Weaponsmith Archive
Thread: Compilation of Weaponsmith Issues (updated 14 JAN 2005)
Strongbow wrote:
Yes, I realize it is a quest loot for Jabba's, but considering you cannot keep that sword (at least not anymore) and still finish the themepark, it seems a little unfair toLevel 4 Brawlers. The loot sword itself is not all that great (despite Jabba's description of it), so it seems like a waste for it to be a certified weapon that cannot be crafted.
I get several requests a week asking for me to make a batch and stock them on my vendors.
All these things about cert'ing for weapons that no one can get, or cert'ing for crappy weapons in tier IV when the best weapon is in tier II will hopefully be brought to a fix in the combat upgrade. I am not in the testing
Would be nice to choose the real good barrels for real good pistols with tissues.
Message Edited by BruSwillis on 01-31-2005 06:27 AM
MISA AWON
ARTISAN w 12pt DROID ENGINEER w 12pt WEAPONSMITH
-BEC- Bare Essentials Cooperative (285 -5490 South of Coronet)
-BEC- Advanced Droidwerks (4530 2000 Riverlands, Corellia)
Infamous R.I.S. Kit Trafficker (Coronet Location)
Uh, no it doesn't. In fact proof can be seen in the need for the Combat Upgrade coming up. TKM's and pikeman do way too much damage with what they have. As a MWS I'd absolutely love to be selling VK's from unenhanced components that slice to 250, the TKMs would too LOL. Unfortunately it would completely ruin what little balance is left right now.
l8,
viza
MWS
Chalistra
vizakohmen wrote:
>Desh Copper needs a balance pass.
Uh, no it doesn't. In fact proof can be seen in the need for the Combat Upgrade coming up. TKM's and pikeman do way too much damage with what they have. As a MWS I'd absolutely love to be selling VK's from unenhanced components that slice to 250, the TKMs would too LOL. Unfortunately it would completely ruin what little balance is left right now.
Pikemen can do crazy damage... with looted pikes. No PvP Pikemen -- and most PvE Pikemen, for that matter -- use crafted pikes. Because the damage on them sucks compared to what can be looted.TKMs... well. Most of the damage from TKM specials doesn't come from the VKs, that's for sure. For an elite profession weapon, they have some of the most pathetic damage numbers in the game. The modifiers on the special attacks in the TK tree (and the speed at which those specials are currently spammed) is where much of their damage output comes from. Clearly any modification to VKs would have to correspond to tweaking of those modifiers.
Many of the balance issues on this list I hope will be addressed as part of the Combat Upgrade. Until they are, they will remain. The resource ones are likely to remain anyway, simply because some of them defy explanation. 372 UT cap on Desh Copper? And it goes in a schematic that requires UT? Who came up with that nutty formula? Why not just make the cap on everything 1000 and adjust the back-end numbers accordingly? Why do we have all these insanely ridiculous caps on metals for things? I suppose it makes the resource game more "interesting", but it also makes it way more frustrating and builds in a ridiculous learning curve for newcomers to the profession.
CommBubba wrote:
Mines beside the XG have a spot for an enhancement, but no enhancement works. I assume that klicknck glands or venoms were supposed to work there, but they don't. With the game revolving around base destruction as it stands today, mines have become much more useful. It would be nice to be able to make enhanced mines that are capable of actually killing players like the turrets are.
Unless I'm mistaken, these enhancer slots were originally slated for Commando-crafted enhancers (that were, of course, removed late in beta and the schematic was never changed). Still, it's worth noting.
krzlfrx wrote:
'morning,
can anyone in here tell me please why my handlers are rather crappy? I only can craft the adv handlers after the CU with the following stats: 16-42, -0,75, 1. The damage bar was almost only on half. Used materials: Ostrine OQ 930, Polymer OQ 973, Phrik OQ 825 CON 693, Irolunn OQ 965, Copper OQ 968 CON 727, exp +12, Rodian. The handler before could be experimented up to 80-90%, the handlers after the CU only at 60% on the damage bar on maximum.
Thanks for help.
Greetings,
Krzl
Well, they changed the way that stats are valued on resources from 0-1000 to 0 to the best value that named component can acheive in a stat.