Weaponsmith Archive

Thread: Question about Geo power cubes

Issoxi
Wed Jun 23, 2004 5:21 pm
#1

Earlier today i made some geo guns, 2 dxr-6b rifles, one with green power cubes, and one with yellow. I was wondering, what exactly does the green power cube do to a gun? I know yellow cubes enhance damage (obviously), but i still havnt figured out what green ones do. Thx for any help.



Issoxi Owo
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Anuket Owo
Master Bounty Hunter/CM
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fireman3213
Wed Jun 23, 2004 5:28 pm
#2

the green cubes increase the condition of the weapon. Standard weapon condition if I'm not mistaken for geo guns is between 600 and 700. when you use the green cubes it allows you to get up to around 1000 condidtion.



Fireman Master Swordsman / Master Brawler / RSF pilot
Winchester Master Weaponsmith / Master Artisian/ Master Merchant / Imperial Inqusition pilot
Grumman Master Shipwright
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Spearhead, Naboo
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Issoxi
Wed Jun 23, 2004 5:30 pm
#3

Ok thanks fireman...thats what i thought, but i guess i really didnt pay much attention since i dont expiriment with condition much.



Issoxi Owo
Knight-Ready Padawan
Anuket Owo
Master Bounty Hunter/CM
-ElF-
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Your theme Song
fireman3213
Wed Jun 23, 2004 7:43 pm
#4

I just recintly started working with condition, for a 10pt smith 10pts are ussaly just enough to max damage for most non-resource caped weapons. Now with 11pts I can ussaly get 1 or 2 into condition and it helps. You maybe suprised how much people, atleast on radiant will look at condition.



Fireman Master Swordsman / Master Brawler / RSF pilot
Winchester Master Weaponsmith / Master Artisian/ Master Merchant / Imperial Inqusition pilot
Grumman Master Shipwright
Wolf Pack Unit WPU
Spearhead, Naboo
Radiant
d0qtrX
Thu Jun 24, 2004 6:34 am
#5

Also, those 2 extra points allow you to eat 1 or 2 moderate successes, as much as it pains you to do so
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