Weaponsmith Archive

Thread: scythe crafting post-cu?

DancinMonkey
Tue Sep 20, 2005 8:48 pm
#1

what kind of stats do you get on them? what looted components are required for a good one? (i know i'm better off with a hammer)



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BattleSw0rd
Tue Sep 20, 2005 8:56 pm
#2


these were rendered useless with the cu, its not rly worth it crafting them unless u have a customer who HAS to have one. All melee weapons have been severely restricted with the CU in my opinion...hammers are the best 2 handed weapon, but theyve been made obsolete by the increasingly powerful loot weapon drops ....but to answer ur question...the best geo loot u can find is what id suggest



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Ecnirp
Wed Sep 21, 2005 4:08 am
#3






BattleSw0rd wrote:


these were rendered useless with the cu, its not rly worth it crafting them unless u have a customer who HAS to have one. All melee weapons have been severely restricted with the CU in my opinion...hammers are the best 2 handed weapon, but theyve been made obsolete by the increasingly powerful loot weapon drops ....but to answer ur question...the best geo loot u can find is what id suggest






I am surprised thateverytime I make a scythe or Hack just for kicks, or because I bought a cheap schematic - they always seem to sell - for a reasonable amount as well - not the sort of prices they did pre-CU obviously, but enough to make them worth making.


I think although they are not the weapons they were - there are a lot of collectors etc who will pay for one and somepeople just like walkingaround holding a scythe... looks so much better than a power hammer


Andyes as has been said - good Geo loot is the way to go.



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