Weaponsmith Archive
Thread: Resource Buff and Experimentation Success
They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.
Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.
Message Edited by PaladinX333 on 10-02-2005 08:28 PM
PaladinX333 wrote:
They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.
Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.
Message Edited by PaladinX333 on 10-02-2005 08:28 PM
I agree with this. I am thinking they altered the successes from the pre-buff implementation so it is worth while to get a buff. If everyone got great/amazings prior (which is all I ever got), then why get a buff? When most of us say that never happened before, I think we're talking about pre-buff programming. Looks as if in the big tests failures are happening if not buffed as well after pre-buff programming.
I actually don't mind the "risk" a bit, it makes it so every single item doesn't come out perfect. which is what we're kinda looking for as far as variety and challenge (although I would be happier to see the differences come from successes rather than failures). LOL Looking at why your gun is different because you got a failure instead of looking at your gun being different because you did great are a bit different on the mental stability.
More anecdotal evidence:
This past weekend Igot my first 2 boxes of FS experimentation. Now when I craft, I am seeing more 'amazing's with the buff and port vs. very few with port/no buff. Essentially opposite of what I had been seeing before I had the FS experimentation.
After reading through the reponses to this, I see that a few people who had no problems with the buff had FS experimentation....might be something to this.
Geodan wrote:
I am a 12pt Master WS and do all my crafting with a 15.00 toolkit and a 44.90 crafting station, in a research city with pyollian and bespin. Even though I am using most of the highest quality resources to spawn on my server (Gorath) I have noticed slight bumps in the percentages after assembly, presumably as a result of my now higher stat resources. However, it seems that I get fewer amazing successes during both the experimentation and assembly processes and the resulting stats on my weapon are not all that much better than they were before with the generic inspiration buff. Maybe in my case, since my resource stats are already close to their caps, the stat increase bonus doesn't improve my weapons that much. Another thing I have noticed is, that once the new WS buff wears off, the number of amazing successes seem to increase, but then I will get an occasional moderate or good success, rather than the usual great success with the insp buff.
I guess if I had to pinpoint what was happening with the new buff is:
slight increase in resource quality up to the caps,
no experimentation results less than a great success,
fewer amazing successes, and
no noticeable difference (improvement) in resulting weapon stats
hope this helps
P.S. I have noticed the same type of results while crafting light sabers as well, but not sure if that was directly related to the WS buff or just the Dev's attempts at nerfing the stats on sabers.
Message Edited by Geodan on 10-05-2005 02:23 PM
I use the buff 15 tools, 44.94 crafting station and 22 bespin port and every now and again i hit a moderate success hurts a lot when crafting with 196 damage krayt tissues (and not the handlers was on the rifle)
Perfect example: couple days ago I took a stack of 5 cells 184, -.78, -8 and they turned out great. Crafted 2 Scatters with them for a customer, and dbl capped 1, off 1 pt in dmg on the 2nd. Both were SAC capped. All were great successes, except a couple amazings on both.
The very next day I crafted the other 2 of the same ABPH into scatters also, to put on my vendor. I was receiving the same results as far as amazings and greats but these 2 turned out in the 920's for dmg with only 70 and 71 for SAC. I know what u think, I must of used different ABPH's but not the case. Exact same ones. I was buffed for both sessions.
Explain that 1 ????
PaladinX333 wrote:
They changed the crafting equation to lower the chances of an amazing success and increase the chance of a moderate/critical failure. This basically offsets the effects of the new buffs. With the new buffs my chance of an amazing success is much lower than with the older passive buffs. This makescreating schematics much harder than it was pre-patch.
Hard numbers are going to be hard to come by since we can't go back in time to compare the old and new crafting equations. I can tell you that component schems are now taking me on average of30 attempts to get one with two amazings. This is with 120 experimentation, in a crafting city and with bespin port. Prior to the new buffs I could get the same schematic created with two amazings in approximately 10 to 15 attempts. I do not have force sensitive crafting.
Message Edited by PaladinX333 on 10-02-2005 08:28 PM
Mapiasal
Summerflame wrote:
Hi guys and Girls
There have been a lot of post about the new Resource buff lowering the experimentation success and granting more moderates for those who are not Force Sensative.
I am going to bring this to the attention of the Devs, but before I do so I need some solid numbers.
Have any of you tested Experiemntation Successes with and whichout the buff under the same conditions?
If so could you please post your results here?
I've noticed on my WS(non-FS) that making weapons unbuffed I usually get 2 or 3 amazings. Sometimes buffed I get amazings but it doesn't seem to happen as much lately :/
Case in point: unbuffed, using 180-ish casings, I easily cap featherweights with an 8-pt amazing, leaving 4 pts for sac. Lately, though, an 8-pt amazing gets only about 955, buffed. With all other variables the same.