Weaponsmith Archive

Thread: PATCH 14 NOT GOOD FOR US WEAPONSMITHS

HardwiredXMan
Mon Mar 07, 2005 9:20 am
#27

guess I should have read the whole thread before replying that's not like me at all
LiamDeclan
Mon Mar 07, 2005 12:16 pm
#28

DO the Yachts still take up a lot? If not then use them.
Mysteryman1106
Tue Mar 08, 2005 8:54 am
#29

$5 says it goes live anyway.

And is never fixed.

Like the smuggler (no pull tool from crate) "bug"



______________________
Greedo didn't shoot first...
Mysteryman1106
Tue Mar 08, 2005 8:56 am
#30



JoleneArcher wrote:
Do you really think such a major bug would pass through live?

I don't think it will.





ROFL... You must be new.

No offense to you, but these guys have pushed some real doosies live in the past couple years.

Consider ourselves LUCKY if they fix this before live.



______________________
Greedo didn't shoot first...
jason67
Tue Mar 08, 2005 9:20 am
#31

I highly doubt this will go live or if it does that it will last long. I have most my lots on my chars at this point but I also have several on friends chars from another server. But if this went live I would simply quit. it would not be worth the effort for me to log on to my various chars for each house to hunt for items I need. I would simply liquidate what I have and quit the game over this. They already require us to store insane amounts of resources/loot/etc... and then if they removed our makeshift ability to try and handle these insane requirements it would simply no longer be worth the effort to play the game.


That's my opinion anyways and one that I'm sure many people share. Given these likely response I highly doubt it will make it live, SOE can not afford to prompt another mass exodus from the game. They are working hard to regain the accounts they already lost, but this would remove any need for people to have duplicate accounts so even if people stayed in the game there would be no need to maintain 2-3 accounts or more. That's likely a 50% loss in accounts.





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