Weaponsmith Archive

Thread: Petition to stop CRAFTING NERF..>PLEASE SIGN AND KEEP ON TOP!

KyroThePyro
Wed Mar 10, 2004 8:13 pm
#404

SOE! what the hell is your problem? don't you even wonder what your customer thinks? the people putting the money in your damn wallets? you guys just throw out nerfs and nerfs and call them "fixes" that'd be like me shooting a cancer vitctim and said i "cured" him.


you guys need to propose all your "fixes" and with the predicted outcome and what you hope to achieve on the website! let us vote whether we want that crap in the game or not! we are sick and tired of you just throwing an bunch of crap into the game and not giving us a shred of info on what you hope to achieve. makes us think your a bunch of a-holes. we should also be able to vote if we want a "fix" taken out!


I think if you guys don't shape up you'll be in trouble. yeah you may have alot of customers now, that's because this is one of the best games out so far. but wait til WoW comes out or MEO! i predict you will have a massive evactuation because people want to escape this horse**edit**! the only people that will probably stay are people that can't say good bye to their chars or star wars fans.


/SIGN!!!!





In The Words of The Immortal Spit........ "TIS IS!!!!"
bosbikara
Wed Mar 10, 2004 8:21 pm
#405

If you build it... they will leave.


/sign



Bosbikara of Kashyyyk
Captian of the Fusion Cluster
Shadowfire Server
nascon
Wed Mar 10, 2004 8:26 pm
#406

/sign


I STILL HAVE A VENDOR BUG YOU CANT SEEM TO GET FIX WHY DONT YOU FIX THAT INSTEAD.


Sliro

Master Artisan

Master Weaponsmith

Mayor of River Run
fsarfino
Wed Mar 10, 2004 9:01 pm
#407

/sign

a customer that does not want to pay millions for pre-patch items



(gnn[[[[]nnnWX9ggggggggggggggggggggg)

KeysMaker
Wed Mar 10, 2004 9:02 pm
#408

/sign


I am that close to drop my Weaponsmith and quit grinding my Armorsmith.


I love all of the crafting pro. and this really make me wanting to stop playing.





KeysMaker
Master Rifleman, MBH
colyte
Wed Mar 10, 2004 9:06 pm
#409

/sign

2x Accounts
Arnwald
Wed Mar 10, 2004 9:11 pm
#410






Threcstah wrote:

You guys are dumb and don't know what you are talking about. You weaponsmiths complained about the constant failures you always get during experimentation and assembly in which we shouldn't be getting, and then they mention making quality of resources have a bigger impact on weapons and you all cry other than going out there and collecting valuable resources! You guys don't even provide reasons on why this patch should be stopped, half of these posts are just /sign /sign /sign or don't do it, its a nerf....but again, you guys fail to prove on how THIS PATCH IS NERFING US! Of course, as the stubborn fools you guys are, you won't even bother to read it and go on ranting and complaining about this supposed nerf that is happening in which it is not a nerf. And that is why you all shouldn't be weaponsmiths....I WOULD SUGGEST YOU GUYS GET AN EASIER LINE OF PROFESSION IF YOU ARE HAVING A HARD TIME TRYING TO COMPETE IN THIS ONE!






Hello,


sorry to say that be we aren't dumb and it isn't very constructive to call someone with such words.


So you wanted some data : read and try to proove us it isn't a step towards lower items, this most of the players are calling a... NERF!


Deewe






Mmaas wrote:


Okay, did some math, and got some numbers. I think that this will be a little bit of a wakeup call to the folks who aren't looking into this TOO deeply thus far.


An armorsmith is crafting composite and wants to have high kinetic layers, and decent base stats. Currently, they can bump the special kinetic resist using6-7 points to get it to an acceptable level, then spend the rest on HAM, to make it more wearable.


With the new system, to get the kinetic to the same level willl require not 7-8 points, but 9-10 points. This leaves no extra points to reduce the HAM on the armor. Okay, not a huge issue you think. Next part of the armor, making the segment. Once again, pushing up the "quality" bar of the armor, raising resists, then reducing the HAM cost once again. To get good resists, you will once again need to spend your entire pool to get the armor resists up - even if the final figure says 50%. 10 Experimentation points to hit a 50% quality on the armor. Once again no leftover points to take off the HAM cost.


Finally, with the segments made, the smith uses the segments to make the final armor section. All points once again go to reaching that target mark of 80% kinetic, and decent base. No points left over to spend on reducing HAM costs.


Beinga Master Armorsmith, I can tell you just what the stats are now, and what they will be with the new changes.


The last batch of armor I made taking down stats and notes looks like this:


HIGH RESIST KINETIC GLOVES:


Current System: Base Resists: 60% Kinetic 80% HAM 67.63.70


With the new system it would look like this:


New System: Base Resists 60% Kinetic 80% HAM 116.112.119


Okay, how about LOW HAM GLOVES?


Current System: Base Resists 51% Kinetic 67% HAM 44.42.46


With the new crafting system it would look like this:


New System: Base Resists 21% Kinetic 37% HAM 44.42.46


This isn't a joke. These stats aren't plucked out of the air. This is hard solid experimented items.


Do the math, if the schematic requires resources that max out at 40% of the "total quality" you will now have tp spend 10 points to get it to that 40%!! Not 4-5 that you currently can do, and use the remainder on other things, like accuracy for weaponsmiths, HAM or Resists for Armorsmiths, Uses or Filling for Chefs, Charges or Potential for medics. Selusa, you know me, and know my work. I don't muck about, and I take crafting seriously. There are many weapons and items that require rare named resources, to go off the top of my head, I can think of the following weapons:


Scatter Pistol - required Doonium Iron, terrible conductivity, capped, will not be fixed. There goes the weapon that was already nerfed. BH's will just love their new guns at mediocre damage, and 700 condition right out of a crate, and with terrible accuracy and HAM costs to boot.


Rocket Launchers - require Iron, once again very low conductivity, current smiths are bumping damage up to what they can, and using remaining points to attempt to fix the ghastly HAM costs on these.


Vibro Knucklers - require copper, and desh copper high in SR. While the final item can use Polysteel Copper for a decent SR stat, Desh copper has a cap at around 400 it appears. Currently I make good damage and speed knucklers (2.2 speed, 37-145 damage with +21 accuracies across the board) The new system will allow the same damage, and the accuracies will go right down to base value so the final outcome for the knuckler would be 2.2 speed, 37-145 damage, +0 accuracies accross all three ranges.


FWG5 Pistol - requires 30 of 36 resources to be ferrous, and 15 to be iron. Drop the accuracy or condition right down on these once more.


Launcher Pistols - Require 88 of 98 resources to be either iron (66 units) or ferrous (22 units). See note above for FWG5.


Republic Blaster (or Modified Republic Blaster) - Using Plumbum Iron, a horrid resources for condutivity. Drop accuracy, and condition down to have the same damage output. Brand new Republisc Blasters should have around 800 condition now, and base accuracies.


E11 Rifle, Jawa Rifle, T-21 Rifle all will suffer in HAM costs, Condition or accuracy. All require rare irons capped low in stats required.


Featherweight FWG5 - requires Axidiite Iron, a resources that appears to be capped at 200 conductivity. Currently these get to about 40% damage/speed of the schematic potential, and remaining points are used in condition and HAM costs. Kiss those extra's bye...


You wanted stats? There you go. I hope this wakes up some of the other crafters and people who actually use crafted items to see what this change will do to the crafters.


I shudder to think what Chefs, Bio Engeineers and Medics will face.


If you think this is what we, the crafters asked for, I can tell you it is NOT.








CaLVines
Wed Mar 10, 2004 9:13 pm
#411



Thunderheart wrote:

Update: Crafting Experimentation Changes

I wanted to stop in and give you an update. The team understands the scope of the changes with crafting experimentation and how it is going to effect you guys. The team has discussed this at great length and as we "speak", we're putting together a long informational post to explain the bigger picture of whats happening.

Once we post that, we can discuss the changes in the thread, address your concerns and answer your questions. The current ETA is sometime tomorrow.






So...

Where is the post you promised us?

I gived you a free tip: If you give ETA that you can't make, let us know. Especially when it your damn job to communicate with your customers. I expected someone in your position would have learned something by now, but apparently you haven't. Pretty sad.
JediBohemian
Wed Mar 10, 2004 9:22 pm
#412

/sign

Message Edited by JediBohemian on 03-10-2004 11:22 PM



*sig edited by admin*
RISEFM LIVES ON IN MY SIGNATURE - LONG LIVE MEEX!!!
Icen[AOD] on Ahazi - Master Chef
Proprietor of Icen's Lickery - Eat well, live well!
A free /lick with every purchase!
New Location! -1340, 788 Shire, Corellia
Cleopas
Wed Mar 10, 2004 9:24 pm
#413

for the love don't do this! WE dont' want it!

animalbroker
Wed Mar 10, 2004 9:26 pm
#414

w00t!



Quikjr
Master Teras Kasi & Holocron chaser
Lover of all Hotpants!

CRIM
abindigoshag
Wed Mar 10, 2004 10:04 pm
#415

*sign*......so what are the devs mad at us for now???
Syn-
Wed Mar 10, 2004 10:45 pm
#416

/sign from another Novice Weaponsmith.


This might have made some sense had it been implemented from the start.. Doing it so late into the release only pisses everyone off and seems a bit worthless. Mineral quality already makes a large enough difference that this isn't worth doing so late. When people are accustomed to higher quality items, you really shouldn't just suddenly downgrade everything. Of course it will upset everyone - and not just the creators of the items!



Syn'lya
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