Weaponsmith Archive

Thread: Master Weaponsmith Resource Poll

Jedi_Titus
Fri Feb 27, 2004 10:56 am
#27




1. 4 months (since Oct.)


2. 2-3 mil.


3. 8-10 mineral, 3 chem, 4 gas, and 2 flora (for wood). mostly 10 BER meds but I've got a couple heavies in there also.


I can place maybe 12 at once (2 accounts). It often depends on how many lots I can talk the wife into giving up. I also use a good resource supplier to fill in any gaps since I can't always get everything I want myself.


4. 3 factories


5. I've got 2 fission and 4 solar I drop as needed.






Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Amizar
Mon Mar 01, 2004 2:29 pm
#28

Share the love, people!!



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LLJK_Griz
Mon Mar 01, 2004 4:59 pm
#29






Amizar wrote:

Greetings fellow smithys,


As a general information gathering initiative, I would appreciate if those of you who are master weaponsmiths would answer the following questions. Thanks in advance.


1) How long have you been a master weaponsmith?


2) In number of units, approximately how many weaponcrafting-related resources do you have in your stockpile?


3) If you have a harvester fleet (including your own lots, borrowed lots of friends/guild members, and any alternate character's you may have), what does it consist of? Please specify number of harvesters, type of harvester (personal, medium, heavy), and resource type (mineral, chemical, etc...)


4) How many factories do you have access to at a given time?


5) How do you acquire power to run your harvesters/factories?


That's all.







1) since first week after release


2) I think something like 15 million, my bank is full, my house has a backpack full, and there's more stuff in a storage house. A lot of it is obsolete but I don't get rid of stuff unless I need more space.


3) I have four lots for harvesters, guildmate's MWS has 6 or 8 and her smuggler alt has 8. We have about 20 BER-13 mineral harvesters, ~10 BER-13 gas, and a few BER-13 chems plus some medium minerals that we never use anymore.


4) four


5) buy from the guy in my guild who runs 30+ fusions. I used to usetwo of my ownfusions but I got sick of having to place and maintain those on top of all the other harvesters.




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Junkor
Tue Mar 02, 2004 12:53 am
#30


1) 1 Week (Dropped it for a while to pursue Jedi, picked it back up with additional account (Master Weapon Smith / Master Arcitect / Master Artisan)


2) 5 Million (Concentrating on making new harvesters at the moment so stocks are running low)


3) 40 lots between me and my wife. 180 lots with full guild participation for rare/quality spawns. About to complete a factory run of 140ish heavy ore miners which will replace our aging fleet of medium ore miners.


4) 12 guild factories dropped at all times, mixed types.


5) 1 guild member runs 8 fusions at all times, others help out when that is not enough.


Note: A guild built entirely with people whom you can trust is a powerful powerful tool.


BrokenDrum
Tue Mar 02, 2004 5:54 am
#31

Howdy;

What possible use can this info be ?? Seems too off beat to be a school paper ?




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Itchybacca
Tue Mar 02, 2004 6:37 am
#32

BrokenDrum, maybe he wants to know where everyone stands? I tink it's very interesting and useful information personally.



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-Tuckiee MasterBounty Hunter/Carbineer

Amizar
Tue Mar 02, 2004 8:29 am
#33

It's a fair enough question.


In my professional life (and no, I don't mean weaponsmithing), I develop data. All kinds. Environmental, geographic, socio-economic, statistics, etc.... My societal niche is to gather data, process it, make sure it meets my standards for quality, and make it available to whomever finds it useful. This is a carryover of that. I think the questions I asked give both existing master weaponsmiths and aspiring ones a nice benchmark to see how they are progressing, and offers a glimpse into the diversity of our bretheren.


Plus I love making up random polls and doing bizarre things to keep people on their toes.


If you see someone offering a free weapon repair to the first person to give him a hug outside the starport... that's probably me.





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Account Cancelled. Last Day: Jan. 1, 2006
Future MMOG Home: LotRo?
Boycotting SOE and Sony in perpetuity.
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Etui
Wed Mar 03, 2004 3:00 am
#34

1) Since Retail


2) 78 million


3) 50 various


4) 4


5) BER 16 Fusion


Intrepid
Amizar
Thu Mar 04, 2004 6:15 am
#35

One last bump for posterity's sake.



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Account Cancelled. Last Day: Jan. 1, 2006
Future MMOG Home: LotRo?
Boycotting SOE and Sony in perpetuity.
SWG - R.I.P.
Naboo -3944,5379
Magne
Thu Mar 04, 2004 6:09 pm
#36

1) 3-4 weeks


2) 6mil+


3) 14 static medium mineral, 8 heavys which alternate between gas/chem/mineral depending on available resources


4) 4


5) Buy, buy and buy





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Tdeak
Thu Mar 04, 2004 9:51 pm
#37

1) As fast as i could get there from day 1, pay beta to but that don't count


2) 3 med house full (who knows)


3) 30 minerals, 8 chem, 5 gas, 4 fusion


4) 4 full time, and have lots of other i can use that other pa crafter have.


5) 4 fusion



cadof
Thu Mar 04, 2004 11:17 pm
#38


1) How long have you been a master weaponsmith?

4mounths


2) In number of units, approximately how many weaponcrafting-related resources do you have in your stockpile?

10 mill if not more

3) If you have a harvester fleet (including your own lots, borrowed lots of friends/guild members, and any alternate character's you may have), what does it consist of? Please specify number of harvesters, type of harvester (personal, medium, heavy), and resource type (mineral, chemical, etc...)


5 heavy10 medium mineral 2 medium gas

4) How many factories do you have access to at a given time?

1

5) How do you acquire power to run your harvesters/factories?

have my own fusion gen
Tortilla
Fri Mar 05, 2004 9:39 am
#39






Amizar wrote:

Greetings fellow smithys,


As a general information gathering initiative, I would appreciate if those of you who are master weaponsmiths would answer the following questions. Thanks in advance.


1) How long have you been a master weaponsmith?


2) In number of units, approximately how many weaponcrafting-related resources do you have in your stockpile?


3) If you have a harvester fleet (including your own lots, borrowed lots of friends/guild members, and any alternate character's you may have), what does it consist of? Please specify number of harvesters, type of harvester (personal, medium, heavy), and resource type (mineral, chemical, etc...)


4) How many factories do you have access to at a given time?


5) How do you acquire power to run your harvesters/factories?


That's all.





1.8months or so i think


2.60-70 million


3.Depends on resource how many ill be using or buying anywhere from 5-60.


4.11


5.i buy power




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