Weaponsmith Archive

Thread: Melee Core Enhancements

flounder05
Sun Sep 18, 2005 2:25 pm
#1

It depends on what you're making.

Sword cores - substitute rancor teeth or geo sword cores

Reinforcement cores - substitute either geo reinoforcement cores or acklay bones

Geo sword cores and reinforcements - are required to use one geo cube in here. I recommend either yellow for damage or red for sac reduction. The whites and greens currently do nothing. Also be sure to use post CU red ones, as pre cu ones converted to not having stats. There is also an optional spot for a geonosian solidfying agent. This add between 10 and 25 points of max damage.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
Leifen23
Sun Sep 18, 2005 2:51 pm
#2

the advanced vibro ones then? nothing?




IGN
Munin Elite Commando
NebuDanzar 12 pt AS. 12 pt WS<
flounder05
Sun Sep 18, 2005 3:24 pm
#3

oops, forgot about them

Vibro Motors - about the only thing useful to put into these is the dropped motor enhancements you get from killing Nym's people. You could put Nightsister Motors in there as well, but I think it would be a waste. These motors seem to have a range of between 20-35 for max damage. There are others that drop with wound, but they are worthless. And the motors that drop from tuskens are also worthless as the only stat on them is integrity, which currently does nothing for a crafted weapon.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
Texaskillah
Mon Sep 19, 2005 12:52 am
#4

what can i put in the melee core enhancement slots?
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