Weaponsmith Archive
Thread: Demolitionist's Belt
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Pillbou
Thu Mar 11, 2004 5:41 am
#1
Does anyone know what the demolitionists belt does, ive been looking for a while and find out.
Kanubis
Thu Mar 11, 2004 5:51 am
#2
It gives + 10 (I think, might be +5) to grenade asembly and experimentation for WS, and +5 grenade accuracy for Commandos.
I have one. Still miss with grenades a lot...
Brilyn
Sat May 15, 2004 6:36 pm
#3
Hey all, I got a query regarding this belt.
It's got +5 Grenade Assembly, and +3 Grenade Experimentation.
Do these bonuses add on to my Weapon Assembly?
My Current Assem/Exp is +75/+75 (Expert Weaponsmith).
When making Grenades, will I be at +80/+78?
If so, is there a +2 Grenade Experimentation out there? Common? Uncommon?
Just mildly curious, as, well, I think grenades kick ass.... 
Arouse
Sun May 16, 2004 3:44 am
#4
No, i dont think so, it seems that this skill is a left over from when commando's made theire own grenades, i also fell for this a long while back by buying up loads of grenade experimention tapes and clothes and wondering why they where so cheap !
Xix13
Sun May 16, 2004 4:36 am
#5
Yes, this is one of the Commando skill tape things that was disabled after beta but left in the game to confuse everybody. I too wasted a slot on my crafting suit before discovering this.
Brilyn
Sun May 16, 2004 6:15 am
#6
Ah well.
It looks good though. ![]()
And since I happen to use C12s quite a bit, the +5 Thrown weapon thingie will still kick in.
Thanks guys.
bonisar
Tue Jun 22, 2004 6:04 pm
#7
I'm looking for a Master Tailor who could use my Demolitionist's Belt Schematic to craft the belt for me.
Please contact WhiteBelly in game or send me an e-mail here.
Thanks
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