Weaponsmith Archive
Thread: Melee Wpu's
need you to explain a little more ![]()
what kind of melee weapon, what exactly are you trying to do, use an enhancer on it ?
sorry my first post was badly phrased and theres no edit button wat i was trying 2 ask is the following.
My friend is a weaponsmith and he has been trying for some time now to produce me and melee weapon upgrade kit with the first stat being max dmg+ with a high % of approx 30. But he's had no success what so ever in getting max dmg as first stat on any weapon upgrade for melee.I wondered if anyone had managed to make one with max dmg as the first stat.
Guddy wrote:
I wondered if anyone had managed to produce amax dmg as first stat with 30%+ raise on the max dmg as my m8 weaponsmith has been trying for along time to make me one now
Translated from Guddese:
"Greeting and salutations! An artisan messmate have mine has endeavored to produce. But not just any melee powerup, my dear friend, but one in which the PRIMARY boost is to the maximum damage, along the order of +30%. My comrade has so far been unsuccessful in his efforts, as max (or min) damage always seems to be a secondary stat of melee powerups"
And the answer is no. I don't think melee powerups allow min or max as the primary stat.
from what ive seen on the brawler board. There seems to be the genral feeling that they are not creatable NOOOOOOOOOOOOOO!!! was looking forward 2 a nice 400 dmg gaffi hav 2 stick with 340![]()
Do u weaponsmith guys think that they should be createable??
Oh for certain. There's muzzles, stocks, scopes, barrels, grips and couplers that allow a variety of different combinations for a ranged weapon powerup, but it seems the devs have deemed to only give melee weapons, from daggers to staves to polearms to two handed chopchops - one powerup type. And it looks like a TV antenna. Heck even *grenades* get two types of powerups. I think after the 200th attempt on trying to make a half decent melee powerup I decided it was not to be.
Coupled with the utter flatness of melee weapon types available, it just seems to me the entire melee area in crafting was just an afterthought! I also believe they just forgot to add the schematics for rantoks and scythes and realised a little too late and slapped them in as quests sections in a quick fix! Rar rar rar.
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=5499
heres a link 2a petition thread to get melee power ups brought up the standard of ranged ur posts would be greatly apprictaed.
My most popular melee powerups have a primary stat of reduced health cost (33.1%) and secondary of max damage (16.3%). Really useful for not killing myself using a power hammer but I would trade them in a heartbeat for the bonuses switched around ![]()