Weaponsmith Archive
Thread: Krayt Tissue FAQ
Xieflow
Tue Apr 27, 2004 12:57 am
#27
not sure... could someone post the geo pistol power handler requirements?
D0Gboy
Thu Apr 29, 2004 5:20 am
#28
Ok I have a silly question why make a schematic and waste a extra tissue? Im alittle new to WS so Im not sure why you would do this.
D0Gboy
Thu Apr 29, 2004 6:00 am
#29
Slaywin
Sat May 01, 2004 4:04 am
#31
Hi, I've been a WS since the game started, and I've been a Master WS since sometime last September, and I'm sad to say, I have not mad a single weapon with Krayt Tissues yet.
But now that I have some time I'd like to change that. Anyways, my main question is (and one a few other friends have asked me), how do you get identical Krayt Tissues? Is it that all Krayt Tissues with the exact same stats have the same serial numbers? Or do they come from the same loot drop? Or is it just random luck on getting Krayt Tissues with the same S# but from diffrent drops?
Sorry if this doesn't belong on this thread. Just that this is something myself and a few friends, want to know. Could also be helpful info for new players. Thanks.
mmx1
Sun May 02, 2004 1:23 pm
#33
Tissues coming from a single drop have the same serial number (applies to other things like scales and janta blood, i think, too). So don't break them up! Unless you have only 2 (in which case making a schematic is pointless), make a factory run of handlers and then decide what you want to do with them.
kinlarron
Tue May 04, 2004 12:13 am
#34
farely sure you forgot the striker and tangle pistols, although i dont actually know if either can have tissues.
DrkSyde
Tue May 04, 2004 5:15 am
#35
Nope Strikers and Tangles use Feed Mechanisms just like FWG5's sothey can not have Krayt enhancements....
DarkmanNDN
Wed May 05, 2004 1:57 pm
#36
Ok here is my dilema... are krayt tissues WORTH it?
I have been master WS for a while now.
Now I dont claim to be the guru on it, but I think I can hold my own.
Example 1.
Republic Blaster
We all know what it takes, but for argument sake I will detail everything
This is what I used to make it
We all know that making guns, Conductivity and Overall Quality is important, so I will only show those on my resources used.
35 Units of Plumbum Iron - Conductivity 10; Overall Quality 984;
18 Units of Duralloy Steel - Conductivity 571; Overall Quality 988;
7 Units of Plantite Copper - Conductivity 903; Overall Quality 907;
1 Advanced Blaster Pistol Barrel
Min Damage - 14
Max Damage - 14
Attack Speed - (-0.69)
Wound - 8
Zero Range Mod - 0
Maximum Range Mod - 0
Ideal Range Mod - 10
2 Advanced Blaster Power Handlers
Min Damage - 18
Max Damage - 37
Attack Speed - (-.36)
1 Advanced Weapon Scope
Wound - 3
Ideal Range Mod - 30
Special Cost Health, Action, Mind = 30 (for all 3)
Now the out come of this combination was a Republic Blaster with
Attack Speed- 2.6
Damage
Min - 65
Max - 203
Wound - 28.3%
Range
Point Blank - +0 @ 0m
Ideal - (-5) @ 0m
Max - +0 @ 64m
Special Attack Cost
Health - 38
Action - 69
Mind - 39
Thats not bad for a republic blaster
I made a krayt version of this,
using -.3spd, +30 Max dmg tissues
The power handlers were
(i forgot the speed)
Min - 18
Max - 58
Using the SAME resources and SAME components (from crates) and also getting GREAT successes on my experimentation....
I produced this republic blaster.
Attack Speed- 2.4 (-.2 with tissues)
Damage
Min - 65
Max - 230 (+ 27 with tissues)
Wound - 28.3%
Range
Point Blank - +0 @ 0m
Ideal - (-2) @ 0m (did a little better here)
Max - +0 @ 64m
Special Attack Cost
Health - 38
Action - 69
Mind - 39
So after looking at all this.... using THREE (1 for schematic) krayt tissues (-.3spd, +30 Max dmg) resulted in -.2 spd and +27 max damage...
Now I think we should consider the fact that this is a pistol and the speed is important. I also understand having a pistol that does about 400Max dmg with a speed of 2.4 is crazy.... but would be cool.
So is this a good combine for a krayt tissue blaster?
the old pistolis 203 @ 2.6 = 78 dmg per attack spd
the krayt pistol 230 @ 2.4 = 95 dmg per attack spd
Krayt tissues arent cheap, so how much should I jack up the price, you know?
Just something to think about. My guild andI will be doing some experiments with all kinds of tissue. So I'll post my results
DarkmanNDN
Wed May 05, 2004 1:59 pm
#37
Also is there a damage cap on weapons, has anyone been able to derive the basic formulas?
BlkHwkDwn
Mon May 17, 2004 8:34 pm
#38
Great post more of my questions answered, Thanks
Alamar Radoki
Theed, Naboo