Weaponsmith Archive

Thread: Reference for Weapon Caps

JediNg
Thu May 12, 2005 4:26 am
#105


I have gotten a speed stat lower than -2.0 on advanced blaster power handlers when using krayt tissues.

Message Edited by JediNg on 05-12-2005 04:27 AM



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Flamingdeath
Thu May 12, 2005 9:36 am
#106

I see your just doing Max Dmg caps for the weapons. I did hit a minimum damage cap on the Electric Polearm.




Electric Polearm: Used Acklay Bones Min 93 Max 109
Min Dmg = 356.50



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Bajbongiovanni
Sat May 14, 2005 11:05 am
#107

Can any tell me bowcaster caps, I think they are a bit more powerful then T21's




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Amizar
Sat May 14, 2005 11:12 am
#108

It's looking like the crafted caps on SAC are as follows:

All pistols (or at least those with advanced components): 65
All carbines: 73
All rifles: 82

I keep hitting those when pushing the SAC limits on different ranged weapons. Though it is possible to decrease them further with powerups.

Anybody else have information to the contrary?



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Abbell
Sun May 15, 2005 10:29 am
#109

ok..thanks Ritha. I will remove the information.



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Abbell
Sun May 15, 2005 10:30 am
#110






Amizar wrote:
It's looking like the crafted caps on SAC are as follows:

All pistols (or at least those with advanced components): 65
All carbines: 73
All rifles: 82

I keep hitting those when pushing the SAC limits on different ranged weapons. Though it is possible to decrease them further with powerups.

Anybody else have information to the contrary?




Think I will post this as a general note then to conserve space.



Dex're Abbell
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Kin-Tek Outlet R -5387 5323 Theed

Abbell
Sun May 15, 2005 10:31 am
#111






Flamingdeath wrote:

I see your just doing Max Dmg caps for the weapons. I did hit a minimum damage cap on the Electric Polearm.




Electric Polearm: Used Acklay Bones Min 93 Max 109
Min Dmg = 356.50





whenever anyone comes up with min dmg numbers I will add them.



Dex're Abbell
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Killsum
Mon May 16, 2005 8:06 am
#112

Thx Bump!
WolfGuy
Tue May 17, 2005 5:07 pm
#113

Any info on Heavy Weapons and grenades? There are a lot of commandos out there who would love to know what to look for in new weapons.




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caddelite
Wed May 18, 2005 11:38 am
#114

The max damage for the DL44 XT is wrong, it's 960 as you can clearly see in this screenshot:


http://www.imagedump.com/index.cgi?pick=get&tp=251867&poll_id=0&warned=y






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Metai
Thu May 19, 2005 12:05 am
#115


caddelite, look at those screen shot's again. The system message says the damagewas out of range at960,and has been reset to the cap of 948.75.


Did the pistol say 960 or 948 after the prototype was finished?

Message Edited by Metai on 05-18-2005 11:06 AM



Tene
Master Weaponsmith (12pt) k Master Smuggler
Chilastra
Abbell
Fri May 20, 2005 2:53 pm
#116

when you guys get a full answer please post.



Dex're Abbell
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Kin-Tek Outlet R -5387 5323 Theed

weaponmaster88
Fri May 20, 2005 7:59 pm
#117


are these caps for post-cu weapons? because i have an E11 mrk2 thats 1110 damage, which is above the cap you posted. was a converted one though, never made one that high after CU



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