Weaponsmith Archive
Thread: New Schematics Crafting Requirements Thread
Page 7 of 7
Byallbacca
Mon Jul 12, 2004 5:25 am
#79
DXR6-b Disruptor Rifle - 5 uses
Featherweight FWG5 Pistol/Modified Republic Blaster - 3 uses
Scythe - 2 uses
Black Sun Executioner's Hack - 1 use
DE-10 Pistol - 1 use
Nightsister Energy Lance - 5 uses
Beserker Rifle - 5 uses (If I remember correctly)
Geonosian Sonic Blaster - wish I could get my grubby mitts on one to find out.
As far as I've read it was intended to make the Modified Republic Blasters and the Featherweight FWG5's an item that you create en masse. So get those factories powered up.
From the information I've gathered myself, and this hasn't been attempted yet, you SHOULD be able to make a factory run of Scythes and Nightsister Energy Lances IF you can get enough of the components.
Rucianu
Mon Jul 12, 2004 3:28 pm
#80
Ok.
I'm new to crafting weapons to maximize their effects, as up until now I was simply grinding to Master Weaponsmith. I was wondering if a more experienced Weaponsmith could explain to me what's involved in making, say, Acklay Power Hammers and something that uses a schematic, such as a Scythe.
Or, if I'm looking in the wrong thread, if somebody could link me to useful information I would very much appreciate it.
Thank you,
Rucianu
BruSwillis
Mon Jul 12, 2004 4:06 pm
#81
If you kill the Acklay in the Geno Cave you can loot Acklay bones which take the place of Reinforcement cores so these bones can be used in Power Hammers, Stun Battons and Gaderiffi Battons.
Rucianu wrote:
I was wondering if a more experienced Weaponsmith could explain to me what's involved in making, say, Acklay Power Hammers
Rucianu wrote:
and something that uses a schematic, such as a Scythe.
These "short term" schems, such as the Sythes are limited use. The Sythe is a 2 use schem. So when you have the shcem in your inventry you have to click on the redial to "learn" the schem and you will find the Sythe as a craftable item when you fire up your weapons crafting kit next to a crafting station. Then you make the weapon as you would make any other weapon but your rights to make the sythe is revoked after 2 uses.
Hope that helps.
Ybagi
Sun Jul 18, 2004 3:26 pm
#82
Byallbacca wrote:
DXR6-b Disruptor Rifle - 5 uses
Featherweight FWG5 Pistol/Modified Republic Blaster - 3 uses
Scythe - 2 uses
Black Sun Executioner's Hack - 1 use
DE-10 Pistol - 1 use
Nightsister Energy Lance - 5 uses
Beserker Rifle - 5 uses (If I remember correctly)
Geonosian Sonic Blaster - 5 uses
As far as I've read it was intended to make the Modified Republic Blasters and the Featherweight FWG5's an item that you create en masse. So get those factories powered up.
From the information I've gathered myself, and this hasn't been attempted yet, you SHOULD be able to make a factory run of Scythes and Nightsister Energy Lances IF you can get enough of the components.
KaiRan
Tue Jul 20, 2004 10:15 am
#83
What qualities are best for the DE-10? And what quantities, for that matter.
Message Edited by KaiRan on 07-20-2004 01:17 PM
BehnderGaq
Sat Jul 31, 2004 9:33 pm
#84
this is true, i have used a factory to make Lightweight Military Packs before out of looted Heavy Duty Leathers with the same serial numbers, I've made up to 8 or so on one schematic use
-Behnder
BruSwillis
Sun Aug 01, 2004 7:39 am
#85
TheRedDarren wrote:
i looted a geno blaster schem from the little room iin the labs with the 2 mercanaries in it, heard they go for as much as 10 mil....
Depends on the server I suppose. Eclipse they are worth anything from 2-3.5m
If the sellers keep selling these for 10m then the Geo Pistols will always be expensive to buy, on Eclipse they are down to about 3-400k per Pistol.
FrostBrimstone
Sun Aug 01, 2004 8:39 am
#86
Here is the Genosian Stun Pistol components
170 Chromium Aluminum
60 Mythra Copper
4x Blaster Power Handlers
1 Blaster Pistol Barrel
1 Weapon Scope (optional)
1 Geonosian Power Cube
Azrael-Zed
Sat Aug 07, 2004 5:08 am
#87
thas featherweight not featherlight btw
sry had to say it. Seth
Diesl
Wed Aug 11, 2004 10:16 pm
#88
What are the best agents and power cubes you can get for the Scythe, and what do all the cubes do IE Green, yello, White?
Brilyn
Wed Aug 11, 2004 10:52 pm
#89
There's a whole thread dedicated to Components stickied called, funnily enough:
Comprehensive Weaponsmith Loot Enhancements/Components/Schematics
Ironshard
Thu Aug 12, 2004 6:38 am
#90
Diesl wrote:What are the best agents and power cubes you can get for the Scythe, and what do all the cubes do IE Green, yello, White?
For a Scythe Blades use Yellow cubes. The Higher the damage the better. Same with the Solidifying agents.
Yellow Cubes - Increases Damage
Green Cubes - Increases Condition
Red Cubes - Improves HAM stats
White Cubes - No benefits
YamadaMan
Sun Aug 22, 2004 8:18 am
#91
any info on the new TC weapons ? looted or original WS schems, looted components ? etc...
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