Weaponsmith Archive

Thread: Petition to stop CRAFTING NERF..>PLEASE SIGN AND KEEP ON TOP!

DesertLost
Wed Mar 10, 2004 1:46 pm
#378

/sign



Taggari the Wookiee
Tempest's Wandering Nomad & Jack of All Trades
Master Scout / Ranger / Master Artisan / Retired M. Swordsman & M. Brawler
Check out Taggari's Adventure Supply for all you adventure needs!
Located inside the Butler General Store, 200 -5579, Corellia.
Currently wandering lost in the galactic wastes.
Lonelan
Wed Mar 10, 2004 2:08 pm
#379

/sign



Master Smuggler of Chilastra since August 2003. Master of everything since the CU.
Lonelan - Jedi Padawan, Badge Hunter.
Extil - Master Smuggler, Respec Master Bounty Hunter (Boba + Han = ?)
"I think this whole thing is about as pointless as Peter's cow kite."
"I'm gonna turn you into poo!" SOE re: Star Wars...I mean Chris re: Twinkies.
- I support Firefly and Family Guy! Fox needs to keep good shows!
...has mastered the Pilot profession. B1tches.
DDfan
Wed Mar 10, 2004 2:09 pm
#380

/sign



Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
Serpentkaa
Wed Mar 10, 2004 2:11 pm
#381

This crafting patch is a horrible idea.


/sign


Afi


Master Dr - Eclipse


HoxStarclipper
Wed Mar 10, 2004 2:20 pm
#382






Threcstah wrote:

Well, no guess I haven't since there were so many other posts, I tried reading as much as I could in those other posts back there, but they all seeem to be "Waaaaaah, the rich will get richer and the poor will stay poor!" blah blah blah...









Leafthemedic wrote:

"As crafters progress from Novice to Master they will have a reduced chance of a critical failure."


I have noticed this in med crafting.


"Have you noticed a difference in the crafting results?"


l have noticed a difference, using the same resources, having 12 experimentation points, using a 14.40% crafting tool, a 40.74% crafting station the fact is I cannot make buff packs even close to the ones I was making last night (pre-publish 7). While crit's are down so are the effects you get, in essence you get less crafting boxes filled for theexperimentationpoint used. While the crits are down the end product is not a success in my book. Before publish I was able to max the effect of the buff pack and have unused points to use to add charges or reduce the the med skill use. In over 40 attempts tonight I have yet to max the effect of a single buff pack let alone have any points to use for additional charges or reduced med use.


On the plus side on lower end items like a liquid suspension I was able to get a better result, 173 power last night vs 181power tonightusing the exact same resources. I will be doing further tests over the weekend, and hope to see more reports from crafters.


Took Alot

Master Doctor on tc1






I do not have direct results from a Weaponsmith...But think it thru...The end result in my mind is always bad. If you are going to enhance the system...make it have potential for better results in crafting...It looks as if the results are going to be worse. Imagine kicking a 40 yard field goal consistantly...It's great right? Well now you can only kick from 30 yards out because the rules changed...kinda sux huh?

Message Edited by HoxStarclipper on 03-10-2004 01:33 PM



Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
Icir
Wed Mar 10, 2004 2:25 pm
#383

/sign




my buddy is a master weaponsmith and this isn't looking good...





ipir


Master Doctor / Silent Hologrinding I: Minimal Grinding

Professions: 6
Profession XP till Silent Hologrinding II: 1

...has seen the corpse of Icir on the talus imperial outpost.
Vegitaa
Wed Mar 10, 2004 2:29 pm
#384


Shenanigans!


I am declaring shenanigans on the Devs!


Shenanigans!


Shenanigans!


<Runs to get his Broom....>


Shenanigans!

Message Edited by Vegitaa on 03-10-2004 02:57 PM



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


xxsyrusvb
Wed Mar 10, 2004 3:13 pm
#385


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Threc Wrote:


Well, no guess I haven't since there were so many other posts, I tried reading as much as I could in those other posts back there, but they all seeem to be "Waaaaaah, the rich will get richer and the poor will stay poor!" blah blah blah...


So r u tryin to tell me "this doesn't work" or is it just the "system is being changed"? There some reason why the developers are letting it through, and I doubt its out there to shaft us specifically cuz in fact, it cannot shaft us specifically.


Have you gotten any stat comparisons on "prepatch weapons" and "postpatch weapons" from a weaponsmith on the test center? I havent seen em, maybe if you got rid of all the "Waaaahs" and the "Mommy!" I could actually find areason.


How does it hurt us when it ultimately hurts the people using them? Either way, the people are stuck with whatever the weaponsmiths make and even if you stock up on all those prepatch weapons, sooner or later the "newer post patch" weapons are going to have to be bought by the combat professions, nothing last forever in this game.


So tell me again, is it really a 'nerf' to us? Or is it because we are so used to the weapons we make now and are afriad if they end up "less powerful" that the people wouldn't buy them anymore? From my point of view, it would be more of a nerf towards the combat professions. They are going to have to buy these "postpatch" weapons someday and we'll contin


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you are probably the most stubburn, ignorent naive person i have ever meet. 1st off its not "they" who get hurt. Everyone gets hurt. How do WS's get hurt by this? OK MR smart ass ill break it down for youright now.


Iam a 1 1/2 week master WS. Currently my weapons are decent right? Are you still with me cause i know your pretty slow..ok onward. So how can you justify me being able to run a buisness with someone who has MILLIONS AND MILLIONS of resources that are TOP quality stuff that only spawns every few months? Thats not even the big part. I can deal with not being the best WS around. Expecially since only a lil more then a week at master. What i cant take is that after this patch goes through the "smart" crafters as TH says, should STOCK up on ALL PRE NERF WEAPONS and components. What does this do for the economy you ask? Well considering that say there is about 50 5+ month master WS's out ok. Now if those 50 make say a crate of 75 weapons for each weapon thats a total of375 PRE NERF weapons for one thing. Now fine thats MIGHT BE feasable. Now what about the extra components they make? which can produce say another 100 of those weapons. Thats 475. Now what about the schematics they stock up on? well most people have schematics for 1000 makes in a factory. Do you get where iam goin with this? Pre nerf weapons and armor will flood the streets and people will be paying and buying for millions. So therefor the lucky smiths that have been masters for awhile and stocked up on good stuff will DESTROY any chances of any new WS or AS coming. I am not sayin good for them, hey they have been masters awhile so they reap the benefit good for them. But the people this WILL kill are the new smiths. SO before your ignorent lil ass decides to flame a WHOLE colaboration of WeaponSmiths, maybe you should realize the facts and try educating yourself and seeing things from ANOTHERS point of view. Frankly people like you piss me off and iam not wasting another minute on you.....




---Syrus'Odin Awa---


--Master TKM, Master Doctor--

Helping the world, one buff at a time...
bmiles
Wed Mar 10, 2004 3:22 pm
#386

/sign


back to the top...still waiting for the explanation, I even have my chest waders on just in case


Spence-
Wed Mar 10, 2004 3:23 pm
#387

/sign



Spence'- Bounty Hunter
Adieu- Master Cm, Carbine 4.0.0.0 doc
Deadly Intentions
HoxStarclipper
Wed Mar 10, 2004 3:27 pm
#388






xxsyrusvb wrote:


TH says, should STOCK up on ALL PRE NERF WEAPONS and components. What does this do for the economy you ask? Well considering that say there is about 50 5+ month master WS's out ok. Now if those 50 make say a crate of 75 weapons for each weapon thats a total of375 PRE NERF weapons for one thing. Now fine thats MIGHT BE feasable. Now what about the extra components they make? which can produce say another 100 of those weapons. Thats 475. Now what about the schematics they stock up on? well most people have schematics for 1000 makes in a factory. Do you get where iam goin with this? Pre nerf weapons and armor will flood the streets and people will be paying and buying for millions. So therefor the lucky smiths that have been masters for awhile and stocked up on good stuff will DESTROY any chances of any new WS or AS coming. I am not sayin good for them, hey they have been masters awhile so they reap the benefit good for them. But the people this WILL kill are the new smiths.




Rock on!!! I am a master Weaponsmith who is stocked up on schematics and crates...Am I happy? NO!!!!


This is baaaaaad for the community and I am not happy about my best weapons coming from a box in the future...It takes all the fun out of crafting. I do not care about millions of credits...I care about my profession.


Once again...



STOP THIS NERF!!!!





Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
Neilla
Wed Mar 10, 2004 3:32 pm
#389

/sign

And: Here is the thing that's really starting to bug me.

Personally, I like to see forward progress - I play a game for 3 months, 6 months, a year, and my characters get better at stuff.

Here - you max a character in days or weeks, depending on what you're playing. After that - no forward progress.

Now, enter the Nerfs. As in "I'm weaker and less effective than I was 1 month into the game." That kinda stinks.

In most games, the occasional nerf is OK because, as long as you're growing, any setbacks are temporary. In SWG, setbacks are permanent. Hard work counts for 0%, the whims of the developer count for 100%. We get all the work and no reward.

Kinda makes you wonder why anyone sticks around this game.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Dakota_the_Hutt
Wed Mar 10, 2004 3:41 pm
#390

/sign ............Stop the insanity!!!!!!!!!



---------------------------------------------------------------------------------
Daakota the Wookie: Master 12-Point Weaponsmith, Master Rifleman
Server: Gorath
Falcon Crest Mall, Correllia (outside DoabaGuerfel): "Official BowCaster and Pistol Vendor"
/tell Daakota for orders!!!!!
"This is not your Daddy''s ShotGun, Cowboy"
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