Weaponsmith Archive

Thread: Europa Trading Outpost: Experiment tapes

Crusaders
Thu Jan 08, 2004 8:36 pm
#1

do grenade experiment tapes actually work with chnages it seems it wouldnt.??


also it would seem that it is possible to have more then 12 exper points. I currently have 12 does anyone have more? Or does anyoen have 30 pointas worth and can say absolutely 12 is cap?





BEER Von Rockefeller
**First Master Weapon Smith on Wanderhome**

Mos Krayt(5652,2643)Tatoonie(kryat tissue drop off), Coronet(-595,-3582)Corellia (weapon shop)Weapon Loot Buying Guide
"Master Force Crafter""Master Privateer""Master Artisan""Master 12 pt Weapon Smith"
LLJK_Griz
Thu Jan 08, 2004 8:54 pm
#2

There is no grenade experimentation skill so those tapes are useless.


Skill bonuses from all sources cap at +25 so you cannot get more than 12 points.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Ciirybeccaskyr
Thu Jan 08, 2004 10:09 pm
#3

congrats on getting 12 beer


as i understand it the gernade exp tapes are a hold over from the days pre-release when the commandos made there own munitions. It being in game is just another example of the ineptitude of the Dev team there are lots of other examples of useless tpes around as well like all the general mods for heavie weapons





SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Page 1 of 1
Previous Next