Weaponsmith Archive

Thread: blast damage weapons???

EEMAN
Tue Aug 30, 2005 6:44 am
#27



Ecnirp wrote:


Blixtev wrote:
This fix should go out with next pub, all weapons will validate their Damage Type and Range on Login. So if you have one of these bad weapons it should right itself automatically on Login. If you ever generate a bad weapon in the future logging in and out should fix it as well.
To be added in the future is min/max damage validation, accuracy validation and speed validation, as these all deal with potential power-up calculations, plus the base weapon calculations the risk of permanently ruining a weapon is High. So we are going to wait on turning this part of the code on until it has been tested as much as we can.



Blixtev,

Could you confirm what the "accuracy validation" is going to mean for the 60+ Accuracy Bonus scopes that were (not sure if they still are) being looted from BH missions?

Are these still going to be valid or will they be reduced?




its not going to change your scope at all. what he is saying is.. if you use a bugged scope.. you are going to make a bugged weapon.. the 'accuracy validation' check is going to unbugg your weapon after you log out and log back in while its in your inventory. It does nothing to the components.. it fixes the final weapon. So for a brief minute, you will make a bugged weapon which gets fixed back to normal. Make sense?



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Summerflame
Tue Aug 30, 2005 8:04 am
#28






Whrlwnd13 wrote:









Ecnirp wrote:

Blixtev,


Could you confirm what the "accuracy validation" is going to mean for the 60+ Accuracy Bonus scopes that were (not sure if they still are) being looted from BH missions?


Are these still going to be valid or will they be reduced?







Ok correct me if i'm wrong but didn't we see some scattered reports of some weapons coming out blast with 1 damage prior to the BH loot being introduced? (i tried to do a search but the engine is hosed at this time).


If this is the case it would make sense that the current game mechanics convert to blast 1dmg when there is a weapon with out of range stats.


This tells me that the reason is that when you craft a weapon with a scope with +60ish accuracy that the game sees it as too high and changes it. It would also explain why the newly looted scopes are all maximum of +14 accuracy.


So to answer your question I would speculate that +60 is too high currently, unless they change what the max allowable for accuracy is according to the game, then they will have to nerf existing scopes that have high accuracy inorder for them to be useable.


(edited for clarity)

Message Edited by Whrlwnd13 on 08-30-2005 09:44 AM





I made a weapon with a looted advanced stock before the BH mission and yeah it was bugged aswell so I can confirm its not only BH dropped components that changes damage type.


What Im wondering is, does the game see the looted stocks as illegal aswell and will these change once this change goes through?. If they do I hope they get a nice sac reduction otherwise they will be completely useless which would be a shame (I actually consider them fairly balanced atm as the give a nice dam boost, but at the expense of sac, whicih is usefull under certain circumstances)





----------[N*W]Weaponry (+2 and FS)----------
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mindspat
Tue Aug 30, 2005 9:04 am
#29






Blixtev wrote:

This fix should go out with next pub, all weapons will validate their Damage Type and Range on Login. So if you have one of these bad weapons it should right itself automatically on Login. If you ever generate a bad weapon in the future logging in and out should fix it as well.


To be added in the future is min/max damage validation, accuracy validation and speed validation, as these all deal with potential power-up calculations, plus the base weapon calculationsthe risk of permanently ruining a weapon is High. So we are going to wait on turning this part of the code on until it has been tested as much as we can.






This sounds like those Advanced Scopes with mods of +50 or more will also get nerfed.






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Ecnirp
Tue Aug 30, 2005 9:50 am
#30






EEMAN wrote:





Ecnirp wrote:





Blixtev wrote:

This fix should go out with next pub, all weapons will validate their Damage Type and Range on Login. So if you have one of these bad weapons it should right itself automatically on Login. If you ever generate a bad weapon in the future logging in and out should fix it as well.


To be added in the future is min/max damage validation, accuracy validation and speed validation, as these all deal with potential power-up calculations, plus the base weapon calculations the risk of permanently ruining a weapon is High. So we are going to wait on turning this part of the code on until it has been tested as much as we can.






Blixtev,


Could you confirm what the "accuracy validation" is going to mean for the 60+ Accuracy Bonus scopes that were (not sure if they still are) being looted from BH missions?


Are these still going to be valid or will they be reduced?








its not going to change your scope at all. what he is saying is.. if you use a bugged scope.. you are going to make a bugged weapon.. the 'accuracy validation' check is going to unbugg your weapon after you log out and log back in while its in your inventory. It does nothing to the components.. it fixes the final weapon. So for a brief minute, you will make a bugged weapon which gets fixed back to normal. Make sense?




Well from what I read... the Damage type validation is coming first... so Blast back to Energy and Energy back to kinetic.


Followed at some point in the future by a Min \ Max Damage Validation (here I am guessing pre-CU items that didn't convert within post-CU caps), speed (ditto)and Accuracy Validation.... all I can think of for "Accuracy Validation" is that the scopes that dropped with high accuracy bonus's will bealtered as will the weapons they were used in.


Could really do with some clarification here Blix Don't really want to waste any more credits on scopes if I know they are going to be altered at some point.



Ecnirp
Tue Aug 30, 2005 9:52 am
#31






Ecnirp wrote:





EEMAN wrote:





Ecnirp wrote:





Blixtev wrote:

This fix should go out with next pub, all weapons will validate their Damage Type and Range on Login. So if you have one of these bad weapons it should right itself automatically on Login. If you ever generate a bad weapon in the future logging in and out should fix it as well.


To be added in the future is min/max damage validation, accuracy validation and speed validation, as these all deal with potential power-up calculations, plus the base weapon calculations the risk of permanently ruining a weapon is High. So we are going to wait on turning this part of the code on until it has been tested as much as we can.






Blixtev,


Could you confirm what the "accuracy validation" is going to mean for the 60+ Accuracy Bonus scopes that were (not sure if they still are) being looted from BH missions?


Are these still going to be valid or will they be reduced?








its not going to change your scope at all. what he is saying is.. if you use a bugged scope.. you are going to make a bugged weapon.. the 'accuracy validation' check is going to unbugg your weapon after you log out and log back in while its in your inventory. It does nothing to the components.. it fixes the final weapon. So for a brief minute, you will make a bugged weapon which gets fixed back to normal. Make sense?




Well from what I read... the Damage type validation is coming first... so Blast back to Energy and Energy back to kinetic.


Followed at some point in the future by a Min \ Max Damage Validation (here I am guessing pre-CU items that didn't convert within post-CU caps), speed (ditto)and Accuracy Validation.... all I can think of for "Accuracy Validation" is that the scopes that dropped with high accuracy bonus's will bealtered as will the weapons they were used in.


Could really do with some clarification here Blix Don't really want to waste any more credits on scopes if I know they are going to be altered at some point.







Make Sense Eeman?

Summerflame
Tue Aug 30, 2005 10:44 am
#32






EEMAN wrote:





Summerflame wrote:


What Im wondering is, does the game see the looted stocks as illegal aswell and will these change once this change goes through?. If they do I hope they get a nice sac reduction otherwise they will be completely useless which would be a shame (I actually consider them fairly balanced atm as the give a nice dam boost, but at the expense of sac, whicih is usefull under certain circumstances)







I am not sure its going to look at components.. everything in the game has categories and those are part of the item type.. despite having a visual picture.. all programming has to go on is variables coded into an entry in the database. Your gun and your stock are going to look similar to us .. just a big long row of data difficult to interpret.. the fixing code would examine the item type to discover its a weapon. Stocks and scopes fall under Component - Ranged Component. That would mean additional code to change them and that would be redundant if fixing the final weapon ensures that no matter how out of bounds a component is.. the final product will be in bounds.





I should have been more specific

I meant weapons crafted with looted stocks as their min dam will be quite a bit higher than without and thus the weapon might be seen as out of bound.

What I meant was, that if the stocks no longer will be able to give the mindam boost I would like them to see them get soe kind of sac reduction.

I realize my first post was anyhting but clear, apologize for that



----------[N*W]Weaponry (+2 and FS)----------
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Whrlwnd13
Tue Aug 30, 2005 1:58 pm
#33







fabkins wrote:


The logic here doesnt follow. First let me pick on this particular statement:


"If this is the case it would make sense that the current game mechanics convert to blast 1dmg when there is a weapon with out of range stats."


This is focusing on Scopes, however Scopes arent the only thing that nerf.


Old Looted Stocks will change energy type.


New Looted Stocks dont change energy type.


However, both of these have identical external stats. I cant tell the difference between the old and new stocks.







Ok I was under the impression that the weapons only changed to Blast with either an old scope or an old scope and stock. I wasn't aware that the stocks themselves could cause the weapon to come out with Blast 1dmg.


Regarding the scopes however (if they are not intending to validate and change the acutal components as someone suggested above), I'd be willing to bet that once the validation fix is complete that usingoldscopes with +50-60 accuracy wont increase the accuracy on the final weapon much past that of the newly looted scopes. Why else did the newerscopes have their accuracy nerfed?


Message Edited by Whrlwnd13 on 08-30-2005 04:59 PM



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
EEMAN
Tue Aug 30, 2005 2:27 pm
#34



Whrlwnd13 wrote:


fabkins wrote:

The logic here doesnt follow. First let me pick on this particular statement:

"If this is the case it would make sense that the current game mechanics convert to blast 1dmg when there is a weapon with out of range stats."

This is focusing on Scopes, however Scopes arent the only thing that nerf.

Old Looted Stocks will change energy type.

New Looted Stocks dont change energy type.

However, both of these have identical external stats. I cant tell the difference between the old and new stocks.


Ok I was under the impression that the weapons only changed to Blast with either an old scope or an old scope and stock. I wasn't aware that the stocks themselves could cause the weapon to come out with Blast 1dmg.

Regarding the scopes however (if they are not intending to validate and change the acutal components as someone suggested above), I'd be willing to bet that once the validation fix is complete that using old scopes with +50-60 accuracy wont increase the accuracy on the final weapon much past that of the newly looted scopes. Why else did the newer scopes have their accuracy nerfed?

Message Edited by Whrlwnd13 on 08-30-2005 04:59 PM



I wasnt under the impression that anything was nerfed, just that the frequency of really good stuff was too high. The first couple days I had several guildmates show up w/ stacks of the energy cell enhancers +188 to max damage plus all the other nice stuff they have like lowering SAC etc. Now nothing drops quite that high. My guess is that they fixed the random seed and its acutally random now.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
instapeace
Tue Aug 30, 2005 11:24 pm
#35

This gets fixed in approximately - 6/7 hours assuming the servers come online on time?



Inquisitor Instapeace
Imperial Master Bounty Hunter & Ace Pilot
Solo Portfolio

fabkins
Wed Aug 31, 2005 12:21 am
#36


The logic here doesnt follow. First let me pick on this particular statement:


"If this is the case it would make sense that the current game mechanics convert to blast 1dmg when there is a weapon with out of range stats."


This is focusing on Scopes, however Scopes arent the only thing that nerf.


Old Looted Stocks will change energy type.


New Looted Stocks dont change energy type.


However, both of these have identical external stats. I cant tell the difference between the old and new stocks.






Message Edited by fabkins on 08-30-2005 12:24 PM



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instapeace
Wed Aug 31, 2005 3:24 am
#37


Well he did mention that it would be coming in the next publish. That was yesterday, the 30th. The new publish hits today the 31st. I suppose that means next publish. / pray



Inquisitor Instapeace
Imperial Master Bounty Hunter & Ace Pilot
Solo Portfolio

Ecnirp
Wed Aug 31, 2005 3:27 am
#38






instapeace wrote:


Well he did mention that it would be coming in the next publish. That was yesterday, the 30th. The new publish hits today the 31st. I suppose that means next publish. / pray






/prays to


And it would still be nice is your reading this Blix to give us some clarification on what you meant by "Accuracy Validation" - what is considered as "invalid"?


Muzz
Wed Aug 31, 2005 12:21 pm
#39



instapeace wrote:
This gets fixed in approximately - 6/7 hours assuming the servers come online on time?





Is it? I didn't see it in the patch notes & from what Blix said it seemed much further down the line.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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