Weaponsmith Archive
Thread: ** ATTENTION ** Time to Work on the Compilation of the Top 5 Weaponsmithing Issues....
My only issue:
It is nearly impossible to support yourself skilling up in the WC profession, except on a new server. This removes most of the "fun factor" of skilling up and learning the class as you go, whichpretty much forces people to take the grind route. A starting weapons crafter has almost no chance whatsoever competing in a market full of masters, since credits are so easy to obtain and any newbie with half a clue can pretty much afford the best weapons available as he qualifies to use them... thus causing him to search those weapons out, as opposed to buying an inferior product from a lesser skilled weapons crafter.
1. Fix the schematicslider so you can create schematics from 1 to 1000 units.
2. Fix the experiment bugs with (reg/adv) projectile feed mechanicsm and(reg/adv) chemical dispersion mechanisms.
Friends,
I'm not a Master WS so I'm not sure about some of the higher up schematic issues but I am all about the bowcaster. I have specifically noticed some issues that need to be corrected and some of the other specific issues related
#1 fix projectile barrels and feeds- Unable to improve them when experimenting. Barrels dont' seem to be benefiting from using the proper materials.
#2 fix multiple powerhandlers so that they stack
#3 Fix bowcasters so that they are Blast damage (w/ armor piercing)
#4 Fix tusken rifle damage type
#5 make D18's somethign worth crafting
thanks, I'll repost these on the list also
too many varied ore requirements for weapons higher than 2220 level make them too pain to build. there are just too many varied requirements and some of the requirement ores CANNOT be found, or be found with excessive pain, a major problem
fix the critical `gambling` failures,
fix the critical `gambling` failures,
fix the critical `gambling` failures.
yeah, fix the gambling bit
but besides that, really, i dont care for new features, i really just want stuff fixed, experimentation mostly
projectile feed mechanism, rifle stock mostly are real bad and irritating
there's more, much more, but i'm sure this has been gone over before...right?
1 Broken experementation...Normal success lowering stats etc
2 broken scematics/not working right...feed mecs etc
3 gated resorces...to many spacifics some of wich never spawn (tarq STILL has never had rainbow gems its october already for god sake) and if they do spawn they alwase have poor stats that the item is not that good or if its componets the normals are just as good or better because higher quality resorces can be used. An advanced powerhandler should be just that...advanced.
4 Lower ham costs...some of these items its just way to hige...making stocks and scopes useless unless you spend all your points on lowering hams...even then stocks still add way way to much. Spending experimentation points on lowering hams on a gun should lower them by 5 for a NORMAL success...not 1-2 for a great success. It should be at least possable if you used all your experimentation to get a gun down to almost nothing ham cost wise...at least on its non mane bar.
5 Move the use of tissues and other optional power ups off componets and onto the final craft. The way it is now only certan items can have these mods and its heavly favoring pistoles (single power handlers) Carbines only have 1 option for a tissue and its the first cert they get DH17...Balance these please
melee weapon enhancements are not equal to ranged
fix rancor teeth
This thread is named "...weaponsmith issues.."
Most of what is posted are real issues we have, but some post like "make amazing success give 1 more experimentation point" or "give pistol with better armor piercing, at least a medium AP" arent issues to our prof.
Pistols are light weapons so why would we expect them to have better than light armor piercing, it sounds likeif melee would want a knife with medium or heavy AP,best for pistol is light AP, best for carb is medium AP and best for rifle is heavy AP, and even if it was really an issue it would be a pistoleer one, not a WS.
Now we have many broken things like experimentation on components but I dont see how not having 1 more experimentation point with an amazing success could be an issue for any WS, sure I wouldnt complain if it was added but this isnt an issue.
Same for a sliced tag, sure it would be great and I dont understand why players have to ask for it, but this is a smuggler issue, many of us, and I'm among those, are WS and smuggler but it can only affect me as smuggler if a weapon is tagged as sliced or not, ppl buy our weapon, if they have a doubt they usually ask if weapon is unsliced, if you lie it'll hurt your reputation otherwise there are no problem and guy wont ask twice, otherwise smuggler put them in their top 5, Ws put them in top 5 and armorsmithes can also put in their top 5, slicers are smugglers, it's their issue.
Well I know it might not look as a very constructive post tosome of you but imo it is, cause the purpose of those thread is to fix WS issues, not general problems or tell of wishes/dreams, but just to make WS things work how they're supposed to,
As the list has already been submitted I wont add my top 5, will be for next one but felt like saying this anyway ![]()
I've posted on this already....but just wanted to add something I have discovered.
Adv projectile feed mechansims
These schematics actually work FINE with respect to stats. Its just the visual representation of the experimentation that is screwed up.
My adv mechanisms are 3 times better than my normal ones. In my book, thats fair.
The same goes for adv projectile rifle barrels.
Mine are twice as good as standard ones.
The chem dispersion mechanism though, most def is bugged on stats and needs a fix.
Joon Greel
Master Weaponsmith / Master Marksman
Tempest
Hey, umm...I'm kind of at a loss here. I mean, why were we doing this again? This list of 5 discrete things that we as a community would most like to see fixed/changed/added? I've enjoyed seeing everyone's concerns, and even learned a few things while reading all the posts. Maybe that was the point of why it started, to educate and entertain. But the title lent it such a force of authority, I somehow thought that we should give our best answers and now. Like some kind of action somewhere was dependent on our contribution, that if we didn't get our stuff together and pronto, something wouldn't get done and it would be our fault because people were waiting on us. I'm not really sure why I had that impression.There have certainly beenmany well considered contributions to the thread.
Sorry I lost track,
Malloc
1.) make it possible to get "expert" items thru experimentation/assembling, i.e. when building an item, you'll get An exceptional item, Dx2 with armour piercing medium! or perhaps a fwg5 with armour piercing 1, Higher wound chance, low ham costs, better range/speed etc....this would be a "one of a kind item" as its a masterpiece, and would be unable to produce into a manufacturing schematic. Itwould also be possible to craft "expert" components/weapons, Not being able to make schematics of these weapons would make them unique, plus not create a million super good guns, good guns should be hard to come by (we can charge more too!!!!)
2.) make it possible for scopes to be experimented on, for point blank, ideal, or max ranges, Pistols are always horrible at -70 for max, not like -50 would be anything special, but for guns that have +0 point, a +20 would be extremely nice, enabling the gun to be useful for point/ideal ranges, just another feature to make weapon customization a little more unique
3.) (more idea than problem) Change weapon repairing, so it says, the gun barrel on this is damaged,build a gun barrel, to use it, you open the repair tool as a crafting tool, insert the gun, and the damaged item (this case a gun barrel) higher quality gun barrel, better chances of good repair
4.) Remove or fix area mods for mines, no point wasting points if items can't get past +0/0/0, according to parts i put into mine, it should say +10m to radius at least, Also Mines when deposited to a field says contents 1, instead of 5, why does mine say 5 in name field, if i only get 1mine deposited to a field?
5.) Ability to experiment only on speed/damage/wound for weapon
I have gone through everyones responses and sent these off to the dev's...now we just have to figure out what was fixed and what wasnt..
I am still out of town, but should be able to devote some quality time to research this weekend....feel free to catch up me to speed
The Advanced Rifle Barrel doesnt seem to be working correctly. The damage is slightlty more then the reg and the accuracy is alot more but the speed is actually slower then the regular blaster rifle barrel.