /51 / 17
Here is a picture of it, looks very cool.
http://www.imagedump.com/index.cgi?pick=setandget&tp=66939&poll_id=0&category_id=20&warned=y
it uses 2 identical geo sword cores, and that is about it.
Get some of the Yellow Geo Cubes and the Solidifying agent. And build your own Geo Cores, the first Executioners Hack I built came out like this:
Attack Speed 2.7
Min Damage 171
Max Damage 300
Range -8/+11/-8
HAM 49/74/42
Made one last night and there's a couple of things... First it's a one use schem that requires 2 factory geno cores and as the customer who brought to me commented he'd stick to his scythe and phammer. I don't understand what this love affair is with kinetic especially where there's so many interesting options that would've made this thing cooler.. Course on the wall it does make a interesting conversation piece.
falo