Weaponsmith Archive
Thread: Weaponsmiths and JtL
FreeEnterprise wrote:
Time will tell.....but your "evidence" is as much personal opinion as my statements, just because you think it doesnt make it fact...
That's a good point. Perhaps I should have used the word "arguments" instead of "evidence". But I think they're well reasoned arguments, rather than just flat statements that 95% of the ground game will disappear.
But as you say, time will tell. But if the ground game dies, then SWG itself dies...at that point they might as well just make it a MMO space fighter sim. ![]()
Slim Vargo, Corbantis
EdOWar wrote:
FreeEnterprise wrote:
Time will tell.....but your "evidence" is as much personal opinion as my statements, just because you think it doesnt make it fact...
That's a good point. Perhaps I should have used the word "arguments" instead of "evidence". But I think they're well reasoned arguments, rather than just flat statements that 95% of the ground game will disappear.
But as you say, time will tell. But if the ground game dies, then SWG itself dies...at that point they might as well just make it a MMO space fighter sim.
Slim Vargo, Corbantis
which is their intent anyway, imho
FreeEnterprise wrote:
EdOWar wrote:
FreeEnterprise wrote:Time will tell.....but your "evidence" is as much personal opinion as my statements, just because you think it doesnt make it fact...That's a good point. Perhaps I should have used the word "arguments" instead of "evidence". But I think they're well reasoned arguments, rather than just flat statements that 95% of the ground game will disappear.
But as you say, time will tell. But if the ground game dies, then SWG itself dies...at that point they might as well just make it a MMO space fighter sim.
Slim Vargo, Corbantis
which is their intent anyway, imho
From what I've seen, I doubt it. And no, I can't go into more detail.
That's like stating that an armorsmith can't get off the ground because he can't sell weapons. Or that a Doc can't get off the ground because he can't sell weapons/armor. This is not the case probably a more accurate comparison to what your saying is that an Architect can't get off the ground because they can't sell weapons or armor. Sure none of these are an exact comparison but nothing ever is and this is about as close as your going to get. Any person starting out with just one account is going to find any crafting profession very difficult, that's just the way it is in SWG.
EdOWar wrote:
FreeEnterprise wrote:
Besides, nothing says shipwrights would be DEPENDANT on anyone.......they make ships.....and thats IT!!! The weapons systems and armor systems could be added to the ship by the ship owners, and purchased from armorsmiths and weaponsmiths....thereby not "gimpsing" shipwrights at all, they still have a viable product to sell.
Ah, I see. So someone has to run to one vendor to get the ship chassis, power plant and engine. Then run to another vendor to get the weapon. Then run to a third vendor to get the shields and armor plating. Then run to a fourth vendor to get the astromech droid.
Of course, some enterprising guild, or power-gamer with multiple-accounts (like me),will set up a one-stop mall for all ship components so people won't have to do all that running around.So the individual shipwright with one account, just starting out with little in the way of money or contacts will find it virtually impossible to even get off the ground, let alone eventually compete someday. Which was my original point in the first place. We have come full circle...
Slim Vargo, Corbantis
Va-Mei wrote:
"Ah, I see. So someone has to run to one vendor to get the ship chassis, power plant and engine. Then run to another vendor to get the weapon. Then run to a third vendor to get the shields and armor plating. Then run to a fourth vendor to get the astromech droid."
Sounds a lot like life as it stands now for the ground game: housing, transportation, armor, weapons, clothes, power-ups, food, drugs, pets/droids, stims, buffs, SEAs...
No one trade owns the ground game, but if you want to play in space, the shipwright is the gate keeper.
Message Edited by EdOWar on 09-28-2004 02:31 PM
Message Edited by EdOWar on 09-28-2004 02:32 PM
EdOWar wrote:
Va-Mei wrote:
"Ah, I see. So someone has to run to one vendor to get the ship chassis, power plant and engine. Then run to another vendor to get the weapon. Then run to a third vendor to get the shields and armor plating. Then run to a fourth vendor to get the astromech droid."
Sounds a lot like life as it stands now for the ground game: housing, transportation, armor, weapons, clothes, power-ups, food, drugs, pets/droids, stims, buffs, SEAs...
No one trade owns the ground game, but if you want to play in space, the shipwright is the gate keeper.
That's a good point, people do have to run around to a lot of different vendors to get the stuff they need now. But no one really appreciates having to waste a good portion of their game time shopping. I once had to spend an hour to get a large generic large house because I couldn't find an architect that had one in stock (this was also before the vendor revamp, so I did waste a lot of time running to empty vendors too).
Players have accepted this aspect because that's the way it's been since the game came out. However, I think most players are going to view ships as a single item, not an assortment of items. In my opinion they aren't going to be happy about having to run all over to outfit their ship, so they'll go to the shop that offers all ship components, such as guild malls or power gamers with multiple accounts.
No one 'owns' the ground game, but the ground game is much more diverse than the space game. The driving force in the ground game is combat, but there's also an economic (i.e. crafting and resource harvesting) and a social aspect to the ground game. That's why one profession could never possibly cover every aspect of the ground game.
The space game, on the other hand, will only be about blowing stuff up in space. All combat...no crafting...virtually no socializing (because people will be too busy dogfighting). No need for buffs in space, or chef food or even clothes for that matter. That's why one crafting profession can meet the entire needs of the space game...because the space game is pretty much one dimensional.
Slim Vargo, Corbantis
Message Edited by EdOWar on 09-28-2004 02:31 PM
Or it is one dimensional because of the one crafting profession and the one pilot profession, depends on how you look at it. I think that the space game in its current form is probably going to get very boring very quickly.....they need to add content to all aspects of it, trade ships, combat ships, smuggler ships, social ships, etc......as well as numerous crafting professions tied into it.
FreeEnterprise wrote:
EdOWar wrote:
Va-Mei wrote:
"Ah, I see. So someone has to run to one vendor to get the ship chassis, power plant and engine. Then run to another vendor to get the weapon. Then run to a third vendor to get the shields and armor plating. Then run to a fourth vendor to get the astromech droid."
Sounds a lot like life as it stands now for the ground game: housing, transportation, armor, weapons, clothes, power-ups, food, drugs, pets/droids, stims, buffs, SEAs...
No one trade owns the ground game, but if you want to play in space, the shipwright is the gate keeper.
That's a good point, people do have to run around to a lot of different vendors to get the stuff they need now. But no one really appreciates having to waste a good portion of their game time shopping. I once had to spend an hour to get a large generic large house because I couldn't find an architect that had one in stock (this was also before the vendor revamp, so I did waste a lot of time running to empty vendors too).
Players have accepted this aspect because that's the way it's been since the game came out. However, I think most players are going to view ships as a single item, not an assortment of items. In my opinion they aren't going to be happy about having to run all over to outfit their ship, so they'll go to the shop that offers all ship components, such as guild malls or power gamers with multiple accounts.
No one 'owns' the ground game, but the ground game is much more diverse than the space game. The driving force in the ground game is combat, but there's also an economic (i.e. crafting and resource harvesting) and a social aspect to the ground game. That's why one profession could never possibly cover every aspect of the ground game.
The space game, on the other hand, will only be about blowing stuff up in space. All combat...no crafting...virtually no socializing (because people will be too busy dogfighting). No need for buffs in space, or chef food or even clothes for that matter. That's why one crafting profession can meet the entire needs of the space game...because the space game is pretty much one dimensional.
Slim Vargo, Corbantis
Message Edited by EdOWar on 09-28-2004 02:31 PM
Or it is one dimensional because of the one crafting profession and the one pilot profession, depends on how you look at it. I think that the space game in its current form is probably going to get very boring very quickly.....they need to add content to all aspects of it, trade ships, combat ships, smuggler ships, social ships, etc......as well as numerous crafting professions tied into it.
I agree with you there. As it stands now, the space game looks like it will get old quickly (at least for me it will). The most exciting part of JtL for me is the crafting aspect of shipwright, and the fact that ships are going tobe very customizable.
However, it would be great to add more content to it, like asteroid harvesting, smuggling and some kind of modified delivery mission for interplanetary trade, space stations that we could dock with and walk around in, maybe have cantinas in said space stations or allow merchants to set up shop in the stations. There's a lot of good potential there and they're only scratching the surface.
Slim Vargo, Corbantis
EdOWar wrote:
FreeEnterprise wrote:
EdOWar wrote:
Va-Mei wrote:
"Ah, I see. So someone has to run to one vendor to get the ship chassis, power plant and engine. Then run to another vendor to get the weapon. Then run to a third vendor to get the shields and armor plating. Then run to a fourth vendor to get the astromech droid."
Sounds a lot like life as it stands now for the ground game: housing, transportation, armor, weapons, clothes, power-ups, food, drugs, pets/droids, stims, buffs, SEAs...
No one trade owns the ground game, but if you want to play in space, the shipwright is the gate keeper.
That's a good point, people do have to run around to a lot of different vendors to get the stuff they need now. But no one really appreciates having to waste a good portion of their game time shopping. I once had to spend an hour to get a large generic large house because I couldn't find an architect that had one in stock (this was also before the vendor revamp, so I did waste a lot of time running to empty vendors too).
Players have accepted this aspect because that's the way it's been since the game came out. However, I think most players are going to view ships as a single item, not an assortment of items. In my opinion they aren't going to be happy about having to run all over to outfit their ship, so they'll go to the shop that offers all ship components, such as guild malls or power gamers with multiple accounts.
No one 'owns' the ground game, but the ground game is much more diverse than the space game. The driving force in the ground game is combat, but there's also an economic (i.e. crafting and resource harvesting) and a social aspect to the ground game. That's why one profession could never possibly cover every aspect of the ground game.
The space game, on the other hand, will only be about blowing stuff up in space. All combat...no crafting...virtually no socializing (because people will be too busy dogfighting). No need for buffs in space, or chef food or even clothes for that matter. That's why one crafting profession can meet the entire needs of the space game...because the space game is pretty much one dimensional.
Slim Vargo, Corbantis
Message Edited by EdOWar on 09-28-2004 02:31 PM
Or it is one dimensional because of the one crafting profession and the one pilot profession, depends on how you look at it. I think that the space game in its current form is probably going to get very boring very quickly.....they need to add content to all aspects of it, trade ships, combat ships, smuggler ships, social ships, etc......as well as numerous crafting professions tied into it.
I agree with you there. As it stands now, the space game looks like it will get old quickly (at least for me it will). The most exciting part of JtL for me is the crafting aspect of shipwright, and the fact that ships are going tobe very customizable.
However, it would be great to add more content to it, like asteroid harvesting, smuggling and some kind of modified delivery mission for interplanetary trade, space stations that we could dock with and walk around in, maybe have cantinas in said space stations or allow merchants to set up shop in the stations. There's a lot of good potential there and they're only scratching the surface.
Slim Vargo, Corbantis
Aye, if only their commitment to making a pinnacle game matched their commitment to making profit....