Weaponsmith Archive
Thread: question on armor piercing
http://leo.ioioio.it/weapDPStool.htm
Go here and fiddle with the numbers essentially it will either Boost or Decrease your damage based on what you are up against...if you have AP2 against non armored target you do more, but if you have AP1 against an AP2 creature you do less etc etc... This is a good tool to check that...
Weapons with armor rating higher than target's armor rating will do an extra 25%damage (cumulative) for each level difference, e.g. an AR2 laser rifle will do 1.25 * 1.25 = 1.56 times normal damage against an AR0 target. An AR3 T21 will do 1.25 ^ 3 = 1.95 times normal damage against an AR0 target.
You take a 50% damage penalty (cumulative) for each level that the target's armor is higher than your weapon's, e.g. an AR0 pistol will do half damage against an AR1 target, or 25% against an AR2.
If your target has a vulnerability to your weapon's damage type, its armor rating will be effectively zero. However, this is bugged and also causes your weapon to act as AR0. Using a T21 against an AR0 target with energy vulnerability will only do 100% normal damage instead of the 195% it's supposed to.