Weaponsmith Archive
Thread: Looking for advice / opinions on experimentation
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sabacc1000
Thu Apr 29, 2004 3:13 pm
#1
I'm thinking what you've heard regarding HAM experimentation was in regard to spending points leftover after damage is maxxed. There is an unfortunate bottom line in weapons, and that is the damage / speed rating. This is the first thing every customer will look at, and thus the stats by which you will be judged as a smith. You will always want to experiment so as to maximize damage, and minimize speed, unless the customer specifically orders it otherwise. The amount to which HAM or range can be influenced can never make up for the loss to damage / speed in terms of the combat effectiveness of your customers. It just doesn't work any other way, unfortunately.
Good luck.
Seawolvz25
Thu Apr 29, 2004 3:17 pm
#2
DPS...............know these three letters, they are what every weaponsmith is judged.............
Kreicat
Thu Apr 29, 2004 4:11 pm
#4
Thanks a lot for your input! This will save me from potentially making mistakes with my first weapons and wasting resources!
anja
Thu Apr 29, 2004 5:24 pm
#5
Yep. Since most everyone is buffed these days, no one cares about HAM costs and HAM-experimented weapons will not sell. Furthermore, experimenting on range and efficiency (HAM) on the final build produces only miniscule improvements and is a waste of points. After maxing out damage, I'd recommend dumping leftover points into durability.
(The rare HAM-experimented weapon that did sell, albeit poorly, was a spraystick. It was designed for master riflemen without any pistol or melee skills to fall back on, should the mob survive and get all up in your face.
)
(The rare HAM-experimented weapon that did sell, albeit poorly, was a spraystick. It was designed for master riflemen without any pistol or melee skills to fall back on, should the mob survive and get all up in your face.
Kreicat
Fri Apr 30, 2004 12:43 am
#6
Hi all. I am still a novice weaponsmith grinding my way up (why, oh why, can there not be Skevon Gas on Lowca right now?). I have heard two schools of thought regarding where to put experimentation points in weapons - some say to increase the damage and some say to lower HAM costs.
As a pistoleer, I know I use my special attacks continuously (but I have only been playing this game for a month, so what do I know). What are your opinions for what makes better weapons, and what are most of your buyers looking for?
Any advice would be appreciated. I am not planning on making weapons for use until I get all my experimentation points, but I would like to be ready to go when I get there. Thanks for your help!
As a pistoleer, I know I use my special attacks continuously (but I have only been playing this game for a month, so what do I know). What are your opinions for what makes better weapons, and what are most of your buyers looking for?
Any advice would be appreciated. I am not planning on making weapons for use until I get all my experimentation points, but I would like to be ready to go when I get there. Thanks for your help!
d0qtrX
Fri Apr 30, 2004 5:32 am
#7
Simple rules of weaponsmithing.
1. Max out the damage line
2. Max out the damage line
3. Put your remaining point(s) (if you have one) where you think the weapon needs improvement. Normally, I stick +10 ideal 0 HAM scopes on all my pistols, so I put my leftover points in condition. Nobody likes a weapon that breaks down in a week. A couple extra days worth of use for the same price is a better value. HAMs are not usually an issue, everybody's buffed nowadays anyway.
On custom jobs, it all depends on what the customer needs. I made a couple super-accurate rifles for a friend. Over +110 ideal. The damage was lower, but he's a CM with some rifleman. he doesn't need big damage, he needs ACCURACY to pick off his mind-f00ked targets. Occasionally somebody will need lower HAMs so I'll put 3-4 points in there and drop the HAMs 6-8 points or so. For rifles, low HAMs precludes the use of a stock or advanced scope, so accuracy and damage will be affected. Make sure they understand this.
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