Weaponsmith Archive

Thread: Do components matter?

aibo220
Sat Jan 03, 2004 3:13 pm
#1

I'm sure this has been discussed a thousand times over not only here but on the other crafting boards too but I just have to know... Do the components affect the overall product?


Could I use crap resources to build a schematic of piece a and piece b and throw that into a factory and then use good resources for the gun that piece a and b go into and get just as good a product as I would've if piece a and b were made using the best resources?


And whatever the answer is, that is true for the other crafting professians too, right?




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/cough "Damn book." /cough

charb
Sat Jan 03, 2004 3:54 pm
#2

Yes, Our components matter, because they actually have "stats"


the only problem is I don't believe they stack i.e a gun barrel with -3.5 speed and a handle with -3.5 speed = a gun with -.6 speed, not -.7



or am i wrong here guys?

LLJK_Griz
Sat Jan 03, 2004 6:16 pm
#3

All components with stats will affect the final gun. To see this, make a pistol with an experimented barrel and one without, using the same power handlers in both. The one with the experimented barrel will have better stats because of the barrel.


Components with no visible stats (control units) have no effect on stats.




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aibo220
Sat Jan 03, 2004 11:03 pm
#4

o ok! thanks a bunch everyone!



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

saintchuck
Sun Jan 04, 2004 4:09 pm
#5



charb wrote:

Yes, Our components matter, because they actually have "stats"

the only problem is I don't believe they stack i.e a gun barrel with -3.5 speed and a handle with -3.5 speed = a gun with -.6 speed, not -.7

or am i wrong here guys?






Is this due to getting 85% on the final combine? Not sure myself as I haven't hit Master yet so only make weapons for my other character and friends and haven't really tracked experimentation though I should probably start soon.

-3.5 + -3.5 = -7 (from 2 subs)

-7 * 85% = -.595 (on final combine)



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Most of the bugs from launch fixed - No
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Thoax
Sun Jan 04, 2004 4:16 pm
#6

Keep in mind there are hidden fractions on components too. I discovered this a long time ago when makign advanced power handlers using identical materials except for the ostrine ore. One ostrine was ~250 OQ the other one was ~400 OQ. Both produced powerhandlers that *seemed* identical 19,38 -0.38....however when using these powerhandlers to make guns, on certain weapons (not all weapons) I'd notice a difference of 1 damage point. Since then I've seen this in many of the components I've made and in final guns. There are always hidden fractions, and if you want to make the best weapons possible, always use the best materials possible.


Thoax Dromallet

Ahnch_Ryhou
Mon Jan 05, 2004 10:36 am
#7

Always use Advanced versions of components when possible for best results. For example, try to use Advanced Blaster Power Handlers instead of regular Blaster Power Handlers, etc.



Ahnch Ryhou



Former 12 Point Master Weaponsmith, Rebel Pilot, current Smuggler
Weapons, Structures, Ships, Furniture, Clothes and More - 1st shop on the beach south of Coronet, -427, -5484, Ahazi Server

LLJK_Griz
Mon Jan 05, 2004 12:54 pm
#8






Ahnch_Ryhou wrote:
Always use Advanced versions of components when possible for best results. For example, try to use Advanced Blaster Power Handlers instead of regular Blaster Power Handlers, etc.




Advanced isn't always better. The advanced scope sucks and the advanced blaster barrels decrease speed significantly for a minor damage increase. I don't use them.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
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Muttslayer
Mon Jan 05, 2004 9:05 pm
#9

Okay, I'm using advanced components on my melee weapons. I've just mastered weaponsmith about 3 or 4 days ago. My question is, is it normal to have really high ham costs when using advanced components. I made a power hammer that had really nice speed and damage, but the ham cost was 102. Is this normal?



Brahmah
Master Combat Medic
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Wynan
Thu Jan 08, 2004 10:51 am
#10

Jennai wrote : "Advanced isn't always better. The advanced scope sucks"


I dont agree with that, it's just harder to get high OQ enough in specific resources for adv scopes compared to basic ones


I'm using adv scopes with all my weapons, they're +2 HAM, +5% wounds and +18 range, and since a basic scope experimented to +0 HAM still adds 1 HAM I think it's definitly worth 1 more HAM for 3% wounds and about 5 more ideal range


basic scopes themselves suck if you cant experiment them to 90%+, it's just harder to get them for advscopes but theywork fine IMO

Thoax
Thu Jan 08, 2004 11:21 am
#11

ThoughI agree that advanced scopes don't suck (just need to wait a loooong time for the right resources) it is a misconception that even a 0 HAM regular scope will always add 1 HAM.This goes back to the hidden fractions thing I posted earlier in this thread. I have scopes that add 0 HAM to MOST guns and the ones that they do add something to, they only add it to like one pool. You just need to have stuff with high enough OQ to pull it off (Im using 998 OQ metal, 1000 OQ polymer, 950ish OQ copper/gem)


Thoax Dromallet

WibbleNZ
Thu Jan 08, 2004 1:15 pm
#12

102 health cost on a powerhammer is not bad at all. With buffed strength it doesn't matter anyway, and they have a nice low mind cost



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charb
Thu Jan 08, 2004 3:47 pm
#13

I'm sorry, but your wrong imho, ADV scopes do not suck, the scope itself i have is +38 or higher, I don't recall the stats exactly


That makes my republic blaster rarely miss, and all rifles/carbines with a hefty ideal range, even greater, my personal carbines usually have a +40 if not a +50 as i'm kneeling or prone, while the target is moving, quite useful, and 1 shot kills are quite nice, then again everyone should have 2 guns:


1 for using specials


1 for normal use

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