Weaponsmith Archive
Thread: need some info verified or supplied plz .. schematic information .. for spreadsheet.
Need resource stat dependencies for experimentation
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Power5 Pistol -- (50% oq, 50% cd??)
Scatter Pistol -- (50% oq, 50% cd??)
Laser Rifle -- (50% oq, 50% cd??)
Lightning Beam Cannon -- (50% oq, 50% cd??)
Striker pistol -- (50% oq, 50% cd)
E11 Rifle -- (50% oq, 50% cd)
Need a list of quanity and named resources for these schematics and stat dependencies for resources also.
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Advanced reinforcement core
Reinforcement core
Blade Vibro Unit
Further information needed for verification .. Swgcraft is missing this information... bleh.
Nyteyzz wrote:
Need resource stat dependencies for experimentation
-----------------------------
Power5 Pistol -- (50% oq, 50% cd??)
Scatter Pistol -- (50% oq, 50% cd??)
Laser Rifle -- (50% oq, 50% cd??)
Lightning Beam Cannon -- (50% oq, 50% cd??)
Striker pistol -- (50% oq, 50% cd)
E11 Rifle -- (50% oq, 50% cd)
Need a list of quanity and named resources for these schematics and stat dependencies for resources also.
-----------------------------
Advanced reinforcement core
Reinforcement core
Blade Vibro Unit
Further information needed for verification .. Swgcraft is missing this information... bleh.
on all the guns you are right at 50/50 cd/oq
ADV reinforment core is 25 ditanium steel - 100% UT
the regular Vibro unit is 15 steel, 10 solid petro, 8 copper - 100% UT
don't remember the amount of steel required by the regular reinforment cores (made one when they were introduced and never used it) but it is steel with 100% UT
If you'd like a copy of the spreadsheet .. pm me an email address .. i've spent quite a bit of time on it and appreciate your help verifying the last couple details.
Malrik
Am slowly working on a spreadsheet to give best resources to use in a schematic, myself. Unfortunately, it has been too long since I worked on a spreadsheet but I hope to have it finished before SWG II.
This is why I programmed the HNCT (Hooded Nomad Crafter Tool), for any schematic, pull up the best resources from your stockpile and even compute your factory quantities.
http://home.comcast.net/~daniel.rivera/photogallery/nomadcrafter.avi
It also will do resource compares, when a new resource spawns, punch in the stats into the compare form and it shows you how the resource compares for EVERY schematic in the database, and highlights schematics that would benefit because the new resource has better stats then what you have in your stockpile. Now I always know exactly when to harvest a resource based upon it's usefullness compared to what I already have stockpiled.
Wish I could share it with the masses, but I'm in the middle of getting a registration module developed into the database.
could use some advice as to where i'd post this document... and it would need to be a functioning excel spreadsheet presentation application. comment fields are key to the spreadsheet. (popup fields)