Weaponsmith Archive

Thread: Adv Stock and the T21

EvilSparc
Fri Jan 30, 2004 9:12 am
#1

So I made these Advanced Stocks. They are +40. I add them to an E11 rifle, the base damage goes up 40 in the finished product. Add them to an E11 carbine, base goes up 40. Add them to a T21, the damage goes from 368 to 399..... huh? Do it a couple times with the same result. I forget about it for a couple weeks. I then make a new set of stocks, +40 again. I make a new flamethower schematic. Damage goes from 842 to 882. Make a new T21 schematic, Damage goes from 375 to 406....

Is this a bug? Has anyone else noticed this?

LLJK_Griz
Fri Jan 30, 2004 12:15 pm
#2

Damage, speed, and other stats are tracked to several decimal places which aren't displayed. It rounds the displayed value to a shorter number which causes occasional oddities like your stocks and 0/0/0 HAM scopes adding 1/1/1 to HAM costs.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
EvilSparc
Fri Jan 30, 2004 12:28 pm
#3

I understand that but, I expect a 40 point increase to stats and only get a 31 point increase. I dont expect to see a 25 percent change due to rounding error.....and wouldnt the same rounding error apply when I make a Flamethrower or an E11? For those weapons, I get a 40 point increase.

LLJK_Griz
Fri Jan 30, 2004 8:52 pm
#4

Oops, didn't look close enough at numbers. That's an interesting bug and I haven't heard of it happening to anyone else.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
LemyDaBigHairyWookie
Fri Jan 30, 2004 9:05 pm
#5






EvilSparc wrote:
I understand that but, I expect a 40 point increase to stats and only get a 31 point increase. I dont expect to see a 25 percent change due to rounding error.....and wouldnt the same rounding error apply when I make a Flamethrower or an E11? For those weapons, I get a 40 point increase.





The only time i've seen this (and it hasn't be limited to Stocks) has been if the parts were made in a research center or not... my accuacy experimented ADV scope maxes out @ +39 when i make it at a private station outside of a starter town... if i go to a research center player city i will get +40... best Accuracy ADV stock for me outside a research center was +35... in the center it was+36... and yes this even applies to final assemblies of weapons... my t-21 maxed at 362 using the crafting station in my house... go to a friend crafting station in the same player city and got 364 max... maybe there is a little bonus to the finished product... it wouldn't suprise me if there is more to the parts than the 19-39 -0.39 being shown... maybe its really 19.02-39.03 -0.394 on a power handler and the entire data is not being shown... this has been *mostly* proven by the armorsmiths when layering armor with the same 3 layers (7% + 7% + 7% = 22%... sounds like the game is rounding on displayed values to me)



Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
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"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
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