Weaponsmith Archive
Thread: How many Krayt tissues (or other loot components)are used in different weapons ?
Could someone post a list how many tissues or other components are used in the construction of weapons ?
Something like
FWG5 -> 2 tissues
Flamethrower -> 12 tissues or whatever ?
Ok.
These are just off the top of my head....
As a rule, anything using one tissue....obviously doesn't need to be factory crafted. Anything using more than 1 tissue will need to have factory produced handlers and hence I quote the tissue amount including the manufacturing schematic.
All DH17 weapons = 1 tissue
DL44's, Scout blasters = 1 tissue
DLT20a Rifle = 1 tissue
E11's = 1 tissue
FWG5 = 1 tissue
Scatter Pistol = 1 tissue
Launcher Pistol = 1 tissue
SR combat pistol and Power5 = 3 tissues
Laser weapons = 4 tissues
DX2 pistol = 5 tissues
DXR6 Carbine = 6 tissues
Flame Thrower = 5 tissues
Light Lightning Cannon = 5 tissues
Rocket Launcher = 5 tissues
Heavy particle beam cannon = 6 tissues
Heavy Acid Stream Launcher = 6 tissues
Heavy Acid Rifle = 5 tissues
T21 Rifle = 11 tissues
SG82 Rifle = 3 tissues (I think! - may be wrong tho)
The other weapons I can't remember off the top of my head.
Hope this helps ![]()
you can find the schematics for all weapons at www.swgcraft.comif a weapon only requires one Power Handler then it only needs one tissue since you just make the power handler with the tissue. If a weapon requires more than one power handler then add 1 to the number i.e. Laser Carbine takes 3 power handlers then I need 4 identical tissues to make the weapon. That way you have 1 for the schematic and the factory would make 3 power handlers.
Always try to account however for bad successes in experimenting and critical fails.
Dont forget that the weapons that require more than one powerhandler HAVE To be identical .. so you are going to waste 1 tissue making a schematic.
Ronian
OK this is probably been answered already but I have tried searching and couldn't find a answer so her goes.
Have they made it so that weapons that require more power handlers gain the benefits of the extra tissues required?
Last I knew a weapon with one kryat tissue gained the same bonuses that a weapon requiring 4 or 5 did. This essentially makes having a weapon made that requires more than one power handler a seeming waste of tissues especially when you look at +30 damage on a Flame Thrower as compared to +30 damage on a Scout Blaster.
I can go to SWGcraft.com and check which guns use power handlers (ie can use krayt) but what part of the assembly does caps and feeders come into play?
Thanks!