Weaponsmith Archive

Thread: Spraysticks and control units

Movik
Wed Sep 10, 2003 9:04 pm
#1

This has probably been asked before but what the heck is the use of control units in spratysticks. I made one with and one without and can't tell any difference.




Movik - Master Weaponsmith
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Menan - Master Creature Handler | 0/4/4/4 Pistoleer | 4/3/4/0 Medic
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BinaryT
Wed Sep 10, 2003 9:05 pm
#2

You can't tell a difference because there isn't one. The optional control units are worthless.




--Eeneos (Radiant)
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--Lecadli Oja (Bloodfin)
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Pinstripe
Wed Sep 10, 2003 10:18 pm
#3

Anyone know what its "supposed" to do?




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DarkCipher
Thu Sep 11, 2003 7:49 am
#4

Well If the name implies what you would assume, I would think the accuracy would get better, or ideal range, etc...maybe HAM costs...but right now nothing happens..


Note: The chemical disperse units are still broken and cant be experimented on...and as such this may be the reason why the control units dont add anything...but i doubt it... just something devs need to look at..its on the bug list..




Leviathan
Master WeaponSmith
Radiant Server
Weaponsmith Correspondent
LLJK_Griz
Fri Jan 02, 2004 2:14 pm
#5

They do nothing. Optional control unit in spraystick has no effect on anything, and quality of control units in non-optional slots (tangle pistol, lance) has no effect either.



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Wabuno
Sat Jan 03, 2004 1:06 am
#6

What the blood hell are the control units doing for me when used in a spraystick? I am suing 96% units, and I really can't see a change from when I leave them out =-(



PErhaps I am being noobish todsy, but does anyone have input?




Plee'ark,
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Arkenor
Wed Mar 17, 2004 8:46 pm
#7

Basically, what difference to the spraystick does using the optional control units make? I have some lovely quality 5 control units (the best) , but the spraysticks I make with and without them appear to be identical. Am I missing something?



Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


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RyeunDharow
Wed Mar 17, 2004 9:10 pm
#8

Nope, the control units' stats don' t matter...


Ryeun
LLJK_Griz
Wed Mar 17, 2004 9:44 pm
#9

Control unit stats don't matter in any weapon, and the optional units in spraysticks do nothing.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
ivossk
Thu Mar 18, 2004 5:24 am
#10

I thought my lances and sg82 rifles got better with my +4 control sticks. MAYBE I used different resources, but I doubt it because I have like only one of everything... But I'll check. the spraysticksI made with them only got better condition, by a little. There was on increase in dmg or speed over the ones I make without them.
Z-Axis
Thu Mar 18, 2004 4:30 pm
#11

Well I was just about to post this same question as i can attest to that I get the exact same results with and without CUs. Man what a waste of my time.



-Z
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Wyeth-SB
Thu Mar 18, 2004 8:49 pm
#12

Actually Spraysticks are worthless at this point. They no longer do acid damage, they are now energy weapons. They dofire faster than most rifles but still aren't worth it. I haven't sold any in a long while.






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worpete
Thu Mar 25, 2004 11:28 pm
#13

i know the control units are optional but heres my question


i make them with same stats regardless if i use the control unit or not ( it has a rating of +1 )

what are they supposed to do anyways...


btw 2.0 47-174 all negative ranges except for ideal, which is at 0

ive got 10 experimentation points



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