Weaponsmith Archive

Thread: Are Weaponsmiths no longer required?

CureforSanity
Tue Sep 20, 2005 5:39 am
#1

A question to all the WSforum users please. Is the Weaponsmith trade still a viable one or has it been killed by SOE? I only ask as i'm thinking of respeccing one character to become a WS however am somewhat disturbed by the fact that WS don't seem to be required now post CU. The SWG world is awash with high end high dmg loot and quest items that have replaced traditional weapons. In giving these out like sweeties has SOE really screwed the WS trade? Surely it would have been a greater benefit to the game economy to have dropped them as limited use schematics and ensured you could only do the quest a couple of times in the same way as the Scythe schematic?

Anyway, I await your thoughts on this subject.


Grebo



IGN - GreboGuru

2000 Light Ales From Home
flounder05
Tue Sep 20, 2005 5:55 am
#2

They are still required, but not the money makers that they may have been once. And by once, I mean like 2 years ago.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
Anarchicgorilla
Tue Sep 20, 2005 6:00 am
#3

Personally I think most things depend on your server...


Does your server have 3-5 full taped FS weaponsmiths?


I have found that my server is unbalaced in professions... lots of WS and AS... then very few DE etc.. might just want to ask around on galaxy forum.


Also trails of Obi is around the corner.. this can bring great new weapons and help... or bring great new non-craftables and hurt.






" Wealth is the slave of a wise man. The master of a fool. "
jason67
Tue Sep 20, 2005 6:29 am
#4

Weaponsmith isn't what it once was, but it is still required, there are actually only a few weapons that come out of kashyyyk and with good loot most can be crafted better than the looted version.


Yes, Weaponsmith is still a viable trade and still somewhat entertaining, but dont' expect it to be as complex and fun as it was pre-cu. Because it was somewhat simplified it's also not quite the money maker that it once was though it's not too bad.







HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
CureforSanity
Tue Sep 20, 2005 6:30 am
#5


Our guild one of the largest on Chimaera no longer has a WS and not seena ny advertising their wares in a long time. Maybe the new expansion ToOW will rectify the imbalance so again wait and see what happens...



IGN - GreboGuru

2000 Light Ales From Home
spincrus
Tue Sep 20, 2005 6:33 am
#6


If you're 12pt, if you know what you're doing, and if you have the best resources out there on your server, you still sell even the stock weapons. If you also know your business (what to sell, when to sell), then you also make money.


A good knowledge on both what each melee/ranged profession requires is also a good start. I, however, lack the sufficient knowledge of melee professions for example, and had no clue what they require, but I slowly am starting to learn it (my main used to be a TKM and I used to use a vibroknuckler in pre-CU, but never did anything post-CU).



It's still required, my many. Not everyone has the money to get good weapons made. That's why, when even the customer brings his own enhancements, I charge somewhere around 500k-750k to get a double-capped weapon assembled.



And no, you don't need to be a FS crafter.




aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


spincrus
Tue Sep 20, 2005 6:36 am
#7


And why would I charge so much?


Because if everyone starts to get good weapons, using their own looted enhancements, they will all ADK it and never require our services, ever again. However, if they just grind out the cash to get it built, that's another story.



The ADK is a game breaker.





aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Hcrista
Tue Sep 20, 2005 6:48 am
#8

Required but just a fun profession now, and I believe cause the damage cap. Sadly if someone grab a 120ish tissue and make an adv.laser at 82 sac, 1095 maxdmg and slice it (high min and 1183 maxdmg), he will get nearly the best available weapon in game. If devs dismiss this cap ( slice cap too ) high-end tissues will be useful again, so ws can make money like before ( and imho more challange between the server's weaponsmiths ).




| Nick | Server | Profession | Vendor |
| 'Scip | Farstar | Hobbyjedi | Dantooine: -1051, 2475 |
| Alisaa | Farstar | +2 Crafter Lady | Tatooine: -4643, 6387 |
| Whurst | Corbantis | Trustworthy Merchant | Dantooine: -1084, 2505 |
WILDMAN_SOLO
Tue Sep 20, 2005 6:54 am
#9

The introduction of too many looted components making it possible to tripple cap weapons alongside the ability to ADK them has almost marginalised another great crafting profession.

Weapons which are quest rewards are still in some case superior to what can be crafted and the ever increasing number of looted components just drives the nails harder into the coffin. I have been a WS for almost 2 years and I have already decided to hang my tools up for the last time.

Between the resource buffs and the phat loots crafting is slowly being reduced to the mindless generic crap of every other main stream MMORPG. The crafting system in SWG was second to none but is slowly turning into 2nd rate.

AS was hit up first and you can bet your ass the rest of the crafting professions are not far behind.



=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

GrooperNugent
Tue Sep 20, 2005 6:55 am
#10






spincrus wrote:



It's still required, my many. Not everyone has the money to get good weapons made. That's why, when even the customer brings his own enhancements, I charge somewhere around 500k-750k to get a double-capped weapon assembled.


Correct, and EVERYONE starts out as a newb. People grinding new profs need low-level weapons.


And no, you don't need to be a FS crafter.

Personally, I disagree here...If you have the ability to be a better crafter, why not take advantage. My Original WS went all Jedi on me (still pissed about my decision), so I made my unlock alt the WS. First thing I did after grinding MWS was to start getting glowy...absolutely worth the time involved.








Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Anarchicgorilla
Tue Sep 20, 2005 7:23 am
#11








spincrus wrote:


And why would I charge so much?


Because if everyone starts to get good weapons, using their own looted enhancements, they will all ADK it and never require our services, ever again. However, if they just grind out the cash to get it built, that's another story.



The ADK is a game breaker.







Well you can thank exploits for this one not the actual adk idea...



Most people I know have 2 adk'd weapons and full suit (ie 7 adk's)



Thats 9 adk's, and Iknow many people who have this... This is not from8 people playing for a year and selling their adk to 1 person either



I do wish there was a "max life" on weapons though (like 1 year and they self destruct regardless of adk)



Message Edited by Anarchicgorilla on 09-20-2005 09:24 AM



" Wealth is the slave of a wise man. The master of a fool. "
spincrus
Tue Sep 20, 2005 7:54 am
#12


True. Definitely.


The best thing to do is: search the bazaar. Which weapon seems to be made the lowest quantity? Make those. Then someone will buy it. People make them at lower amounts, and sometimes none, because they think the CL54 weapons will definitely sell more.


However, if you think about it, the competition on CL54 weapons is so high, that the low amount of weapons sold on lower level weapons will still, in many cases, exceed the extremely low amount of CL54 weapons sold.


I personally stock up on the weirdest and lowest CLweapons and sell quite a bit. But I still have a kick-ass arsenal on HLR and ALRs (especially with the 920OQ Irolunn I bought for 2, yes, 2cpu the other day on Eclipse).



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


GrooperNugent
Tue Sep 20, 2005 9:05 am
#13






spincrus wrote:



I personally stock up on the weirdest and lowest CLweapons and sell quite a bit. But I still have a kick-ass arsenal on HLR and ALRs (especially with the 920OQ Irolunn I bought for 2, yes, 2cpu the other day on Eclipse).





NIIIICE!!!!


My biggest score ever was Class 3 solid fuel. It hadn't spawned on Sunrunner in the entire time I was a wepsmith and I had only been able to find about 5k of crap on random vendors.


One day i'm checking this guy's 'high quality' resource vendor and see a 100k stack of the server's best ever for 1 cpu!!! Needles to say I snatched it up. I figured he probably meant to put it at 10, possibly 100 cpu (he was always waaay overpriced), so I didn't use any of it for a couple weeks, waiting to get a message from him. He never contacted me, So I was finally in the vibro business!





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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