Weaponsmith Archive

Thread: Stats on Adv. Rifle Barrels?

Kershakk
Mon Jan 05, 2004 4:47 pm
#1






MozzerKing wrote:

Another weaponsmith on my server claimed to have made Adv. Rifle Barrels that were 15/15 Min/Max dmg. When I heard thisI questioned him and asked if he was mistakenly referring to his Adv Pistol Barrels and he said no, he wasn't. In my experience it seems like the Adv Rifle Barrels are bugged as I've not been able to make one past 11/11 Dmg.


Is it possible that the schematic stat %'s are off and that it's not 66CD/33SR and he's figured that out while I've been using resources that I thought were good but were actually limited the quality? What are the stats on your Adv Rifle Barrels?







I would hazard a guess it was a freak success thing. I have seen it before.


I don't know if you'd call it bugged anyway, more than the fact rhodium steel has such low caps it's insane. We managed to have 3 rhodiums up at once this week, and not one was worth a second glance. One even had a conductivity of 1.

LemyDaBigHairyWookie
Mon Jan 05, 2004 10:24 pm
#2






Kershakk wrote:


I would hazard a guess it was a freak success thing. I have seen it before.


I don't know if you'd call it bugged anyway, more than the fact rhodium steel has such low caps it's insane. We managed to have 3 rhodiums up at once this week, and not one was worth a second glance. One even had a conductivity of 1.





ya... but if you can get some good materials 15/15 is very possible... in fact mine onare currently 17/17 but the resources are very limited for these... i keep an eye out always for better or similar rhodium/duralloy/duranium/ryll so i can keep my barrels flowing... with materials such as the rhodium steel even a 5 point difference in the resource rating can limit you severly... if the cap or specific requirement was removed without redoing the whole schematic coding (ala Flame, LLC) would create a severe imbalance... yes they need to increase the cap on these required materialsBUT i would only suggest this to be AT MOST by 10% of the current caps



Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
MozzerKing
Tue Jan 06, 2004 1:17 am
#3

Another weaponsmith on my server claimed to have made Adv. Rifle Barrels that were 15/15 Min/Max dmg. When I heard thisI questioned him and asked if he was mistakenly referring to his Adv Pistol Barrels and he said no, he wasn't. In my experience it seems like the Adv Rifle Barrels are bugged as I've not been able to make one past 11/11 Dmg.


Is it possible that the schematic stat %'s are off and that it's not 66CD/33SR and he's figured that out while I've been using resources that I thought were good but were actually limited the quality? What are the stats on your Adv Rifle Barrels?




Maya
Wynan
Tue Jan 06, 2004 6:21 am
#4

Can you post resources stats you're using to get 17/17 and what is your speed mod too please ?


Mine are 11/11, -0.33 and I really dont see how it's possible to get so much of a difference, unless you also had the schematic bug hehe

MozzerKing
Tue Jan 06, 2004 6:59 am
#5

Roahi,


Mine are the same stats which is a relief as we're on the same server. I too would very much like to know the stats on those resources used to get 17/17 because I've used crappy resources and I've used good resources and the stats are pretty much the same.




Maya
Wynan
Tue Jan 06, 2004 2:58 pm
#6

btw I bet that a perfect adv blaster rifle barrel would have -0.5 speed mod, which we wouldnt get even if they replaced rhodium with a high CD metal and I dont see how a 0.1 or 0.17 speed difference would imbalance FT and/or LLC, a 3 or 7 dmg difference is nothing to those and we can use basic barrels if we want that speed bonus anyway


CivicExR95
Tue Jan 06, 2004 9:48 pm
#7

I too would like to know the resources to get those 17/17 barrels



Ezo's Master Weapons & Armors
-720 -4260 Bestine, Tatooine & 273 -5445 Coronet, Corellia
Please deliver all auction winnings to my resource vendor in Bestine
Kreagan
Tue Jan 06, 2004 11:16 pm
#8

I am from the kauri server and got one of those glitches i call em,,using the top resources available i got a 16/16 .46 rifle barrel,,,and had 2 goods during experimenting(saved though cause this has happened b4 with another component)was only experimeneted 1/2 way ,,,so i tried to duplicate this over and over again and have not had any success.though i think this may be a bug,because b4 they fixed the projectile pistol barrel way back i was gettin those stats which people are getting now back in july.Also had a power handler with 21/41 .41 also with same resources i can only get 20/40 .39.


Kreagan De'Unerro


Master Weaponsmith


Kauri Server

Seilyn_Nox
Wed Jan 07, 2004 6:49 am
#9

11-11 for me on Chil as well, and that's with some of the best resources stats that have been available (questionable on the Rhodium, however I've had it for some time and haven't seen anything better since). Nice to know others are seeing the same stats - I thought I was on the low end...





------------------------------
Sailin' Nox
12 pt Master Weaponsmith / 11pt Master Armorsmith / Master Merchant
Seilyn Nox
Master Smuggler / Pistoleer / 14 pt Master Artisan

"That's no moon, it's a... no wait... that's a moon."
MozzerKing
Wed Jan 07, 2004 7:30 am
#10

Does anyone know if those strange experimentation "glitches" still happen since the last couple of large patches? I've heard of this before and even had a couple myself pre-patches, but never on components where it matters most.



Maya
Seilyn_Nox
Wed Jan 07, 2004 11:42 am
#11

I had it happen once, just prior to this last patch - can't even remember what the item was but I believe it was an adv sword or reinforcement core. I only remember because I was winging through about 5 of them (couldn't have been bothered to do a factory run at the time) and on one the amount of available exp slots suddenly jumped to max (or close). I remember thinking "wow- that was weird, but oh well). I then went on to have a string of 3 moderate successes on the next experiment runs...


*sigh*






------------------------------
Sailin' Nox
12 pt Master Weaponsmith / 11pt Master Armorsmith / Master Merchant
Seilyn Nox
Master Smuggler / Pistoleer / 14 pt Master Artisan

"That's no moon, it's a... no wait... that's a moon."
Kershakk
Wed Jan 07, 2004 4:27 pm
#12






MozzerKing wrote:
Does anyone know if those strange experimentation "glitches" still happen since the last couple of large patches? I've heard of this before and even had a couple myself pre-patches, but never on components where it matters most.





Argh don't remind me - I got a freak success on making a bowcaster which turned out a full 4% higher than normal ont he experimentational bars - then critical failed on the experimentation!


I was one mad, mad wook!

Wynan
Wed Jan 07, 2004 4:39 pm
#13

yes the glitch still happens, I had it 1 hour before my previous post in this thread on a SG82 rifle, was sthing like 206 max, 4.9 speed when I normally get 200 max, 5.2 speed and I even had a failure in exp so it could be better


Anyway I think we can give upasking resources to get 17/17 cause it's certainly the glitch and they're using about same quality resources as we do to get this &ç*% 11/11...

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