Weaponsmith Archive

Thread: question on armor piercing

Skydogchaser
Thu Oct 23, 2003 7:22 am
#1

Someone once already explained iit here, but I forgot to float the thread. How exactly does armor piercing work? I know that a t21 is better than laser rifle for heavily armored opponents, but don't know exactly why or how. Can someone explain the AP clasees and how they work, pelase?



Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
LordMaxx
Thu Oct 23, 2003 7:57 am
#2

http://leo.ioioio.it/weapDPStool.htm


Go here and fiddle with the numbers essentially it will either Boost or Decrease your damage based on what you are up against...if you have AP2 against non armored target you do more, but if you have AP1 against an AP2 creature you do less etc etc... This is a good tool to check that...




Maxx Wolfe
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LLJK_Griz
Thu Oct 23, 2003 6:10 pm
#3

Weapons with armor rating higher than target's armor rating will do an extra 25%damage (cumulative) for each level difference, e.g. an AR2 laser rifle will do 1.25 * 1.25 = 1.56 times normal damage against an AR0 target. An AR3 T21 will do 1.25 ^ 3 = 1.95 times normal damage against an AR0 target.


You take a 50% damage penalty (cumulative) for each level that the target's armor is higher than your weapon's, e.g. an AR0 pistol will do half damage against an AR1 target, or 25% against an AR2.


If your target has a vulnerability to your weapon's damage type, its armor rating will be effectively zero. However, this is bugged and also causes your weapon to act as AR0. Using a T21 against an AR0 target with energy vulnerability will only do 100% normal damage instead of the 195% it's supposed to.




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Skydogchaser
Sat Oct 25, 2003 10:25 am
#4

Thanks guys, that was very helpful.



Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
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