Weaponsmith Archive
Thread: Speed Cap Formula
The equation is bugged because when you reach 100, no matter what weapon you use, what move you use : you will fire once per second.
Not to mention that if you reach 100 speed, you should also be VERY accurate.
Not sure what you mean by speed cap formula. As for the formula used with +speed mods that is anyone's guess. The simple of it is +1 speed = 1% reduction in your delay. 1 second is the minimum speed you can shoot with any weapon.
There are like 100 different formulas that would end up with the above results.
Keep in mind I'm not english and thus I'm not as fluent as I wish. I used "exponential" because it is one of the rare word I know in this domain, I exactly meant what you corrected.
Noules000 wrote:
Er, the speed equation is neither logrithmic nor exponential in delay or DPS. It is linear in delay (a function is linear if it has the following property: f(x+y) = f(x) + f(y) for all x,y in domain) but not in DPS. It's important to state what the function is, its domain and range when talking about linearity. The speed equation IS linear in delay. It is NOT linear in DPS. It's not logrithmic or exponential in either of those (exponential is sometimes used colliquially to mean 'growing quickly' but it is not technically correct in this case).
Help me out here. The relevant factor from the speed equation is this, as the rest is constant for a given weapon and special:
f(x) = 1 - x / 100
where f(x) is delay and x is pistol speed modifier.
Plug in some numbers:
f(95) = 0.05
f(90) = 0.10
f(5) = 0.95
Therefore,
f(95) != f(90) + f(5)
I scored less than 30% on the only linear algebra exam I have ever taken, so what am I doing wrong?
Tullius_Cicero wrote:
Noules000 wrote:
Er, the speed equation is neither logrithmic nor exponential in delay or DPS. It is linear in delay (a function is linear if it has the following property: f(x+y) = f(x) + f(y) for all x,y in domain) but not in DPS. It's important to state what the function is, its domain and range when talking about linearity. The speed equation IS linear in delay. It is NOT linear in DPS. It's not logrithmic or exponential in either of those (exponential is sometimes used colliquially to mean 'growing quickly' but it is not technically correct in this case).Help me out here. The relevant factor from the speed equation is this, as the rest is constant for a given weapon and special:
f(x) = 1 - x / 100
where f(x) is delay and x is pistol speed modifier.
Plug in some numbers:
f(95) = 0.05
f(90) = 0.10
f(5) = 0.95
Therefore,
f(95) != f(90) + f(5)
I scored less than 30% on the only linear algebra exam I have ever taken, so what am I doing wrong?
Oops, you're correct. The linear condition as stated only applies if f(0) is the identity (which is 0 in this case). A more correct form would be f(x+y) + f(0) = f(x) + f(y).
Message Edited by d0qtrX on 07-23-2004 01:25 PM