Weaponsmith Archive
Thread: what do the accuracy bonus scopes acctually add to
Message Edited by AnimalMagnet on 09-27-2005 06:06 PM
JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work.
Message Edited by Muzz on 09-27-2005 10:54 PM
JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work. Though the looted scopes tend to be pretty fast so using them is still a good idea.
What tests? I frequent the forums and I haven't seen a test like this recently. How about providing a link?
Message Edited by GrooperNugent on 09-28-2005 09:58 AM
Muzz wrote:
JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work.
This is really starting to get to me. There are SO MANY things broken it really is beyond a joke now. I really think they've lost control and are just ignoring so many things because they just can't (or don't have the will to)fix them.
Message Edited by Muzz on 09-27-2005 10:54 PM
I'd don't think its so much that they've lost control. Its just that Sony's plan with this game all along has been to focus on marketting, and on getting new expansions on store shelves. They don't care if there's high turnover of subscribers, since they think they'll always be able to depend on the massive Starwars marketting machine to keep new players coming in.
My personal testing with Weapon accuracy demostrated it was completely useless also, at least in the damage side of things.
I had a weapon that had 40 accuracy. I created a PuP that had -40 accuracy.
The PuP didnt effect anything.
When I was using the PuP, I then used food that gave me a +40 accuracy. The food made a difference.
I removed the PuP when still under the effect of food and got no benefit.
So +40 on food makes a difference, +40 on weapon has no effect.
Its certainly broke by my account. However, massive accuracy modifiers certainly get people interested ![]()