Weaponsmith Archive

Thread: Your Top Issues

Logix
Sat Apr 24, 2004 11:14 am
#105

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Trean
Sat Apr 24, 2004 11:16 pm
#106

Factories 75, max on the hopper, need that fixed, its a pain in the ass.


That is all I got for now.





Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

JaasonKel
Sun Apr 25, 2004 12:59 am
#107

I strongly agree with point 4 here, we've all had customers who think we've scammed them because the scope they asked for doesnt show on the weapon! Currently, if i want a scope or stock, or a particular barrel type to show on the finished model, i have to manually make them as opposed to using them from a handy factory crate. It only seems tobe factory made components which dont show up. Also it would be a nice touch if the components were visible to players other than those holding the weapon and i'm sure our bazaar sales would increase if potential customers could see the components when browsing.


Also point 3, repairs. Repairing weapons should be a skill granted only to weaponsmiths and a skill which improves with the crafting and experimentation skill. I dont see how it can be right that any noob with a repair tool can make a repair on an advanced weapon and be just as successful as a weaponsmith who required ages of grinding and crafting just to be able to create that weapon. Weapon repairs should be a reliable service which only weaponsmiths should be ableto provide (and charge for!).


regards,


Jaason Kel


Master Artisan, Expert Weaponsmith, Naboo, Corbantis.





2nd Lieutenant Jennie Roe, GK-9109,
NGE Refugee,
Gamma Stormtrooper Company,
Naboo (Bria).
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Logix
Thu Apr 29, 2004 11:06 pm
#108

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