Weaponsmith Archive
Thread: Compilation of Weaponsmith Issues (updated 14 JAN 2005)
SeaRaptor wrote:It probably has to do with where the weapons are certed in the Marksman tree. The DH17 Carbine is a novice weapon; the DH17 Pistol is certed at Pistols 2. This would be my guess, anyway.
Schematic placement versus certification placement is one of the big issues I hope to see addressed as a part of the combat revamp.
Never agreed with that placement either, though if they had followed that logic, the DH17 Pistol certification should have been at Pistols 3. Sometimes I just can't see how they decided on which schematics went where.
Never looted them without serial.
nordic_prince wrote:
i came across this bug/issue
i was using high end capacitors for ABPH's
made the schematic but the factory wouldn't run it as the i hadn't noticed the capacitor doesn't have a serial number
i had 6 looted together
so if u wanna use these they cannot be factory run only individual ABPH's so only usable in some pistols
i sent a mail to CSR's and was told to sit on them and keep an eye on publishes for fix![]()
Unserialed components in general are an ongoing issue. They currently pertain to us mainly through the Berserker Rifle stabilizer components.
If the Capacitors you were using had no serial numbers, your crafting tool would not have allowed them to be used (and thus, you couldn't have made a schematic out of them). I don't know what happened here, but since about June, crafting tools completely ignore serial-less components.
Vade_WS wrote:
Zarny wrote:
A new thing sony has implimented is not showing us the serial number on the componets when you click list ingrediants once you have a scem in a factory.
You can, however, see the serial numbers when you take the scem out and put it into your datapad.
So that might be something to add to the list... It really doesn't make sence and just wastes our time.
That's strange. I started some factories this morning and list ingredients showed the serial numbers for me.
Were those looted components? I heard from a tailor that she can see the serial number of her crafted components and i can't see the serial numbers of my looted components too when i click show ingredients needed.
Message Edited by JoleneArcher on 12-10-2004 09:24 PM
JoleneArcher wrote:Were those looted components? I heard from a tailor that she can see the serial number of her crafted components and i can't see the serial numbers of my looted components too when i click show ingredients needed.
Maybe the problem is with looted components. I was using crafted ones.
You can, however, see the serial numbers when you take the scem out and put it into your datapad.
So that might be something to add to the list... It really doesn't make sence and just wastes our time.
Zarny wrote:
A new thing sony has implimented is not showing us the serial number on the componets when you click list ingrediants once you have a scem in a factory.
You can, however, see the serial numbers when you take the scem out and put it into your datapad.
So that might be something to add to the list... It really doesn't make sence and just wastes our time.
That's strange. I started some factories this morning and list ingredients showed the serial numbers for me.
Boss: So -- what's with the network and systems?
Me: E-Mail is down, our production servers have crashed, backups haven't been working so we've lost 2 months of data, but the drinking fountain in the data center is still working... I'm going to consider our systems "Moderately Successful"
Boss: Huh?
- Moderate successes need to be re-tuned to actually be successful and the rate of their appearance (especially for master) needs to be drastically reduced.
- Separate experimentation categories for Min Damage, Max Damage, and Speed instead of having them all bound together as they are now.
- Use different resource stats for Min Damage, Max Damage, and Speed to make the resulting weapons more diverse and customizable
- Either make an "Amazing Success" beneficially impact multiple stats or limit a "Critical Failure" to impacting only the experimented stat.
Agbat wrote:General:
- Either make an "Amazing Success" beneficially impact multiple stats or limit a "Critical Failure" to impacting only the experimented stat.
I really like that idea.