Weaponsmith Archive
Thread: scythe crafting post-cu?
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DancinMonkey
Tue Sep 20, 2005 8:48 pm
#1
what kind of stats do you get on them? what looted components are required for a good one? (i know i'm better off with a hammer)
BattleSw0rd
Tue Sep 20, 2005 8:56 pm
#2
these were rendered useless with the cu, its not rly worth it crafting them unless u have a customer who HAS to have one. All melee weapons have been severely restricted with the CU in my opinion...hammers are the best 2 handed weapon, but theyve been made obsolete by the increasingly powerful loot weapon drops
....but to answer ur question...the best geo loot u can find is what id suggest
Ecnirp
Wed Sep 21, 2005 4:08 am
#3
BattleSw0rd wrote:
these were rendered useless with the cu, its not rly worth it crafting them unless u have a customer who HAS to have one. All melee weapons have been severely restricted with the CU in my opinion...hammers are the best 2 handed weapon, but theyve been made obsolete by the increasingly powerful loot weapon drops....but to answer ur question...the best geo loot u can find is what id suggest
I am surprised thateverytime I make a scythe or Hack just for kicks, or because I bought a cheap schematic - they always seem to sell - for a reasonable amount as well - not the sort of prices they did pre-CU obviously, but enough to make them worth making.
I think although they are not the weapons they were - there are a lot of collectors etc who will pay for one and somepeople just like walkingaround holding a scythe... looks so much better than a power hammer ![]()
Andyes as has been said - good Geo loot is the way to go.
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