Weaponsmith Archive

Thread: ** Request for Information for Dev's** Which weapons have Extreme HAM Costs....

Kanuck2
Fri Oct 31, 2003 3:18 am
#27

I'm a swordsman that came here to look around and I saw this thread, I also have another character that was a 4/4/4/3 carbineer when I decided to go with pistols. I agree that the carbine hams are a bit too high along with the dx2 and the ar combat pistol (both garbage) . But my power hammer, which is what I only use, has a ham cost of 115. Some specials do double the ham cost dmg to your hams. So thats 230 points taken from your health in one lousy move where youhave ahigh probability of missing. Does any ranged weapon even come close to being this bad? Do ranged players have to get up close and take dmg from the mob as well as take dmg from their weapon?


Kanuck




-The Bajo Brothers - Kanuck & Ontario-

Bad_Bad_Leroy
Fri Oct 31, 2003 7:17 am
#28






Kanuck2 wrote:

...Do ranged players have to get up close and take dmg from the mob as well as take dmg from their weapon?





That's an important fact, especially in PvE when most creatures have no ranged attack.Grouped witha creature orplayer tank against a large mob, I can spam Action shot and full auto single 2 all day on my laser carbine, especially since its ham costs are the only damage I'm taking. The poor tank has to worry about getting hit AND doing more damage to themselves with special moves that I do with mine. At the very least there should be some ham cost relief for brawlers who are on the front lines.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
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