Weaponsmith Archive

Thread: Executioner's Hack

40oz2freedom
Tue May 25, 2004 6:38 pm
#1

Looted the Executioner's Hack schematic, just curious as to what resources or other lootable components are needed for it. Thanks if you took the time to read or respond



Ninja
PRAE


\O
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DarkBShadow
Tue May 25, 2004 8:19 pm
#2






40oz2freedom wrote:

Looted the Executioner's Hack schematic, just curious as to what resources or other lootable components are needed for it. Thanks if you took the time to read or respond






same exacte resouces and componets as a scythe. when i say exact i mean exact.



[Dark-B Shadow[
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SpeakNoEvil
Sat Jun 26, 2004 4:00 am
#3

I purchased this schematic about a week ago for 500k and decided last night to finally make them.


I thought the same would apply to Hacks as it did to Scythes, whereby you can make a factory run of 2 weapons given a set of 6 identical sword cores.


I whipped up the maufacturing schematic (130-285 @ around 3 speed) and slapped it in my factory. I went afk for 10 minutes (the time to make the 2 items), but when I returned, there were no weapons for me, and my resources had vanished. My schematic still says 1000 uses left, and now i'm stuck with a useless chematic as it required certian sword cores with a unique serial #.


Anyone else had this problem? Can you actually make factory runs of these? Am I just unlucky?


The CSR's say they cannot prove I did not get my weapons and thus will do sweet FA about it. I'm now about 650k outta pocket and stuck with a useless manu schematic



Codus Osirri - Chimaera - 10pt Melee Weapon Specialist, Merchant - Vendor @ -1171 -4836 Tatooine
Shokei - Eclipse - Teras Kasi Artist, Doctor
Ese - Gorath - Architect, Artisan
Sinbinner
Sat Jun 26, 2004 4:53 am
#4

I was planning on doing a factory run from an Executioners hack schematic also, but before I do i'd be interested to hear from any other WS's who might have experienced this problem?
Pheloneus
Sat Jun 26, 2004 8:12 am
#5

haven't had a schematic yet. So no help here. Also check after server reset, it may show up. not sure though



Bosryth Otwen-Master Shipwright, Master Artisan, Master Merchant
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Leader of The Enigma Collective
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Sebun
Sat Jun 26, 2004 10:25 am
#6

I did a run of two hacks out of one Schem using 6 cores. No problem.

-7
ZeroRyouko
Sat Jun 26, 2004 11:21 am
#7


I made a factory run of 2 Executioner's Hacks a few weeks ago, and it worked just fine. Sounds like were affected bysomekind of nasty bug.


Message Edited by ZeroRyouko on 06-26-2004 01:22 PM

SpeakNoEvil
Sat Jun 26, 2004 4:33 pm
#8

Yeah, think it was a freak bug :/


The items didn't reappear at server reset, so I submitted a CSR ticket again. The 1st guy basically told me "tough luck!" and that they couldn't verify the problem. The second guy seems to be looking into it a bit!


Thank you all for your help



Codus Osirri - Chimaera - 10pt Melee Weapon Specialist, Merchant - Vendor @ -1171 -4836 Tatooine
Shokei - Eclipse - Teras Kasi Artist, Doctor
Ese - Gorath - Architect, Artisan
BrokenDrum
Sun Jun 27, 2004 4:19 am
#9

Howdy;

HACK IS WHACK... It indeed makes 1 (ONE) thing. I guess the Dev's forgot about how many times the first run on a schematic gives a Critical Failure !!

I was set up to give some great Hacks to a customer, then read the print. ONE !? Well, less than satisfied customer I can tell you. Even waited until CSR responded to petition on (lame) hope that this thing broke when reador something.

"Uhm, let me check. Yep, it makes only one"

Got to love this galaxy.



For your Low Cost Weapon Needs Visit Jabbas Quest Souvenir Shoppe (-5357, -6006 500m NNW Wayfar) -OR- LayLa's Tent (-963 -4348 Only 800m South of Bestine) BrokenDrum Master WS - Tatooine Wanderhome
-HazarD-
Sun Jun 27, 2004 5:20 am
#10

worked fine for me when i did a factory run of them
Fezzig
Wed Sep 08, 2004 7:51 am
#11

Hey all. Just looking for a little advice on the Executioner's Hack. I read the sticked thread on this board and pretty much came away witha couplethings. 1) Nobody's happy with the stats on the weapon, 2) Everyone feels that it should be AP3, and 3)most feel it should bea non-kinetic damage type.


At least, that's what I gathered from reading through the 10+ pages of posts in the thread since April. Anywho, my questionsare simple. I looted a schematic for the hack last night.


  1. Should I hold onto it in hopes that one day the hack is updated to new damage type and AP?

  2. Should I auction it off and be done with it?

  3. Should I have a Master Armorsmith craft the thing and just walk around with a big honken axe in my hand?

Thanks for your input.





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Joesf33
Wed Sep 08, 2004 9:47 am
#12

well I'd recommend taking it to a weeaponsmith

I actually bought 2 schems the other day. I'm wouldnt worry about whats to come, cause you never know. THey could become worse, they could become better. Just a gamble.

I would however wait till you have enough loot to do the factory run and make 2 with one schematic.



Joesf-WOOK-
Looterous Masterous Tankobigness
Fear the DOME of Dominance!
Fezzig
Wed Sep 08, 2004 2:30 pm
#13

Yeah, I'm gonna take the schematic and stuff to a weaponsmith tonight. Hopefully get a decent hack to use when I've got low mind secondaries.




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