Weaponsmith Archive

Thread: Resources soon to all be the same:(

Muzz
Fri Aug 26, 2005 1:27 pm
#105






Cafa wrote:





Muzz wrote:

Thanks for the capitals, as I can't read they helped alot. Now it's my turn. The two professions received bonuses THAT DIDN'T ADVERSELY AFFECT other crafting professions.


As you were so outraged by the effect of the Crafting Day i'll take that yourpost as an admission that itwould have been another undesireable scenario.








Nope, actually loved crafting day. I got to spend all day and nightfixing a crashed network so I only participated in crafting for a short 2 hours from 2am to 4am. I wish the effects of crafting day were here today. Instead we have people who base the majority of their crafting on loot dictating how resource boundaries hurt their profession. Especially since they've already received a relative bonus that didn't help the majority of professions. Go figure.


Fivo Asia





Ahhh, the insomnia caused by fretting about the resource gate changes?




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Kregi
Fri Aug 26, 2005 1:35 pm
#106

Fivo, I am alos in favor of the devs removing the BH loot, or at least lowering the drop rate, and reducing krayt spawns. There are probably over 500 stacks of krayt tissue on the vendor search on chilastra just sitting there, most of it will probably never be used. These stacks also reduce the price of regular weapons to some extent. There is too much loot in this game as it stands now, but I think thats what the devs want.

So far the best idea I have read yet is the idea of ent buffs reducing the complexity of an item, thereby allowing shorter factory runs. 10% less complexity wouldn't be overpowering or dumb down any crafting professions. It wouldnt be required either but would definitely help alot of crafters.

Mapiasal



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
Cafa
Fri Aug 26, 2005 3:13 pm
#107






Kregi wrote:
Fivo, I am alos in favor of the devs removing the BH loot, or at least lowering the drop rate, and reducing krayt spawns. There are probably over 500 stacks of krayt tissue on the vendor search on chilastra just sitting there, most of it will probably never be used. These stacks also reduce the price of regular weapons to some extent. There is too much loot in this game as it stands now, but I think thats what the devs want.

So far the best idea I have read yet is the idea of ent buffs reducing the complexity of an item, thereby allowing shorter factory runs. 10% less complexity wouldn't be overpowering or dumb down any crafting professions. It wouldnt be required either but would definitely help alot of crafters.

Mapiasal





For the record, I'm not in favor of removing any of the BH loot. I like that system. My point is that I don't see clamor about that being removed coming from this group, particularly on the test discussion forums. I see the only requests for nerfs floated about when it affects all the other crafting professions, and Weaponsmith really the least of any of them because your hi-end products revolve around loot vice resources.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

SchinkDeisel
Fri Aug 26, 2005 11:31 pm
#108






Cafa wrote:





Kregi wrote:
Fivo, I am alos in favor of the devs removing the BH loot, or at least lowering the drop rate, and reducing krayt spawns. There are probably over 500 stacks of krayt tissue on the vendor search on chilastra just sitting there, most of it will probably never be used. These stacks also reduce the price of regular weapons to some extent. There is too much loot in this game as it stands now, but I think thats what the devs want.

So far the best idea I have read yet is the idea of ent buffs reducing the complexity of an item, thereby allowing shorter factory runs. 10% less complexity wouldn't be overpowering or dumb down any crafting professions. It wouldnt be required either but would definitely help alot of crafters.

Mapiasal





For the record, I'm not in favor of removing any of the BH loot. I like that system. My point is that I don't see clamor about that being removed coming from this group, particularly on the test discussion forums. I see the only requests for nerfs floated about when it affects all the other crafting professions, and Weaponsmith really the least of any of them because your hi-end products revolve around loot vice resources.


Fivo Asia





BH loot is easy to get.. you should only get high end loot every 20 high marks..




Schink Diesel - Dark Jedi Knight
Azazel' - 12 pt Master Weaponsmith
(gnn[[[[[[]nnnWXggggggggggggggggg)
Canceled
Cianhydle
Fri Aug 26, 2005 11:46 pm
#109






Muzz wrote:
If there was ever a sign that crafting is now regarded as generic this is it.





Ahem, Armorsmith changes as per CU.
Muzz
Sat Aug 27, 2005 12:04 am
#110

So, how would this bonus that could have helped other crafters break into markets have worked out if it had gone live for a few days as 10%, and then been lowered to 2%?


Here's a clue. Absolutely no one would have stood a chance of entering any profession where crafters had been able to make schems during the 10% boost window, there would have been absolutely no chance for them. And these schems would have been around for a long long time.


If it'scompetition you're after I guess you should be grateful it was changed to 2%. Also, being a benefactor to 453,251 crafters (or whatever the figure is) you will know that, to varying degrees,all crafters are in competition with others in the same profession all the time.


/awaits inevitable 'benefitted from the CU resource change' line to be trotted out once more





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Cafa
Sat Aug 27, 2005 12:26 am
#111






Muzz wrote:

So, how would this bonus that could have helped other crafters break into markets have worked out if it had gone live for a few days as 10%, and then been lowered to 2%?


Here's a clue. Absolutely no one would have stood a chance of entering any profession where crafters had been able to make schems during the 10% boost window, there would have been absolutely no chance for them. And these schems would have been around for a long long time.


If it'scompetition you're after I guess you should be grateful it was changed to 2%. Also, being a benefactor to 453,251 crafters (or whatever the figure is) you will know that, to varying degrees,all crafters are in competition with others in the same profession all the time.


/awaits inevitable 'benefitted from the CU resource change' line to be trotted out once more








You, apparently, know nothing about meats or metals, then.


This would have been a good boon to BE (especially tissues but certainly medicines), Chef, Artisan, Architect, Tailors (who currently have some freaking hidden qualifier for sockets), and DE too. Geez there are a whole TWO DE's on Tempest now that stock anything, but the sky is falling!


Lemme show you a clue. I've financed and established well over 100 crafters in the last two years. This change night have meant more could come up and actually sell anything in this five percentile market without needing people like me to front you resources, or provide massive hunts to get your animal resources whenever the 'best ofs' hit. Frankly, I'm not grateful for 2% because it still represents a nerf fathered by kids removing other kids sandboxes, before they even have it installed.


Credits mean nothing to me, community means everything. The community you foster is an island of one.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Muzz
Sat Aug 27, 2005 12:43 am
#112


You didn't address the point of what would have happened if 10% had gone live, then was adjusted down to 2%. The Devs clearly thought 10% had the potential to cause as many problems as it would solve and made the only decision possible, to correct it before it hit live.


This was their only chance, once it had gone liveadjusting downwards would have shut crafters out of competition for many many months. Thankfully they took the chance.


I also find it ironic that you espouse community before credits while not giving a FF what happens to the professions you didn't list on your 'would have benefitted' list. Talk about islands.


If I had a pen and paper here i'd draw you a picture.


And if you're not grateful for 2% no one is forcing you to apply the buff.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Talset11
Sat Aug 27, 2005 9:38 am
#113

I wish BH loot was easy to get ive done 140+ mission and NEVER gotten a drop of casings or energy cells. I have gotten 1 drop of scopes and 1 drop of stocks.


Tal'set


Whrlwnd13
Sat Aug 27, 2005 10:11 pm
#114







Cafa wrote:

For the record, I'm not in favor of removing any of the BH loot. I like that system. My point is that I don't see clamor about that being removed coming from this group, particularly on the test discussion forums. I see the only requests for nerfs floated about when it affects all the other crafting professions, and Weaponsmith really the least of any of them because your hi-end products revolve around loot vice resources.


Fivo Asia





Try making a high end weapon with crappy resources and get back to us. Obviously you know not of what you speak.


Resources are everything in this profession. Loot is only an enhancement


Almost allof the weapons that I sell are top of the line (unenhanced) using the best resources that have spawned on the server.


About 10% of my business (more since the bh loot) is custom crafts. and perhaps about 1% is loot that I have gotten on my own or from a guild member.




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Cafa
Mon Aug 29, 2005 9:22 am
#115






RichB wrote:




Cafa wrote:

This would have been a good boon to BE (especially tissues but certainly medicines), Chef, Artisan, Architect, Tailors (who currently have some freaking hidden qualifier for sockets), and DE too. Geez there are a whole TWO DE's on Tempest now that stock anything, but the sky is falling!








I can't speak to most of those professions, but I do play an MDE. I find it funny that you drag that profession into this discussion since resource quality matters very little to DEs. In fact, the hottest selling items right now are seekers and probe droids, and resource quality doesn't matter for them at all, they can be made with grind quality resources. It does matter for bomb droids, but I guess some Tollium would have to actually spawn on my galaxy for me to care about that.

I don't think there is any barrier on players becoming DEs that a 10% buff on resource quality would fix. If there are not many DEs, it's because droids are not particularly compelling for non-BH players to use (compared to things like weapons and chef buffs), and some of the droid functions don't even work, or maybe they work "as intended". If I make you a CL 30 droid with one combat module and two level 4 armor modules and tell you it is the highest CL possible, how long is that going to be true?

If you want to know why there aren't many DEs, look at Publish 21. The fact that the new pet code broke many of the droid radial menu functions was pointed out in TC, and the buggy code was still pushed out to live. Droids were broken for a couple of weeks -- that's actually when I grinded WS. No one from SOE even publicly acknowledged that the problem existed.

Resource quality is not the problem for DEs, ar a barrier for them entering the market.





Mate, if you will look back, my comments were on a change in crafting experimentation that really just helped WS and AS. All of the other crafting professions saw squat from that change except in a very specific part of Master Artisan electronics.


And I agree with you as pertains to DE. I ground DE on an unlock toon and simply play with DE crafting to explore it, as I'd hate to take away from the pitiful market provided to the very few DE's we have on Tempest.


So, it goes to show you that WS, here, against the resource buff at 10% were only thinking of their markets after they received the previous upgrade on resource experimentation are carrying on the fine SWG tradition of 'nerf everyone but me'. Must be nice to have a correspondent that the devs actually pay attention to their input. Now that the whining from this WS community has produced two crafting nerfs, when are the rest of us going to get heard?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Mon Aug 29, 2005 9:23 am
#116






Whrlwnd13 wrote:







Cafa wrote:

For the record, I'm not in favor of removing any of the BH loot. I like that system. My point is that I don't see clamor about that being removed coming from this group, particularly on the test discussion forums. I see the only requests for nerfs floated about when it affects all the other crafting professions, and Weaponsmith really the least of any of them because your hi-end products revolve around loot vice resources.


Fivo Asia





Try making a high end weapon with crappy resources and get back to us. Obviously you know not of what you speak.


Resources are everything in this profession. Loot is only an enhancement


Almost allof the weapons that I sell are top of the line (unenhanced) using the best resources that have spawned on the server.


About 10% of my business (more since the bh loot) is custom crafts. and perhaps about 1% is loot that I have gotten on my own or from a guild member.






And this explains to me how that WS's cried out to nerf, yet another, crafting bonus for everyone? I swear it sounds like the jedi boards around here, lately.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Muzz
Mon Aug 29, 2005 9:58 am
#117






Cafa wrote:






RichB wrote:




Cafa wrote:

This would have been a good boon to BE (especially tissues but certainly medicines), Chef, Artisan, Architect, Tailors (who currently have some freaking hidden qualifier for sockets), and DE too. Geez there are a whole TWO DE's on Tempest now that stock anything, but the sky is falling!








I can't speak to most of those professions, but I do play an MDE. I find it funny that you drag that profession into this discussion since resource quality matters very little to DEs. In fact, the hottest selling items right now are seekers and probe droids, and resource quality doesn't matter for them at all, they can be made with grind quality resources. It does matter for bomb droids, but I guess some Tollium would have to actually spawn on my galaxy for me to care about that.

I don't think there is any barrier on players becoming DEs that a 10% buff on resource quality would fix. If there are not many DEs, it's because droids are not particularly compelling for non-BH players to use (compared to things like weapons and chef buffs), and some of the droid functions don't even work, or maybe they work "as intended". If I make you a CL 30 droid with one combat module and two level 4 armor modules and tell you it is the highest CL possible, how long is that going to be true?

If you want to know why there aren't many DEs, look at Publish 21. The fact that the new pet code broke many of the droid radial menu functions was pointed out in TC, and the buggy code was still pushed out to live. Droids were broken for a couple of weeks -- that's actually when I grinded WS. No one from SOE even publicly acknowledged that the problem existed.

Resource quality is not the problem for DEs, ar a barrier for them entering the market.





Mate, if you will look back, my comments were on a change in crafting experimentation that really just helped WS and AS. All of the other crafting professions saw squat from that change except in a very specific part of Master Artisan electronics.


And I agree with you as pertains to DE. I ground DE on an unlock toon and simply play with DE crafting to explore it, as I'd hate to take away from the pitiful market provided to the very few DE's we have on Tempest.


So, it goes to show you that WS, here, against the resource buff at 10% were only thinking of their markets after they received the previous upgrade on resource experimentation are carrying on the fine SWG tradition of 'nerf everyone but me'. Must be nice to have a correspondent that the devs actually pay attention to their input. Now that the whining from this WS community has produced two crafting nerfs, when are the rest of us going to get heard?


Fivo Asia






Perhaps it is because he put forward valid arguments in a reasoned way.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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