Weaponsmith Archive
Thread: post New CU Weapon schematics here with Pic if you can
Kraki
Fri Apr 08, 2005 6:10 am
#27
It was worth the all nighter 
I'd drop factories and start makin weapons but hafta drag my buttocks to work.
If nobody else already has done it by this evening, I'll post pictures of crafted weapons so we can get an eyeball on true damage ranges.
Kraki
I'd drop factories and start makin weapons but hafta drag my buttocks to work.
If nobody else already has done it by this evening, I'll post pictures of crafted weapons so we can get an eyeball on true damage ranges.
Kraki
Kntajus
Fri Apr 08, 2005 6:23 am
#28
/salute all that hard work, great job.
Nice to see they've still got the pointless optional control units in the spraystick, lol...
Nice to see they've still got the pointless optional control units in the spraystick, lol...
Rage_Frost
Fri Apr 08, 2005 6:36 am
#29
awsome work guys...
too bad my internet died on me last night.. errr
but 5 stars to the person who made it already to master
Sharkio
Fri Apr 08, 2005 6:40 am
#30
Ooh, yeah. Out of curiosity, what is mine damage being converted to? Kinetic?
Nixen
Fri Apr 08, 2005 7:07 am
#31
Ouch, what work you do for all of us - You are indeed an honour to our profession.
However.. I can't see the images; is the server (home.comcast.net) down or what?
/cry
Abbell
Fri Apr 08, 2005 8:18 am
#33
Amizar wrote:
Blasterfist can be both krayted and nym enhanced. Interesting.
shh... dont get it nerfed
SeaRaptor
Fri Apr 08, 2005 8:22 am
#34
Trust me, I noticed this already, and it will get mentioned. =P
Abbell wrote:
Amizar wrote:
Blasterfist can be both krayted and nym enhanced. Interesting.
shh... dont get it nerfed
Seilyn_Nox
Fri Apr 08, 2005 9:35 am
#35
LOL! A vibroblade unit in the Blasterfist? Wouldn't that make it more of an electric massageur? Of course, one that could blow a hole through you if you hit the wrong button...
And yes, awesome job on getting this information so quickly Kraki! 
Creaturedoctor
Fri Apr 08, 2005 10:08 am
#36
Great Job Kraki and thanks
/deeeeeeeepbow
do u have HQ Resources on TC5 for Pistol/Rifle Barrels?
would be interesting what we get with our current Resources as +2 WS
Hope they dont change the type of resources....
or the needed stats of resources like Armorsmith....
In one of the Carabin schematiks i read Adv Rifle/Carabin Blaster Barrel?
/deeeeeeeepbow
do u have HQ Resources on TC5 for Pistol/Rifle Barrels?
would be interesting what we get with our current Resources as +2 WS
Hope they dont change the type of resources....
or the needed stats of resources like Armorsmith....
In one of the Carabin schematiks i read Adv Rifle/Carabin Blaster Barrel?
JangoFett100
Fri Apr 08, 2005 10:26 am
#38
Isn't it a little strange that all these new weapons are using generic resources instead of named ones. If I was a WS I would be very suspicous that they would change before hitting live.
Creaturedoctor
Fri Apr 08, 2005 10:47 am
#39
JangoFett100 wrote:Isn't it a little strange that all these new weapons are using generic resources instead of named ones. If I was a WS I would be very suspicous that they would change before hitting live.
You are right m8,
but for the most WS there is no diffrent...
only if they change the CD/OQ - SR/UT into other stats we got a problem....
The most WS have more then 10 diffrent Resources in their stock,
i have 588 diffrent Resources btw
Atm you need Metal/Ferrous/non-ferrous (Non-specific)for the most weapons,
so u r in need to get diffrent resources (HighQuality) if u can...
The most of them has other HQ Stats like Heat/Cold or DR too...
i wait until this changes (CU) go live then we know more,
but its good to know what we need for the new weapons ...
i have great respect for Kraki who get the MWS on TC, i dont have the time atm....
and i hope he will post every changes they do on TC
Lowara