Weaponsmith Archive

Thread: Need Dos and Don'ts concerning Skill Tapes

Tomper
Wed Jun 23, 2004 5:33 am
#1

Hello,


I am about to start gathering a bunch of Weapon Experimentation skill tapes. I'd like very much if someone could tell me more specifically how I should use these in different items of clothing, so that I don't mess up.


I know I need a total of +10 weapon experimentation points to get a new dot when experimenting.


But I need to know what happens if I stick three +1 tapes into the same shirt... do I get +3 point or just +1 ?


Must I place each skill tape in a separate piece of clothing? Do they add up?


What happens if a skilltape gives multiple bonuses to several skills, such as +1 weapon experimenation and +3 polearm dancing... is the lower one ignored?


All those kinds of things...


Thankful for any help,

/Navdo Vess





- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
Solarstryder
Wed Jun 23, 2004 6:41 am
#2

I believe....




Tomper wrote:

Hello,


I am about to start gathering a bunch of Weapon Experimentation skill tapes. I'd like very much if someone could tell me more specifically how I should use these in different items of clothing, so that I don't mess up.


I know I need a total of +10 weapon experimentation points to get a new dot when experimenting.


But I need to know what happens if I stick three +1 tapes into the same shirt... do I get +3 point or just +1 ? They are cumulative.


Must I place each skill tape in a separate piece of clothing? The number of tapes on a peice of cothing or armor is determined by the number of slots on the item. You can put multiple experiment tapes on one item. Do they add up? They are cumulative.


What happens if a skilltape gives multiple bonuses to several skills, such as +1 weapon experimenation and +3 polearm dancing... is the lower one ignored? No


All those kinds of things...


Thankful for any help,

/Navdo Vess







jason67
Wed Jun 23, 2004 6:54 am
#3






Solarstryder wrote:
I believe....




Tomper wrote:

Hello,


I am about to start gathering a bunch of Weapon Experimentation skill tapes. I'd like very much if someone could tell me more specifically how I should use these in different items of clothing, so that I don't mess up.


I know I need a total of +10 weapon experimentation points to get a new dot when experimenting.


But I need to know what happens if I stick three +1 tapes into the same shirt... do I get +3 point or just +1 ? They are cumulative.


Must I place each skill tape in a separate piece of clothing? The number of tapes on a peice of cothing or armor is determined by the number of slots on the item. You can put multiple experiment tapes on one item. Do they add up? They are cumulative.


What happens if a skilltape gives multiple bonuses to several skills, such as +1 weapon experimenation and +3 polearm dancing... is the lower one ignored? No


All those kinds of things...


Thankful for any help,

/Navdo Vess














Unfortunately this is innacurate.



Tapes of the same type DO NOT stack in a single item. If you put 3x +1exp tapes in a shirt for example, you will end up with +1 exp NOT +3.


The number of tapes that can be put into a single item is determined by the number of slots as stated. You can put more than one tape into a single piece of clothing but make sure they have different stats on them for each piece.


If you have multiple stats on a single tape then only one stat will count. The others will be ignored. There have been many posts about which will stick and which will be ignored but in general the highest stat will be the one to stick. If you have two stats of the same value it is believed that the first stat listed will be the one posted. I don't know that I have ever run accross one of these posts guranteeing that it works the way listed but this is the most common theory so would be most likely to be accurate.






HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Tomper
Wed Jun 23, 2004 7:15 am
#4


Tapes of the same type DO NOT stack in a single item. If you put 3x +1exp tapes in a shirt for example, you will end up with +1 exp NOT +3.
The number of tapes that can be put into a single item is determined by the number of slots as stated. You can put more than one tape into a single piece of clothing but make sure they have different stats on them for each piece.


- Does this mean that if I put a +1 weapons experimentation tape and a +2 weapons experimentation tape into the same shirt, they will stack, i.e. end result is +3? Or do you mean that it has to be totally different skills on the tapes?






- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
jason67
Wed Jun 23, 2004 7:55 am
#5

If you use a +1, and a +2 tape your shirt will end up being just +2.


The higher value will overwrite the lower but they will not stack.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Solarstryder
Wed Jun 23, 2004 8:52 am
#6

I stand corrected. (Wish I could figure out how to edit/remove my first message) I responded with what seemed logical to me (that is why I started with, "I believe..."). Appearantly it doesn't, and I am sorry for the misinformation.
CorenLanra
Wed Jun 23, 2004 9:13 am
#7

Ok guys I have done tons of research on this, and here is what I know to be correct.


As stated before, skill tapes do NOT stack in the same piece. The higher one always wins, and if there is a TIE the first one listed wins.



+5Weapon Expermentiation / +5 Wound treatmentSHOULD make a +5 Weapon Experimentation and 3 sockets remaining when used in a 4 stocket item.



So.. what if the stat you want is lower than the highest one listed???


If you have +5 Weapon Experimentation / +6 Wound Treatment, you SHOULD be able to drop a +7 or more wound treatment tape in first, (3 sockets remaining) THEN the tape should see that an existing higher wound treatment exists and drop that and apply the +5 Weapon experimentation. I have not tried this myself but have been told from first hand experiments.


Some people have said if you drop just a +1 it will hold the place, but I am more inclined to believe you need to have an existing stat MORE than the one you want to cancel out.


In my WS suit +28 Assembly +20 exp I manged to find at least singles or duals with the stat I wanted most being listed the highest. Sometimes you cannot find these so this workaround might need to be used.


As always use multiple mod tapes at your own risk SOE will not reimburse you for anything if something goes wrong.



Stettin Palver - Master Weaponsmith
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