Weaponsmith Archive

Thread: Speed Cap Formula

jakak
Mon Sep 29, 2003 11:52 pm
#1

can aynone explain this formula? i mean where do i get special delay mod and isn't weapon speed same as pistol speed???
Philosopher1976
Tue Sep 30, 2003 10:54 am
#2

Actually Neclonis wrong, so use the equation from the FAQ. His idea makes a lot of sense -- it's a nice linear equation that anyone can understand -- but the speed equation is actually logarithmic, not linear. So don't rely on his advice.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Dyriel
Tue Sep 30, 2003 11:01 am
#3

Philosopher is right : speed formula is exponential, 5 more % when you're novice won't make the same thing that 5 more % when you're close to 100. We all noticed it, we can show it, we can test it and we already reported it.

The equation is bugged because when you reach 100, no matter what weapon you use, what move you use : you will fire once per second.

Not to mention that if you reach 100 speed, you should also be VERY accurate.
Noules000
Tue Sep 30, 2003 11:26 am
#4

Er, the speed equation is neither logrithmic nor exponential in delay or DPS. It is linear in delay (a function is linear if it has the following property: f(x+y) = f(x) + f(y) for all x,y in domain) but not in DPS. It's important to state what the function is, its domain and range when talking about linearity. The speed equation IS linear in delay. It is NOT linear in DPS. It's not logrithmic or exponential in either of those (exponential is sometimes used colliquially to mean 'growing quickly' but it is not technically correct in this case).
Neclonmite
Tue Sep 30, 2003 12:19 pm
#5

Not sure what you mean by speed cap formula. As for the formula used with +speed mods that is anyone's guess. The simple of it is +1 speed = 1% reduction in your delay. 1 second is the minimum speed you can shoot with any weapon.


There are like 100 different formulas that would end up with the above results.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
jakak
Tue Sep 30, 2003 12:48 pm
#6

i pulled the formula out of the faq.. ah well i can live with the percentage thing.
Dyriel
Tue Sep 30, 2003 1:04 pm
#7

Yeah, right


Keep in mind I'm not english and thus I'm not as fluent as I wish. I used "exponential" because it is one of the rare word I know in this domain, I exactly meant what you corrected.
Tullius_Cicero
Wed Oct 01, 2003 12:29 am
#8






Noules000 wrote:
Er, the speed equation is neither logrithmic nor exponential in delay or DPS. It is linear in delay (a function is linear if it has the following property: f(x+y) = f(x) + f(y) for all x,y in domain) but not in DPS. It's important to state what the function is, its domain and range when talking about linearity. The speed equation IS linear in delay. It is NOT linear in DPS. It's not logrithmic or exponential in either of those (exponential is sometimes used colliquially to mean 'growing quickly' but it is not technically correct in this case).






Help me out here. The relevant factor from the speed equation is this, as the rest is constant for a given weapon and special:


f(x) = 1 - x / 100


where f(x) is delay and x is pistol speed modifier.


Plug in some numbers:


f(95) = 0.05


f(90) = 0.10


f(5) = 0.95


Therefore,


f(95) != f(90) + f(5)


I scored less than 30% on the only linear algebra exam I have ever taken, so what am I doing wrong?

Noules000
Wed Oct 01, 2003 12:52 am
#9



Tullius_Cicero wrote:


Noules000 wrote:
Er, the speed equation is neither logrithmic nor exponential in delay or DPS. It is linear in delay (a function is linear if it has the following property: f(x+y) = f(x) + f(y) for all x,y in domain) but not in DPS. It's important to state what the function is, its domain and range when talking about linearity. The speed equation IS linear in delay. It is NOT linear in DPS. It's not logrithmic or exponential in either of those (exponential is sometimes used colliquially to mean 'growing quickly' but it is not technically correct in this case).


Help me out here. The relevant factor from the speed equation is this, as the rest is constant for a given weapon and special:

f(x) = 1 - x / 100

where f(x) is delay and x is pistol speed modifier.

Plug in some numbers:

f(95) = 0.05

f(90) = 0.10

f(5) = 0.95

Therefore,

f(95) != f(90) + f(5)

I scored less than 30% on the only linear algebra exam I have ever taken, so what am I doing wrong?






Oops, you're correct. The linear condition as stated only applies if f(0) is the identity (which is 0 in this case). A more correct form would be f(x+y) + f(0) = f(x) + f(y).
Amizar
Fri Jul 23, 2004 8:43 am
#10

This may not be the best forum for this question, but it does relate directly to something I'm working on in terms of whether or not to use loot in a weapon.


I'm looking for the formula or equation that the concensus has agreed is the most likely representation of how the speed caps are calculated. I've done some searching and when I've found something posted, there are always people who say it's wrong, so I'm not really sure who to believe at this point.


I'm attempting to determine damage thresholds for acklay bones to determine when it's better to use them vs. the alternative of possible combinations of yellow cubes + agent. I'm also looking into the ramifications of whether or not to get a CSR to swap stats on an acklay bone before use in a stun baton, or swapping the stats on the baton after it is made, taking into account damage mitigation and potential melee powerup combinations. Even though the average DPS remains the same, there are other factors which may make it more desirable for one or the other.


Also, can anybody quickly clue me in on the speed bonuses fencers get in each skill box in that tree?


Thanks for any and all assistance, and be on the lookout for an extensive post about acklay stun batons in the intermediate future.


-Amizar



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Trent_Rezi
Fri Jul 23, 2004 9:28 am
#11

If you can find this out it will help out a lot of people in the future keep it up dude.



Elas Paolah


Chilastra
d0qtrX
Fri Jul 23, 2004 11:25 am
#12

This page has what you're looking for, I think.



Also know that once you reach +100 in that weapon's speed ANY special, no matter how slow the weapon will fire at the cap.


+100 is defined as infinite by their busted-ass equation. Nice, eh?


Message Edited by d0qtrX on 07-23-2004 01:25 PM

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