Weaponsmith Archive

Thread: Accuracy on weapons working?

T-Y
Mon Sep 19, 2005 9:07 am
#1

I have made some weapons with looted scopes and have some with +63 accuracy. I then made some +50 accuracy power-ups for a +113 accuracy bonus.


I'm thinking it's not working. My lvl 80 master carbineer misses ( a lot) when fighting LVL 25 mobs.


I haven't done any testing, but I notice I miss more often with the +50 accuracy power-up. Also, is there a cap on the accuracy bonus? +25 like other mods?


Any one else have any reports of this?



--------------------------------------------------------
WANDERHOME Server
TYREE - 12-point Weaponsmith
AEGIS Weapons -1050, 2485 Dantooine, MO
--------------------------------------------------------
SicariusD
Tue Sep 20, 2005 2:10 am
#2

I think accuracy worx at a diminishing rate where by the more u go up, the less it helps, so there is a point where it just doesnt make a quantative difference, but i dnt think it makes u miss less, i think it makes you hit harder as the more your accuracy is above your opponents defence the more damage u do, thats why u can hit a lvl 25 for 1200 points and a lvl 80 for 600 points

Message Edited by SicariusD on 09-20-2005 08:12 PM




"Repent&Die With Honor____________,
Fight& Die In Vain" \__________|| Sicarius
_ _____________________/o(____)o(__ _
_/_|_____/ ,_____________.________________Y_....-----====//
|==========\ , , , , , , , \______________ --( \( \( \((
`----------------|________|[ )) ad_\__)\ \\ \\\
Of All The Jedi I Killed......| | "" \.__-'`".\__)\__)\\
You were One Of Them |______|
`"" ```"""=,))
SigmaXIII
Tue Sep 20, 2005 3:45 am
#3

yeah after +25 to acc you really wont see that much of a benefit, however if your gun has+60 acc that gives you +35 to play with in terms of pups without any hindrance



/yay








(_-·._.)¯._-V- Ralyias -V-·._.·´¯(._-·._)

)¯`·.__.·-·._.* Anti Smuggler/pirate hero*._-·._·._.·´¯(

~Vengeance Imperium~
HardwiredXMan
Tue Sep 20, 2005 4:33 am
#4

I'm thinking accuracy bonus doesn't work though. SEA's and modded weapons (like the feather fwg5) still work. I made some weapons (the exact same stats, damage wise), one withno accuracy, one powered up with -44 accuracy and one with a looted scope with +45 accuracy.


They all did the same damage (there's a reason for that described below)and I didn't miss any more with the -44 accuracy pistol than I did with the +45 one. I also noticed that when I equipped a pistol with an accuracy bonus, none of that bonus showed in my skill sheet or my character sheet, not even 1 point. But when I equipped a feather fwg5 that has the +15 accuracy, the +15 showed in both sheets when I equipped it.


I then made another feather with looted scopes with an accuracy bonuse of 45, equipped it and only the +15 accuracy of the feather showed in the character sheet. If the accuracy bonus on weapons worked, then I should have seen an extra 10 accuracy added to my skill sheet and character sheet (since +25 is the cap on mods).


When using any of these weapons, I did not notice a big difference in shots missed.


As for whether it works as far as damage goes, the only way to test that is to attack another PC because mobs don't have Melee/Ranged defense, so you'll always hit them for the max damage with only combat level making the difference in the max damage you do. Since they have no MD/RD, your accuracy has no defense mods to check against and therefore your damage is unaffected based on the accuracy of the weapon....only the hits and misses are affected in PVE.


MasterSheep
Tue Sep 20, 2005 9:08 am
#5

from a test i did the accy modifier seemed to make a difference on the extra damage you do with a critical hit



Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
Page 1 of 1
Previous Next