Weaponsmith Archive

Thread: How many Krayt tissues (or other loot components)are used in different weapons ?

Gowenna
Mon Oct 20, 2003 9:34 am
#1

Could someone post a list how many tissues or other components are used in the construction of weapons ?


Something like


FWG5 -> 2 tissues


Flamethrower -> 12 tissues or whatever ?

Spectre486
Mon Oct 20, 2003 11:12 am
#2

Ok.


These are just off the top of my head....


As a rule, anything using one tissue....obviously doesn't need to be factory crafted. Anything using more than 1 tissue will need to have factory produced handlers and hence I quote the tissue amount including the manufacturing schematic.


All DH17 weapons = 1 tissue


DL44's, Scout blasters = 1 tissue


DLT20a Rifle = 1 tissue


E11's = 1 tissue


FWG5 = 1 tissue


Scatter Pistol = 1 tissue


Launcher Pistol = 1 tissue


SR combat pistol and Power5 = 3 tissues


Laser weapons = 4 tissues


DX2 pistol = 5 tissues


DXR6 Carbine = 6 tissues


Flame Thrower = 5 tissues


Light Lightning Cannon = 5 tissues


Rocket Launcher = 5 tissues


Heavy particle beam cannon = 6 tissues


Heavy Acid Stream Launcher = 6 tissues


Heavy Acid Rifle = 5 tissues


T21 Rifle = 11 tissues


SG82 Rifle = 3 tissues (I think! - may be wrong tho)


The other weapons I can't remember off the top of my head.


Hope this helps





Captain Joon Greel
Rebel Army Medical Corps
Ex-Master Weaponsmith / Master FS Crafting Mastery/
Vendors in Edoras Mall behind Edoras Shuttleport, Naboo


Reven - Master Doctor/TKM - Infinity
LordMaxx
Mon Oct 20, 2003 11:14 am
#3

you can find the schematics for all weapons at www.swgcraft.comif a weapon only requires one Power Handler then it only needs one tissue since you just make the power handler with the tissue. If a weapon requires more than one power handler then add 1 to the number i.e. Laser Carbine takes 3 power handlers then I need 4 identical tissues to make the weapon. That way you have 1 for the schematic and the factory would make 3 power handlers.


Always try to account however for bad successes in experimenting and critical fails.




Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Gowenna
Tue Oct 21, 2003 12:07 am
#4

Thx, great info !!!
RonianTitus
Tue Oct 21, 2003 5:06 am
#5

Dont forget that the weapons that require more than one powerhandler HAVE To be identical .. so you are going to waste 1 tissue making a schematic.


Ronian




Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
Jadkia
Tue Oct 21, 2003 1:30 pm
#6

OK this is probably been answered already but I have tried searching and couldn't find a answer so her goes.


Have they made it so that weapons that require more power handlers gain the benefits of the extra tissues required?


Last I knew a weapon with one kryat tissue gained the same bonuses that a weapon requiring 4 or 5 did. This essentially makes having a weapon made that requires more than one power handler a seeming waste of tissues especially when you look at +30 damage on a Flame Thrower as compared to +30 damage on a Scout Blaster.





Jadkia Dengraar
Master Pikeman , Brawler 0004 (Previously Mastered)
Master Doctor, Master Medic
Mastered but no longer have Entertainer, Image Designer, Scout,
Smuggler, Commando, Marksman, Creature Handler, Artisan and Tailor
DarthXadius
Fri Oct 24, 2003 4:50 am
#7

What about Nym Feeders and capcators? Are those inplace of krayt tissue or are they used in a different part of a gun...making a gun with krayt and nym parts uber uber?

I can go to SWGcraft.com and check which guns use power handlers (ie can use krayt) but what part of the assembly does caps and feeders come into play?

Thanks!



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
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