Weaponsmith Archive

Thread: Are VKs capped at 146?

nojediiam
Mon Aug 02, 2004 6:36 pm
#27






Whrlwnd13 wrote:





nojediiam wrote:





Whrlwnd13 wrote:

My previous VKs were 37-146 2.2 and I had a customer that asked if I could make some "good" ones.. We had just gotten a spawn of what I think is the highest UT desh (365 UT) on our server. So I said that I'd have some with a little better damage in a few days. Wellthe new onescame out 37-148 2.2 and that still wasn't "good" enough. ..lol







What is the UT for your platinite copper?


With 367 UT desh and 761 UT platinite my motors went up by 1 pt max damage and -.01 speed, but my VKs did not jump to 148 from 147. I am using near perfect resources for final combine: 1000 sr iron (metal), 997 sr steel, 800 sr copper. Bah!


This question goes to the others getting 148 as well, what are your resource stats? Thank you.








Crap!! I have to appologize when i posted the stats this morning i was doing so from memory and got the numbers mixed up the actual stats on my VKs are 38-147 2.2 sorry I'll make sure not to post stats unless i'm sure of them in the future (kicks self)


I agree that the cap must be 147 max damage. I made some using 796 SR Copper, 993 SR Iron & 990 SR Steel. Per foomans max experimentation is 96.8% and got 147 max damage.


I tried again with the same copper and some 995 SR steel (that I only have a small amount of) Foomans max experimentation states 97.0% they came out the exact same damage speed (except for 0.1% higher wound chance). So I assume, since crafting rounds down to the closest whole number if I wasn't at the cap the 97.0% units would have been better, since the 96.8% units would have only yielded 96% experimentation.


BTW my vibro units are 25-38 -0.35 and they use 761 UT Platinite & 365 UT Desh. OQ on my class 3 is 818 but that shouldn't make a difference.


Sorry once again for posting the incorrect stats.






Well I was hoping to be able to look forward to 148, oh well


Thanks for clearing that up and my avbus are also those stats and my VKs go all the way to 99% with my metals and still only hit 38-147, 2.2.


edit: I thought going up in 1 pt on max damage on my avbus would translate to the VKs as they typically do with other weapons. I guess the rounding is just short of 148.

Message Edited by nojediiam on 08-02-2004 06:37 PM



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


nojediiam
Tue Aug 03, 2004 12:37 am
#28






Whrlwnd13 wrote:

My previous VKs were 37-146 2.2 and I had a customer that asked if I could make some "good" ones.. We had just gotten a spawn of what I think is the highest UT desh (365 UT) on our server. So I said that I'd have some with a little better damage in a few days. Wellthe new onescame out 37-148 2.2 and that still wasn't "good" enough. ..lol







What is the UT for your platinite copper?


With 367 UT desh and 761 UT platinite my motors went up by 1 pt max damage and -.01 speed, but my VKs did not jump to 148 from 147. I am using near perfect resources for final combine: 1000 sr iron (metal), 997 sr steel, 800 sr copper. Bah!


This question goes to the others getting 148 as well, what are your resource stats? Thank you.




_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


chekson
Tue Aug 03, 2004 8:24 pm
#29

im not a weaponsmith but i have a vk unsliced at 2.2 196 max, i bought it at an auction, so i dont think its capped at 146..


bubrig


Intrepid Server



Bubrig- Ex Elder Jedi gone Spy.
Blahblahbacca- Wookie dance master.
Brilyn
Tue Aug 03, 2004 8:39 pm
#30

That was probably made with a Nightsister Vibroblade Unit.



Standard VKs *are* capped at roughly 147, depending on server resources.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
SexyJabbaTheHutt
Wed Aug 04, 2004 7:31 am
#31

Aye, capped at around that as well on Scylla

Dycokac
Wed Aug 04, 2004 10:30 am
#32

I concur for scylla. Though reading this thread, I'm going to stop looking around for desh that's better than 368 (that quote is from memory, but i know it's in the mid 300s).


I was able to get my hands on some nyms motors and got on set from them up to 210 with a nice slice. I'm sitting on that pair as my alt is a MTKA.



Dycokac Gymy of Scylla: Master Weaponsmith/Master Swordsman/Force experimentation 4. Merchant tent (251 5419) in Haviat Noir on Tatooine.

Dycokac Gymy of wanderhome: Brawler/Medic.
OrnalackSchultzSToD
Wed Aug 04, 2004 10:58 am
#33

mine on the intrepid server are at the 2.2 146 damage level, ill have to crank out the good to get that last 1 on the max damage
GregC
Wed Aug 04, 2004 2:06 pm
#34






listrel wrote:

i only mastered yesturday and i made my first ever VK today i hit the 2.2speed but only 145damage guess i'll work on it


but still i think thats pretty good as i never made one befor that






That is pretty good. I was stuck at 130-ish for 4 or 5 months because I couldn't get any class 3, sucked.

mafferdragonhand
Thu Aug 05, 2004 3:03 am
#35

I hear a LOT of people on Kettemoor talking about VK's they bought in crates a while ago that were 160+ max dmg..how is this possible? I have talked to and see plenty people talk about buying them..



Frizies/Prigo
Fixer087
Thu Aug 05, 2004 8:33 am
#36

Oh, just to update...


I did get my VKs up to 147max damage. As I thought, I just needed to find some higher UT platanite for the vibro unit. However, I did have to raise the max damage of the vibro unit by 2 points to get that to translate into 1 point for the VK.

I understand that there is some weird math thing going on, but that still bothers me...


My next goal is to get those stupid advanced blaster rifle barrels to go above 11/11... although, I do have some 11/11s that raise the final weapon max damage by 1 point higher than my other 11/11s.


But it takes 2 points for the VKs? /shrug


Okay, so I make the 3rd WS on Shadowfire to have 147max dmg VKs?


I just wish I hadn't run 500 of the old units, like, 3 or 4 days before I was able to do this. /sigh >grin<


Okay, I am done rambling now.

Thank you, everyone, for your responses,


Corwynn Roesone

Shadowfire

Eliss
Thu Aug 05, 2004 8:55 am
#37






mafferdragonhand wrote:

I hear a LOT of people on Kettemoor talking about VK's they bought in crates a while ago that were 160+ max dmg..how is this possible? I have talked to and see plenty people talk about buying them..






Those were probably made with the no-serial exploit that now has been fixed.



Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
OdaOna
Thu Aug 05, 2004 10:00 am
#38

Bit of an aside, but as a new WS, how can I tell (other than reading useful threads like this) what ought to be the ceiling for my weapons?




Thx



Vendors and business on hiaetus for CU retooling
Brilyn
Thu Aug 05, 2004 10:36 am
#39


< although, I do have some 11/11s that raise the final weapon max damage by 1 point higher than my other 11/11s. >


That's easy enough to explain, courtesy of being an Architect.



When you assemble components, the system doesn't loot at the stats of the component *only*, but also at the % experimented that component got to.



I found this out making Heavy Harvesters.


Hitting BER 13, with BER 4 Harvesting units somtimes required me to experiment up to 90% and up, whereas sometimes it only required 75%.


With a bit of mucking about, I found that the ones that hit BER 13 (at 75%)were using BER4 Harvesting units that were experimented as much as possible, as opposed to stopping once I hit the BER4 on the harvesting unit.



Food for thought.

Message Edited by Brilyn on 08-06-2004 04:31 AM



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
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