Weaponsmith Archive

Thread: Krayt Tissue FAQ

Xieflow
Tue Apr 27, 2004 12:57 am
#27

not sure... could someone post the geo pistol power handler requirements?
D0Gboy
Thu Apr 29, 2004 5:20 am
#28

Ok I have a silly question why make a schematic and waste a extra tissue? Im alittle new to WS so Im not sure why you would do this.



----Seedo----
Bounty Hunter Scum
"OMG you just got seedoized"
D0Gboy
Thu Apr 29, 2004 6:00 am
#29

Helped yes now that i think about it lol thanks for the info but I feel so stupid now for not thinkin about it before I asked the question hehe



----Seedo----
Bounty Hunter Scum
"OMG you just got seedoized"
Naxet
Thu Apr 29, 2004 8:32 am
#30

/bump



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Slaywin
Sat May 01, 2004 4:04 am
#31

Hi, I've been a WS since the game started, and I've been a Master WS since sometime last September, and I'm sad to say, I have not mad a single weapon with Krayt Tissues yet. But now that I have some time I'd like to change that. Anyways, my main question is (and one a few other friends have asked me), how do you get identical Krayt Tissues? Is it that all Krayt Tissues with the exact same stats have the same serial numbers? Or do they come from the same loot drop? Or is it just random luck on getting Krayt Tissues with the same S# but from diffrent drops?


Sorry if this doesn't belong on this thread. Just that this is something myself and a few friends, want to know. Could also be helpful info for new players. Thanks.


Naxet
Sun May 02, 2004 8:37 am
#32

/bump



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
mmx1
Sun May 02, 2004 1:23 pm
#33

Tissues coming from a single drop have the same serial number (applies to other things like scales and janta blood, i think, too). So don't break them up! Unless you have only 2 (in which case making a schematic is pointless), make a factory run of handlers and then decide what you want to do with them.



Markx Omi, Carbineer/ TKM / Master Swordsman
Mobes Brack'n Weaponsmith/ Master Swordsman
KKND
Einatos, Tarquinas

M'ar! What is Good in life? Three Hour Buffs, Vasarian Brandy, and Ahrisa!
kinlarron
Tue May 04, 2004 12:13 am
#34

farely sure you forgot the striker and tangle pistols, although i dont actually know if either can have tissues.



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
DrkSyde
Tue May 04, 2004 5:15 am
#35

Nope Strikers and Tangles use Feed Mechanisms just like FWG5's sothey can not have Krayt enhancements....



Corbantis
Ravenus ~Master WeaponSmith ~ Master Artisan ~ Master ShipWright ~ Merchant
Agamemnon ~ Bounty Hunter ~ Ranger
Test Center
Ravenus ~ Master Swords ~ Rifleman ~ Fencer
DarkmanNDN
Wed May 05, 2004 1:57 pm
#36

Ok here is my dilema... are krayt tissues WORTH it?


I have been master WS for a while now.

Now I dont claim to be the guru on it, but I think I can hold my own.


Example 1.

Republic Blaster

We all know what it takes, but for argument sake I will detail everything

This is what I used to make it

We all know that making guns, Conductivity and Overall Quality is important, so I will only show those on my resources used.


35 Units of Plumbum Iron - Conductivity 10; Overall Quality 984;

18 Units of Duralloy Steel - Conductivity 571; Overall Quality 988;

7 Units of Plantite Copper - Conductivity 903; Overall Quality 907;


1 Advanced Blaster Pistol Barrel

Min Damage - 14

Max Damage - 14

Attack Speed - (-0.69)

Wound - 8

Zero Range Mod - 0

Maximum Range Mod - 0

Ideal Range Mod - 10


2 Advanced Blaster Power Handlers

Min Damage - 18

Max Damage - 37

Attack Speed - (-.36)


1 Advanced Weapon Scope

Wound - 3

Ideal Range Mod - 30

Special Cost Health, Action, Mind = 30 (for all 3)


Now the out come of this combination was a Republic Blaster with

Attack Speed- 2.6

Damage

Min - 65

Max - 203

Wound - 28.3%

Range

Point Blank - +0 @ 0m

Ideal - (-5) @ 0m

Max - +0 @ 64m

Special Attack Cost

Health - 38

Action - 69

Mind - 39


Thats not bad for a republic blaster


I made a krayt version of this,

using -.3spd, +30 Max dmg tissues


The power handlers were

(i forgot the speed)

Min - 18

Max - 58


Using the SAME resources and SAME components (from crates) and also getting GREAT successes on my experimentation....

I produced this republic blaster.



Attack Speed- 2.4 (-.2 with tissues)

Damage

Min - 65

Max - 230 (+ 27 with tissues)

Wound - 28.3%

Range

Point Blank - +0 @ 0m

Ideal - (-2) @ 0m (did a little better here)

Max - +0 @ 64m

Special Attack Cost

Health - 38

Action - 69

Mind - 39



So after looking at all this.... using THREE (1 for schematic) krayt tissues (-.3spd, +30 Max dmg) resulted in -.2 spd and +27 max damage...


Now I think we should consider the fact that this is a pistol and the speed is important. I also understand having a pistol that does about 400Max dmg with a speed of 2.4 is crazy.... but would be cool.


So is this a good combine for a krayt tissue blaster?


the old pistolis 203 @ 2.6 = 78 dmg per attack spd

the krayt pistol 230 @ 2.4 = 95 dmg per attack spd


Krayt tissues arent cheap, so how much should I jack up the price, you know?


Just something to think about. My guild andI will be doing some experiments with all kinds of tissue. So I'll post my results
DarkmanNDN
Wed May 05, 2004 1:59 pm
#37

Also is there a damage cap on weapons, has anyone been able to derive the basic formulas?
BlkHwkDwn
Mon May 17, 2004 8:34 pm
#38

Great post more of my questions answered, Thanks


Alamar Radoki

Theed, Naboo



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
brandyaddict
Thu May 20, 2004 4:46 pm
#39

great guide
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