Weaponsmith Archive

Thread: Weapon Accuracy

HardwiredXMan
Tue Oct 11, 2005 1:31 pm
#40






Summerflame wrote:





HardwiredXMan wrote:






Ok, There has been a lengthy discussion on ranged and melee defenses last month or so. Basically to sum it up, ranged defense only works when the person being attacked is holding a ranged weapon and melee defense is used when the person being attacked is holding a melee weapon. In both cases, it was found that whichever weapon the person being attacked is holding, that defense will be used vs both ranged and melee attacks they take.


For example. Player A has 150 RD and 100 MD. When holding a pistol, Player A's defense against ranged attacks and melee attacks will be 150 (the 150 RD value). if Player A switches to a melee weapon, then Player A's defense against both ranged and melee attacks would be 100 (the 100 MD value).


With this being found out, it not only would affect the damage being given and taken, but the accuracy would also be affected also. Therefore, all the test need to be done over again taking this info into account. The hit to miss ratio should come out better now that you would know that difference in how the defense mods are currently working.


--cut--




Actually the test I conducted was done with this knowledge in mind and the defenses show are the ones that would apply to the weapon carried, so the test is valied






Ok, cool...wasn't sure everyone was testing with that knowledge.
T-Y
Wed Oct 12, 2005 6:56 pm
#41


Has anyone tested with Food? It seems the stats for Crispic (sp?) Ranged/melee accuracy DO show in the stats window? Also there is a Drink that provides accuracy also, only for 54 sec, but provides upwards of +170 ranged accuracy.


And maybe the weapon accuracy just isn't registering with the system?

Message Edited by T-Y on 10-12-2005 06:58 PM



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Accamim
Thu Oct 13, 2005 4:41 am
#42

Food works.

Deuterium Pyro boosts Ranged Accuracy by ~200.

I do significantly more damage with it.

1354 using Advanced Crit Shot and Deuterium Pyro (+213 Ranged Accuracy) vs. 1214 using Advanced Critical Shot, no Deuterium Pyro.
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