Weaponsmith Archive

Thread: Anyone calculated or determined max capabilities of weapons?

Ottad
Mon Jan 05, 2004 11:14 am
#1

Has anyone compiled a list of weapons and their theoretical maximum statistics? By maximum statistics, if you for example get 100% experimentation on a weapon what the damage stats would be. At this point I'm only interested in damage and attack speed.


I'm working on on myself and was curious if anyone has already assembled one or know of one.And yes I do know that these will probably all change after they reinvent the weapons for the big combat update.


Thanks

Biggens77
Mon Jan 05, 2004 12:01 pm
#2

well to get the max for the weapons woudlnt u need the max for all the subcomponents. you need 100% power handlers and rifle barrels and such.




Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
Ottad
Mon Jan 05, 2004 12:26 pm
#3

Yes I did mean maximum capabilities using maxed subcomponents as well.
Biggens77
Mon Jan 05, 2004 12:28 pm
#4

has anyone on any server made a 100% dmg power handler. im curious what the #s of it are.



Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
EdOWar
Mon Jan 05, 2004 2:35 pm
#5

It's probably impossible to make a 100% power-handler. Since resources gate the maximum % of the item, you would need five different resources with 1000 stats in conductivity and whatever else is required for power-handlers. Likewise, it would probably be impossible to make any weapon with 100% damage, again because of the resource gate (at the very least you'd need a metal with both 1000 OQ and 1000 conductivity).


So I'd have to say no, no-one has ever made a 100% power-handler or gun.


Slim Vargo, Corbantis

GoodToTheTouch
Wed Jan 07, 2004 6:32 pm
#6

Yeah its completely dependant on resouces NO MATTER HOW MUCH EXPERMINTING YOU DO, find out just how high you can go with your points, then dump them into some thing else other then damage/speed, like VKs on my server my buddy makes 94% damage/speed and because of his resouces it will never go higher, so he just dumps the rest into ranged or effeciency, ranged being more useful often
sdangelo
Wed Jan 07, 2004 6:52 pm
#7

I have been keeping track of all my experimentations and have been reverse engineering all the weapon capabilities. Kinda interesting. I have min/max stats for most of the weapons on paper at home (work through the numbers while watching TV or such since if the computer's on I'm likely in game playing :-).

If you've been working on a similar project, I wouldn't mind comparing results to see if we can get an accurate look. You can reach me by e-mail at "[email protected]". No promises about fast turnarounds via e-mail, but I'll get back to you as soon as I can.

Thanks,

Teev.
Master Weaponsmith
Arion City - Corellia - Kettemoor
Ciirybeccaskyr
Wed Jan 07, 2004 7:43 pm
#8

Perfect weapons will most likly not be happending but some do get very close. An example of this is the Laser weapons on most servers can get to the mid 90s. so useing that it wouldnt be hard to determin the thoretical max of most guns by finding the stats of a gun made with stuff that yeilds X call it 90 then making the gun with sup par materials (holding sub components static) to get results Y call it 50. then solving for max posible assuming a linear relationship which is what it seems to be operating under.


Id do it with a few guns out of curiosity but im no longer a smith just hang out here some times




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