Weaponsmith Archive
Thread: Really considered quitting after today's fiasco...
I turned smith a few months back after our guilds other one quit. I was a resource dealer up until then and was fortunate to have put aside a lot of the servers best stuff over the months. I grinded WS in a few weeks at my leisure, and since mastering I have been enjoying it immensely.
However the last few days things have been going badly. No, its not the tell hell, or the guy who can't find your vendor item cos he doesn't turn the page; its moderate sucessesand critical failures.
After trawlingmy server trade boards for a while last weekI found base krayt tissue at auction fora reasonable price (approx 25-30K per) and proceeded to pay nearly 600K on 3 sets. I got down to the task of making schems for each of the sets, and proceeded to make my weapons with them. One set of BPH's came out OK but the other 2 went bad with one moderate on each. Not to worry, only a few dmg points; it'll come right in the end.
So, I had already decided to make all republic blasters with the BPHs, and to make an E11 carbine with the odd BPH from one set. Fine; sat down with best plumbum and some nice new polysteel copper and duralloy steel. Bear in mind that this is/was one of the first chances/opportunies I'd had to even work with tissues up till this point, having been short of the creds to be able to buy em.
First 2 guns came out OK, a moderate on each but it only wasted a point or 2. Maxxed out the damage and managed to get a point on the condition on one of them. So I gave it a rest for a while, went out of the room and went and did some stuff, then came back to make some more.
It was at this point things started getting on top of me. The next combine I get that sickening stall you get when it critically fails, accompanied by the nasty sound. I was angry but hey what can you do? I decided to use the last odd tissue and make the E11. Came out fine, all great sucesses. Typical.
So I said to hell with it, I'll make the rest now, when the fail is only after happening, figuring I got a decent chance of not failing for a few sessions. How wrong I was. Next 2 fail one after another. I was that angry I almsot broke something on the computer desk. I never get mad at this game no matter whether someone owns me in pvp oran NPC DBs me after being bled to 1 Health Pt. but I got mad tonight.
At this stage I shoulda stopped and just left it, but I decided to get all the d4mn thingscrafted and be done with it. I decided a change of scenery so I called my droid and did it outside my house. Next one comes out amazing sucess. However experiments go bad ( 4 moderates in a row) leaving me with HAM costs all over the place and a low speed. Decided to try making a normal RB. Full sucess on combine AND Exp phase. I was at a loss to explain any of this. It certainly didn't feel random. I make the last republic and "hey presto" Crit Failed again. So approx half my tissues, the money paid for em, the time spent looking for them and the rarity of their dropping are all wasted in 20 mins of crafting. I vowed never to buy tissue again or in fact to work with looted enhancements if I could avoid it ( I also failed 2 sets of VKs with Nyms loot last week).
But if I don't how can I compete? The HAM buff on krayts now leaves tissue prices beyond the reach of most middle-of-the-road smiths in financial terms. So when I bore of making weapons that everyone can make what is left? To make matters even WORSE someone came to me with 3 skilltapes for adding +1 to WS Experiment. I dropped all 3 on to my headwrap (since it is not BE tailored) and the d4mn things just vanish! I'm left with a piece of clothing with +1 to WS exp. I can never have even one extra point since being Trandoshan I cannot wear gloves or boots, but since most of my experimentation points get eaten by moderate failures I'm thinking why even bother...
So I guess my whole point here is to ask are there raised chances of critical fails when working with "uber-loot"? Has some kind of stealth nerf taken place since the introduction of Research centre bonus mods for PRC's? My PRC is not a research centre as it has been deemed not to becost effective (I tend to agree here) due to an overall lack of crafters paying taxes there. This game has been fun for me for months, but lately the bugs (if they even are that) are really starting to grate on me. I don't think I'm a special case and I'm sure there are a lot of WS's out there with similar horror stories or maybe worse, but so far this has been a telling day for me...
I feel for you, I had two +4 experimentation tapes and put both in the same pair of pants.Whoops. But I've been blessed with rather good luck and friendship, now have a full 12 experimentation points based off of gifts from friends.
That said, Krayt tissue isn't the be-all-end-all of Weaponsmithing, period. Don't ever get into that mindset or you'll ruin the profession for yourself.My guildmate, Jennaiand I have never sold Krayt weaponry and we still have extremely successful businesses. You never need a Krayt gimmick to get weapons sold, Krayt weapons only account for a small portion of potential customers. Krayt weaponry just isn't for everyone, there are lots of poor Marksmen out there with piddly bank accounts just looking for plain ol' regular guns. I like dealing with a large amount of customers and I like making a large amount of sales. I'm not one to put everything into one gun worth millions, it's just too much of a nuisance.
But if you really want to get into Krayt weapons, I recommend getting 12 experimentation points first. Having an extra two points to make up for bad runs will do great things for your stress level. Secondly, the general concensus on these forums is that 42+ rate crafting stations and high-end tools dohelp your failure rate. Lastly, Research Center is very nice, craft your Krayt guns in a city with that specialization.
Good luck.
I'm starting to think something is up.. in the past few weeks my moderate success/crit fails/failed experimentaions have probalby tripled or even quadrupled. It used to be I got a moderate succes 1 in 10 to 20 tries, now sometimes I get it 4-5 times in a ROW. My crit fails have tripled easily, sometimes getting 2-3 in a row.
I havent changed any of my experimentation procedures, or resources used, I havent changed anything, yet my fail rates have went though the roof.. has anyone else had this problem?
Ps.. I've tried beside my crafting station (+31.9%) and with my droid, my crafting tools are rated at 14.98% (I know there is debate on weither or not these matter.. but I figure I may as well get the best I can!
)
Logix wrote:
I feel for you, I had two +4 experimentation tapes and put both in the same pair of pants.Whoops. But I've been blessed with rather good luck and friendship, now have a full 12 experimentation points based off of gifts from friends.
That said, Krayt tissue isn't the be-all-end-all of Weaponsmithing, period. Don't ever get into that mindset or you'll ruin the profession for yourself.My guildmate, Jennaiand I have never sold Krayt weaponry and we still have extremely successful businesses. You never need a Krayt gimmick to get weapons sold, Krayt weapons only account for a small portion of potential customers. Krayt weaponry just isn't for everyone, there are lots of poor Marksmen out there with piddly bank accounts just looking for plain ol' regular guns. I like dealing with a large amount of customers and I like making a large amount of sales. I'm not one to put everything into one gun worth millions, it's just too much of a nuisance.
But if you really want to get into Krayt weapons, I recommend getting 12 experimentation points first. Having an extra two points to make up for bad runs will do great things for your stress level. Secondly, the general concensus on these forums is that 42+ rate crafting stations and high-end tools dohelp your failure rate. Lastly, Research Center is very nice, craft your Krayt guns in a city with that specialization.
Good luck.
Goontown is a research center right?
Tepod wrote:
Goontown is a research center right?
It was, not sure what it is right now. We turned it off for a week totest out Improved Job Market.
I have been a master WS for 6 months and I make a lot of Krayt guns. Lately I havent had a crit in my last 40 guns. I tell you what I do.. and what I highly suggest you do.
First make sure your tools are the best period. I pay about 50k for the finest Weapon Crafting station(42-43+) on the server. And of course my tool is 14.98+.
Get as many assembly tapes and atleast 20 expermination points in your clothes. Never use a droid only use a private weapon crafting station.
This is most criticial...
Only experiment one point at a time in Krayt weapons or any enhanced item. If you get a moderate dont risk doing 2 points next to try and make up for the moderate with 2 points of great success.
Last, make sure you do live in a research city or do your high end work in a research city. If there is none do a manufacturing city.
Something above is being missed because I have made a lot of high end weapons and noticed no chance in critical failures.
Good luck and pm me for more questions.
Big thanks to the one-star ninjas. Thanks for your valued support.
As an update, I went and got all the krayt weapons I crafted last night sliced bytheguild's Mas Smuggler, and just to rub salt in my wound, ended up getting 5 speed slices out of the 7 weapons. In the finish up I was left with only one perfect weapon (which I will be keeping for my own use). I don't usually sell sliced weapons but I was that pi$$ed I decided to take a gamble and try to recoup my losses on the chances that maybe the majority of the RBs would get damage slices, but it wasn't to be. Speed slice isn't so bad on Republics I suppose, but Inow more than everhold the opinion that loot enhanced weapons are somehow more prone to crit fails, moderate successesor speed slices, since I have not had suchtrouble like this with normal non-enhanced guns.
To the people who advised, research centres and skilltapes to the max: if you read my post you'll see that I'm middle-of-the-road financially. I've made some decent credits over my first several weeks of smithing but I simply cannot afford the millions needed for +20 points (hell I just saw 2 smiths on my server blow 6 mil between them for tapes that disappeared when used) nor can I bear the brunt of the 175K per week the research centre option costs. It was all I could do to get my hands on this costly tissue (and its only gonna get costlier), then only to have half of it poof in crit fails. Also, I already used top-of-line tools and stations and everything else you'd expect, and I find being told to use one experiment box at a time, patronising. I've gotten this far, and have managed to figure that bit out on my own long before now.
Well like I've said it will be a while, if ever, before I use krayt in my guns again. I think Logix summed it up well, for me, in his post. Shame though; I really thought that enhanced weapons were the holy grail of weaponcrafting. Instead it seems to me like the poisoned chalice...
"If it wasn't for bad luck, I'd have no luck at all"
-Rambis
RO Weapons located in Thorn Beach, Naboo