Weaponsmith Archive

Thread: what do the accuracy bonus scopes acctually add to

inkhead
Tue Sep 27, 2005 1:34 pm
#1

does it really benifit having them on your weapon, I dont notice a diffrence in accuracy or increased damage



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GrooperNugent
Tue Sep 27, 2005 1:39 pm
#2

It's been tested by a few people, it doesn't seem to be working as it's supposed to...go figure



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
AnimalMagnet
Tue Sep 27, 2005 2:05 pm
#3


With the scopes dropping nowadays (max accuracy 14 I think) you would have to do thousands of shots to notice a difference. I'm willing to bet you could set up a test using an old +64 accuracy scope that would yield usable numbers. It's kindof a difficult test to set up though...


edit: Personally I like the bonusbecause I don't feel guilty about using a speed or SAC PuP (don't like my gun's base accuracy to be negative) but that's just a nit.

Message Edited by AnimalMagnet on 09-27-2005 06:06 PM

JarekTalram
Tue Sep 27, 2005 2:50 pm
#4

Tests have shown that accuracy on weapons is busted. It just plain doesn't work. Though the looted scopes tend to be pretty fast so using them is still a good idea.
Muzz
Tue Sep 27, 2005 2:54 pm
#5






JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work.





This is really starting to get to me. There are SO MANY things broken it really is beyond a joke now. I really think they've lost control and are just ignoring so many things because they just can't (or don't have the will to)fix them.

Message Edited by Muzz on 09-27-2005 10:54 PM



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ludio ludius utpote 2003, in pello utpote 11/2005
AnimalMagnet
Tue Sep 27, 2005 6:03 pm
#6






JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work. Though the looted scopes tend to be pretty fast so using them is still a good idea.




What tests? I frequent the forums and I haven't seen a test like this recently. How about providing a link?
GrooperNugent
Wed Sep 28, 2005 5:25 am
#7

Most recent Accy test



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
AnimalMagnet
Wed Sep 28, 2005 6:09 am
#8

Oh I see.....but that's just talking about damage mod due to weapon accuracy. This doesn't prove that hit/miss ratio is broken.
GrooperNugent
Wed Sep 28, 2005 6:55 am
#9

True, and a test with a larger N needs to be done as has been described earlier. However, Accy issupposed to help with damage and doesn't seem to be working.

Message Edited by GrooperNugent on 09-28-2005 09:58 AM



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Imaridril
Wed Sep 28, 2005 10:30 pm
#10






Muzz wrote:






JarekTalram wrote:
Tests have shown that accuracy on weapons is busted. It just plain doesn't work.





This is really starting to get to me. There are SO MANY things broken it really is beyond a joke now. I really think they've lost control and are just ignoring so many things because they just can't (or don't have the will to)fix them.

Message Edited by Muzz on 09-27-2005 10:54 PM




I'd don't think its so much that they've lost control. Its just that Sony's plan with this game all along has been to focus on marketting, and on getting new expansions on store shelves. They don't care if there's high turnover of subscribers, since they think they'll always be able to depend on the massive Starwars marketting machine to keep new players coming in.




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fabkins
Wed Sep 28, 2005 11:32 pm
#11

My personal testing with Weapon accuracy demostrated it was completely useless also, at least in the damage side of things.


I had a weapon that had 40 accuracy. I created a PuP that had -40 accuracy.


The PuP didnt effect anything.


When I was using the PuP, I then used food that gave me a +40 accuracy. The food made a difference.


I removed the PuP when still under the effect of food and got no benefit.


So +40 on food makes a difference, +40 on weapon has no effect.


Its certainly broke by my account. However, massive accuracy modifiers certainly get people interested





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sailavir
Thu Sep 29, 2005 1:49 pm
#12

Was not aware of this, so thank you Fabkins
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