Weaponsmith Archive
Thread: Do Weaponsmiths take on Apprentices to help them with their work?
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Ailsa
Tue Aug 10, 2004 4:19 pm
#1
Just curious as my family just resubscribed and my son was thinking about going for Weaponsmith. However, since the game is pretty established now, I am sure he has a lot of grinding ahead of him to get anywhere and no way to make income really. I just wonder if any Weaponsmiths ever hire lower-level aspiring Weaponsmiths for component construction, etc.
BoberFett
Tue Aug 10, 2004 4:30 pm
#2
Post on your servers forum, there may someone there willing to teach a new smith the ropes.
Naxet
Tue Aug 10, 2004 4:32 pm
#3
Never heard of that happening. It seems to me that weaponsmith tends to the solitary end of the scale except for customer contact, at least in my experience.
Kwisatz_Haderach_
Tue Aug 10, 2004 4:58 pm
#4
In my experience, Usually a toon who's been in a crafting profession will 'help' someone starting out. Now mind ya this is usually from ingame friendships or guilds and not an official apprentice type of thing. But usually about the time someone gets burned out crafting someone else comes along wanting to start.
Take me for example, I started when the game launched and was my guild's unoffical weaponsmith. After about 6 months i became seriously burned out. Along some a guildie who created a alt and wanted to try his hand a crafting weapons. He asked me for advice and yada yada. I helped him grind up to master by telling him what to grind and giving him the resources to do so. showed him the Weaponsmith forums and swgcraft.com, etc, etc. Set him up with extractors and cross server trades. Gave him access to my storage houses so he can experiment and make some weapons using my resources (that i have been collecting since week 2).
Once he got his legs under him and was crafting on a regular basis, I stopped making weapons. We sold our stuff out of the same mall even (we made our prices comparable so that we both had bussiness). Once i dropped Weaponsmith i gave/sold him most of my left over stuff.
All went smooth. The guild always had Weaponsmith. I was able to 'retire'. And newbie crafter got a great start. It was win, win for everyone
Of course I don't advise ya'll to give admin to people ya hardly know.
Our guild has been successful with this with many crafting professions. Armorsmith, droid engineer, chef, etc. So a good solid guild is most helpful thing.
Take me for example, I started when the game launched and was my guild's unoffical weaponsmith. After about 6 months i became seriously burned out. Along some a guildie who created a alt and wanted to try his hand a crafting weapons. He asked me for advice and yada yada. I helped him grind up to master by telling him what to grind and giving him the resources to do so. showed him the Weaponsmith forums and swgcraft.com, etc, etc. Set him up with extractors and cross server trades. Gave him access to my storage houses so he can experiment and make some weapons using my resources (that i have been collecting since week 2).
Once he got his legs under him and was crafting on a regular basis, I stopped making weapons. We sold our stuff out of the same mall even (we made our prices comparable so that we both had bussiness). Once i dropped Weaponsmith i gave/sold him most of my left over stuff.
All went smooth. The guild always had Weaponsmith. I was able to 'retire'. And newbie crafter got a great start. It was win, win for everyone
Our guild has been successful with this with many crafting professions. Armorsmith, droid engineer, chef, etc. So a good solid guild is most helpful thing.
TheRedDarren
Tue Aug 10, 2004 5:00 pm
#5
yeah, the problem is that most WS's tend to make their own components cos they need to be of a high standard aswell, and if a non master was to make them they just wouldnt be as good. 
Ailsa
Tue Aug 10, 2004 5:33 pm
#6
Well thanks everyone for your honesty and for responding so quickly. I guess if he really wants to go for Master Weaponsmith, he just has a long grind ahead of him.
JohnAdams
Wed Aug 11, 2004 5:29 am
#7
I had given some thought about doing this once, but time kind of nixed it. But this was my basic premise. The fastest way to grind WS is to go up the munitions tree and make medium and heavy warheads. It does require specific materials (Hydron-3 gas, Skevon gas and Thoranium steel), but it's a quick grind if you have the right stuff. But the biggest pain is making grenades/mines. So I figured if I could get someone to grind up the tree to get their experimentation points, I'd give them materials to make the components for grenades and mines. Sell grenades cheap on the bazaar and find someone with a base to make the mines for. Damage isn't that crucial with these, so someone with only 7 points could be useful. If you know a WS on your server or buy from one regularly, you might try this.
CarissaLeigh
Wed Aug 11, 2004 8:51 am
#8
Look at the "Slackers Guide" for grinding weaponsmith. There is a series of items you can make to go up weaponsmith tree fast, but they are VERY specific resources you need.
I will tell you.......Weapinsmith requires the MOST diverse selection of resources of about any crafting profession. It can cost a great deal just acquiring the resources to make ONE gun.
Example......ONE Laser Rifle requires:
102 Metal
65 Link-Steel Aluminum
35 Non-Ferrous Metal
30 Reactive Gas
21 Inert Petrochemical
17 Wood
11 Copper
9 Low Grade Ore
5 Crystalline Gemstone
4 Gemstone
65 Link-Steel Aluminum
35 Non-Ferrous Metal
30 Reactive Gas
21 Inert Petrochemical
17 Wood
11 Copper
9 Low Grade Ore
5 Crystalline Gemstone
4 Gemstone
This is the total resources and does not include using Advanced components.
Don't enter WS lightly......it's a long hard road.
GregC
Wed Aug 11, 2004 9:55 am
#9
TheRedDarren wrote:
yeah, the problem is that most WS's tend to make their own components cos they need to be of a high standard aswell, and if a non master was to make them they just wouldnt be as good.
This is exactly right. The sub components are the most important part of the weapon in my opinion. One point on the max damage on the barrels and power handlers could make or break the weapon. I don't risk anything. I build my weapons from the ground up. I mine all my own resources, build everything that goes into the weapon myself and I sell them myself. I have 100% quality control on the entire process and it keeps expenses down too.
It will take a good 6 months to get a crafting business running and selling. Take your time and do it the right way. It will pay off huge in the long run. Just remember the golden word here, Quality. Oh and don't undercut people, it will bite you in the butt down the road.
Eliss
Wed Aug 11, 2004 10:14 am
#10
I might be the only smith that has actually taken on apprentices.
I've taken in 3 apprentices.. all three grind their way up to the top on their own, then at the top.. they answer to me as I manage the MWS tent in Serenity. Trusting a complete stranger with 80 million worth of resources, components, schemas, etc is very hard. But my goal is not to pad my bank account as much as I can.. It's to provide a quality selection of Weapons for the players. With a team of 5 (myself included) there are a lot of eyes on the resource shifts that are currently in place and we share information to help all of us get ahead in the game.
Right now I have 2 Melee specialization smiths.... 1 bowcaster & charged weapons smith, 1 in charge of Rifles, Carbines and Special Heavy weaps and finally myself.. that is in charge of tent management and pistols.
All 5 of us can make the whole range of weapons with the same quality. I sometimes make some T21's even though i'm not the designated "specialist" in that line of weapons.
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