Weaponsmith Archive

Thread: Resource Buff and Experimentation Success

PaladinX333
Sun Oct 02, 2005 8:27 pm
#40


They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.


Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.


Message Edited by PaladinX333 on 10-02-2005 08:28 PM

QJP
Mon Oct 03, 2005 7:01 am
#41

hi, i am a +2 Assembly and +2 experimentation smith... If I drop bespin port and pyrollean cake along with a buff, I probably get one amazing success in 15 attempts. I don't know if this is normal or not, but I seemed to get more amazing successes prior to musical buffing.


I will be crafting again tonight... I will make a note of how many rolls I do, how many points per roll, and the food buff stats.




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QJP
Mon Oct 03, 2005 7:04 am
#42

ahhh just seen the last post... well that does make sense with regards to my post




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Chumplestilskin
Thu Oct 06, 2005 11:36 am
#43






PaladinX333 wrote:


They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.


Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.



Message Edited by PaladinX333 on 10-02-2005 08:28 PM





I agree with this. I am thinking they altered the successes from the pre-buff implementation so it is worth while to get a buff. If everyone got great/amazings prior (which is all I ever got), then why get a buff? When most of us say that never happened before, I think we're talking about pre-buff programming. Looks as if in the big tests failures are happening if not buffed as well after pre-buff programming.


I actually don't mind the "risk" a bit, it makes it so every single item doesn't come out perfect. which is what we're kinda looking for as far as variety and challenge (although I would be happier to see the differences come from successes rather than failures). LOL Looking at why your gun is different because you got a failure instead of looking at your gun being different because you did great are a bit different on the mental stability.









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Sent_RS
Sun Oct 16, 2005 6:18 pm
#44

I have no solid numbers, only speculation and a negative gut feeling.


I craft quite a bit. I've been known to make a couple hundred attempts at getting a perfect schematic.


I was always under the impression (again, with no hard evidence) that crafting buffs were causing results worse than crafting with the same conditions and no buff. And I'm not just talking about the new retarded profession-specific buffs that add 2% to the resource quality, I was noticing this even with the general crafting buffs before that revamp.


But, again... just a gut feeling and speculation on my part made only barely plausible due to my extensive experience in crafting.



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GrooperNugent
Mon Oct 17, 2005 5:38 am
#45

More anecdotal evidence:


This past weekend Igot my first 2 boxes of FS experimentation. Now when I craft, I am seeing more 'amazing's with the buff and port vs. very few with port/no buff. Essentially opposite of what I had been seeing before I had the FS experimentation.


After reading through the reponses to this, I see that a few people who had no problems with the buff had FS experimentation....might be something to this.





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Snowbos
Wed Oct 19, 2005 2:21 pm
#46






Geodan wrote:




I am a 12pt Master WS and do all my crafting with a 15.00 toolkit and a 44.90 crafting station, in a research city with pyollian and bespin. Even though I am using most of the highest quality resources to spawn on my server (Gorath) I have noticed slight bumps in the percentages after assembly, presumably as a result of my now higher stat resources. However, it seems that I get fewer amazing successes during both the experimentation and assembly processes and the resulting stats on my weapon are not all that much better than they were before with the generic inspiration buff. Maybe in my case, since my resource stats are already close to their caps, the stat increase bonus doesn't improve my weapons that much. Another thing I have noticed is, that once the new WS buff wears off, the number of amazing successes seem to increase, but then I will get an occasional moderate or good success, rather than the usual great success with the insp buff.


I guess if I had to pinpoint what was happening with the new buff is:


slight increase in resource quality up to the caps,


no experimentation results less than a great success,


fewer amazing successes, and


no noticeable difference (improvement) in resulting weapon stats


hope this helps


P.S. I have noticed the same type of results while crafting light sabers as well, but not sure if that was directly related to the WS buff or just the Dev's attempts at nerfing the stats on sabers.



Message Edited by Geodan on 10-05-2005 02:23 PM




I use the buff 15 tools, 44.94 crafting station and 22 bespin port and every now and again i hit a moderate success hurts a lot when crafting with 196 damage krayt tissues (and not the handlers was on the rifle)



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serp
Wed Oct 19, 2005 4:42 pm
#47

I have been having some issues with the experimentation buffs. I am somewhat new to WS. I do know that sometimes the buff doesn't seem to affect my results, and other times it effects exp. drastically.

Perfect example: couple days ago I took a stack of 5 cells 184, -.78, -8 and they turned out great. Crafted 2 Scatters with them for a customer, and dbl capped 1, off 1 pt in dmg on the 2nd. Both were SAC capped. All were great successes, except a couple amazings on both.
The very next day I crafted the other 2 of the same ABPH into scatters also, to put on my vendor. I was receiving the same results as far as amazings and greats but these 2 turned out in the 920's for dmg with only 70 and 71 for SAC. I know what u think, I must of used different ABPH's but not the case. Exact same ones. I was buffed for both sessions.

Explain that 1 ????



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Blackmoore
Wed Oct 19, 2005 9:47 pm
#48

Yay! I am not insane! I kept thinking that it took way to long to make schems. Another thing is that it seems that there is some sort of bug when using all of your points at once like on powerups (just an example) for instance. It seems even harder to get an amazing success or get both lines to take the amazing success. Does anyone else see this error at times?




PaladinX333 wrote:


They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.


Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.



Message Edited by PaladinX333 on 10-02-2005 08:28 PM








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Kregi
Wed Oct 19, 2005 10:59 pm
#49

You need to get the FS line. I have not had one moderate success or critical failure with it. With or without new buffs. I do get alot more amazings being force sensitive though. I have gotten up to 10 amazings in a row before. I never ever use pyollian as assembly is now meaningless and doesnt affect stats as far as i can tell. Maybe I have gotten -.01 extra speed when making geo reinforcement cores.

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Jediknight2k1
Sat Oct 22, 2005 7:12 am
#50






Summerflame wrote:

Hi guys and Girls


There have been a lot of post about the new Resource buff lowering the experimentation success and granting more moderates for those who are not Force Sensative.


I am going to bring this to the attention of the Devs, but before I do so I need some solid numbers.


Have any of you tested Experiemntation Successes with and whichout the buff under the same conditions?


If so could you please post your results here?







I've noticed on my WS(non-FS) that making weapons unbuffed I usually get 2 or 3 amazings. Sometimes buffed I get amazings but it doesn't seem to happen as much lately :/





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SgtSixpack
Mon Oct 24, 2005 3:16 am
#51

"Something is definitely off with the buffs. I haven't gotten any moderates, but the amazings aren't always as amazing as they should be.

Case in point: unbuffed, using 180-ish casings, I easily cap featherweights with an 8-pt amazing, leaving 4 pts for sac. Lately, though, an 8-pt amazing gets only about 955, buffed. With all other variables the same.
"


Quoting myself from another thread where it looks like I got the backs up of both the old and new coming correspondants:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=95638&view=by_date_ascending&page=4


Finally it seems to be sinking in that this new type of buff is not giving the experimentation success that the previous one did.


BTW I am a serious crafter, cause Im force sensitive crafting 1201 atm, and that is what Im told splits the difference between serious and those who cba to put the effort in. This statement doesnt really help bring the devs attention to the fact that they have nerfed the new buff, with has been shown in testing and from what Ive experienced also.



Im going to go off topic now. Assembly does not do anything! U get an amazing success on assembly - what do u get? Nothing. Absolutely no benifit to the final stats of the weapon. This is wrong. If I knew of this bug when I started my character I would have not chosen a rodian since his species bonus is based on a BROKEN skill!



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shaevin
Tue Nov 01, 2005 3:45 am
#52


my city is a research centre , i make a weapon with no buffs , no prob , next day i get buffs for weaponsmith i have 2 critical failures in a row when making the weapon . as usual nothing they do to the game makes it better , they either nerf anything good or give us crap that doesnt work. ive been playing over a year and miss the old days , for god sakes if you people are going to add things to the game make them work or benefit the people that bother continuing to play this game thats in its death throws



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