Weaponsmith Archive

Thread: How does OQ relate to the other stats in any given resource?

TheRedDarren
Wed Jul 21, 2004 2:11 am
#1

hi, i'm a new MWS on infinity, what i want to know is how does the OQ of a resource affect the other stats in that resource?

for instance if i need a high conductivity for a weapon and i found a resource with con 976, but the OQ was 104, is it any good or would it be better if i found another one with con 799 but the OQ was like 859?



Ysei.
Former slayer of rebs, lover of imp women, fighter of restoring order to the galaxy, aide to Vader, advisor to the emporer and all round dude.
But got bored.....
shadowryche
Wed Jul 21, 2004 4:29 am
#2

Depends on the weapon mainly. Some weapons and components are 66% conductivity 33% overall quality, and others are 50/50. For instance... DXR-6b's use Duralumin Aluminum. The stuff I had was like 750/150 Was pretty decent, for the time being. But then I got my hands on some stuff that was something like 745/550... The damage stayed the same for the most part, but my accuracy on them rifles went up substantially. I got my DXR-6b's up to +135 ideal compared to my +97 - +100 range.



BIKEI
IMPERIAL COLONEL
R.I.P. Tobbias 25MAY05
nojediiam
Thu Jul 22, 2004 4:57 pm
#3

Might want to take a look at this too:





_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


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