Weaponsmith Archive

Thread: Republic blaster is FIXED

Thunky
Mon Nov 17, 2003 5:42 am
#40

Man i love these new guns but how many of you think it's just a LITTLE too good to be true? Bet it's going to get "fixed" soon so noone can use it again.



Thunky Bith'Thew
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Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
Mister_Bones
Mon Nov 17, 2003 5:51 am
#41

I put the word out on the kettemoor boards and I got one made with these stats


Speed 2.1


Damage 65-254


wound 24.2%


HAM: 19,48,18


Now with armor piercing(that works) this is **edit** good gun. I should master smuggler tomorrow and this is going to be first slice




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Nook Thomas

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EEMAN
Mon Nov 17, 2003 7:02 am
#42






moris9 wrote:
66-205/2.5 now on chilstra sorry used wrong plumbum iron that time.





morris, Im on chilastra too.. try using a really good non-advanced blaster barrel ..you'll lose a few points damage but gain .2 speed. Mine have been comming out 60-200/2.3 and since the range at ideal is just 0m it really doesnt matter if its -25, -35, -45 or heck -400 for that matter since even at 1m it falls under the max modfiers. This thing is deadly accurate at 66m .. a sure sign that it will get a 'balance pass' in the future so enjoy it while it lasts





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Be0Wulfe
Mon Nov 17, 2003 11:24 am
#43

All pre-patch RB's are useless, throw them away.


All post-patch RB's work - if you have the cert, and I believe all you need is Novice Marksman but I could be wrong, then you can use the RB. This means *anyone* can use a pretty amazing weapon at Novice Marksman - even though only Master Weaponsmiths can make these weapons. Go figure.


The RB is Energy Damage, AP1. The AP works correctly, what does not for any AP weapon, is the bonus to damage you're supposed to get vs unarmored targets.


The RB is the new FWG - granted that it requires one additional BPH than the FWG. For AP & dmg/sec mix, it's the single best AP Pistol - whips the DX2 in fact (at least on Bugfin given our resource cycles). After the Scouts, it's the next best dmg/sec pistol overall.


Expect this gun to get nerfed soon & don't expect any schematics you make to carry over post-nerf (just like FWG's, Scatters & Launchers). Keep an ear on Test Center, prepare to churn out a bunch before the patch hits.




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Arandur
Mon Nov 17, 2003 1:48 pm
#44

I'm master marksman and I have the expèrt pistol of BH. I have too a republic blaster, I can't use this :/



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LLJK_Griz
Tue Nov 18, 2003 1:02 am
#45








Be0Wulfe wrote:


The RB is Energy Damage, AP1. The AP works correctly, what does not for any AP weapon, is the bonus to damage you're supposed to get vs unarmored targets.





AP is only broken when the target has vulnerability to your weapon's damage type, e.g. using a scatter pistol against something with acid vuln, or RB/laser against something with energy vuln. If the target is not vulnerable, the bonus damage works properly.


They took ages to make the RB usable at all, they'll probably take several more months before they link it to a skill, fix its accuracy, or anything else.




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EEMAN
Tue Nov 18, 2003 1:39 am
#46






feliks wrote:

What about the scout blaster? 70-140 1.7 insanly low ham costs


only need 1 krayt to enhance







scout blasters arent as accurate so far out and they dont have AP1. Scouts are good, dont get me wrong, but these are the flavor of the day. As a pisoleer I finally have a AP alternative to the DX2 that doesnt suck as bad as that 3.4 speed 48m w/ horrible accuracy SR Combat.And since everyone can use them this definitely adds sale value, rifleman have a good weapon to use when things get close etc. Have any of you fired this weapon? The green bolts and sound effects using this are a ego trip in itself.






Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Delta-V
Wed Nov 19, 2003 10:44 am
#47


Range is weird.


+0 @ 0m point-blank


-35 @ 0m ideal


+0 @ 64m max






I stuck on an advanced scope and got the ideal down to -3. High HAM, but perfect for those folks with no Marksman skills.




COL Idaho Duncan
Rebel Commando/Ace
"The Crystal is the Heart of the Blade...The Blade is the Heart of the Jedi"
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