Weaponsmith Archive
Thread: Uber t21 questions for an expirianced WS
Daftdisturbed wrote:
just wondering if you can use both Krayt tissue and theme park loot components in the construction of a T21. If not witch would make a better weapon the loot oryour basic +30 dam tissue. Also how many pieces of tissue is required to make a T21.
also if i could find a 12 point WS on starsider for the construction of such a t21 would be great as well
Hellhound
(Satan's pet)
Starsider
Message Edited by Daftdisturbed on 07-16-2004 10:24 AM
icaruz wrote:
With krayt tissues you would lower speed on the t21 and since dmg seems to be more important ( since you want a dmg slice ) I would recommend using normal player made stocks as they have ~40min/40max dmg ( form fitted weapon stock have less 25/30 ? )
But the Form-fitting stocks add zero ham to the T-21. The Mind ham on a standard stocked T-21 can exceed 100. With a FF stock, it get's down to around 60-70 Mind ham.
Slim Vargo, Corbantis
I personally feel Krayt Tissues are a complete waste in a T21, mainly, due to the risk of losing 11 tissues on a T21 that get a speed slice. You'd be better off making 11 Scatter Pistols and re-selling them.
Any WS worth his salt knows how to make a 40 min 40 max damage stock and if you eat Brandy + Ahrisa you can spam advanced strafe with full doc buffs and your ham bars won't move at all. At the Master Rifleman level, you're not going to see very much difference in speed in a T21, you want RAW DAMAGE with a 33% Max Damage 16% Mind Cost PU.
EdOWar wrote:
icaruz wrote:
With krayt tissues you would lower speed on the t21 and since dmg seems to be more important ( since you want a dmg slice ) I would recommend using normal player made stocks as they have ~40min/40max dmg ( form fitted weapon stock have less 25/30 ? )
But the Form-fitting stocks add zero ham to the T-21. The Mind ham on a standard stocked T-21 can exceed 100. With a FF stock, it get's down to around 60-70 Mind ham.
Slim Vargo, Corbantis
There is one heck of a premium to invest into Krayt T21s - the risk is immense, and it's an undertaking few are willing to do - one speed slice and it's all bad.
I made the one, for myself, and get a 35% damage slice on it. I think I stared at the screen for a full minute.
I'm never making another one.
173-447 7.0 speed (krayt, with regular stock)
Rifle specials damage per sec. speed (real) delay mod dmg mod pool comments class
normal shot 449.3 1.0 1.0x 1.0x random Marksman
Head Shot1 641.8 1.0 1.5x 1.5x mind Marksman
Head Shot2 916.8 1.2 1.8x 2.5x mind Marksman
Head Shot3 962.7 1.4 2.0x 3.0x mind Rifleman
Mind Shot1 534.8 1.3 1.8x 1.5x mind DoT: bleed Marksman
Mind Shot2 641.8 1.4 2.0x 2.0x mind DoT: bleed Rifleman
Conceal Shot 534.8 2.1 3.0x 2.5x random does not aggro Rifleman
Flushing Shot1 611.2 1.5 2.1x 2.0x random stun + posture up Rifleman
Flushing Shot2 987.4 1.8 2.6x 4.0x random stun + posture up (AOE) Rifleman
Flurry Shot1 802.2 1.4 2.0x 2.5x random dizzy Rifleman
Flurry Shot2 558.1 1.6 2.3x 2.0x random dizzy (AOE) Rifleman
Strafe Shot1 641.8 1.4 2.0x 2.0x random Rifleman
Strafe Shot2 916.8 2.4 3.5x 5.0x random clears cover (AOE) Rifleman
Startle Shot1 611.2 1.5 2.1x 2.0x random Rifleman
Startle Shot2 987.4 1.8 2.6x 4.0x random posture up (AOE) Rifleman
Surprise Shot 641.8 2.1 3.0x 3.0x random Rifleman
160-439 6.1 (krayt with formfitted stock)
Rifle specials damage per sec. speed (real) delay mod dmg mod pool comments class
normal shot 449.3 1.0 1.0x 1.0x random Marksman
Head Shot1 673.9 1.0 1.5x 1.5x mind Marksman
Head Shot2 1052.1 1.1 1.8x 2.5x mind Marksman
Head Shot3 1104.7 1.2 2.0x 3.0x mind Rifleman
Mind Shot1 613.7 1.1 1.8x 1.5x mind DoT: bleed Marksman
Mind Shot2 736.5 1.2 2.0x 2.0x mind DoT: bleed Rifleman
Conceal Shot 613.7 1.8 3.0x 2.5x random does not aggro Rifleman
Flushing Shot1 701.4 1.3 2.1x 2.0x random stun + posture up Rifleman
Flushing Shot2 1133.0 1.6 2.6x 4.0x random stun + posture up (AOE) Rifleman
Flurry Shot1 920.6 1.2 2.0x 2.5x random dizzy Rifleman
Flurry Shot2 640.4 1.4 2.3x 2.0x random dizzy (AOE) Rifleman
Strafe Shot1 736.5 1.2 2.0x 2.0x random Rifleman
Strafe Shot2 1052.1 2.1 3.5x 5.0x random clears cover (AOE) Rifleman
Startle Shot1 701.4 1.3 2.1x 2.0x random Rifleman
Startle Shot2 1133.0 1.6 2.6x 4.0x random posture up (AOE) Rifleman
Surprise Shot 736.5 1.8 3.0x 3.0x random Rifleman
I will do some final calcs on what the ending result will be, but I am sure I'll still go with a formfitted.