Weaponsmith Archive

Thread: Another pic of exploited hammer. Alot more of them are out there.

WineGuyJr
Mon Oct 31, 2005 12:41 am
#27






CorenLanra wrote:


Its pointless to argue, I see that now.. If I wasn't in a bad mood today I probably woudlnt' have even bothered but something set me off. Just ignore them they are too dense to understand.


Ignore the noob, he's just bored and trying to rile us up.

Message Edited by CorenLanra on 10-31-200512:25 AM





I fully understand. Its really frustrating when people try to explain the impossible by claiming it was an Amazing Success, as if its magic. I believe this poster even claimed that its random, which is absurd. As about any serious crafter would know, while the roll as to whether you get an Amazing/Great/Moderate/whatever is random, the results are not. The only room for confusion would come from experimenting on a line with several (2-3) stats being experimented at once where it might display your result as being amazing, but one of the stats might only have gotten a great. And on the SAC line, that doesn't come into play at all.


Anyway, I'm frustrated with the willful ignorance and outright lies people have about crafting. When its all said and done, its all about numbers. And these triple capped Power Hammers just don't add up. Either the component has to be trulyoutstanding for min, max, speed AND SAC or they are the result of tiny elves using their elfin magic to distort the stats. And I lost my faith in elves when I found out that Keebler cookies were made in a factory. So unless someone cares to claim that used a component with acklay bone-like damage, Geonosian Reinforcement Core-like SAC reduction and....oh wait.....NOTHING can account for that speed....not even with all of the experimentation points in the world. Oh well, nice try.


Anyway, as I was saying, I completely understand, Stettin. I know that most of the player base will never craft a power hammer and therefore has no idea (other than what we explain) what's possible, but it aggrevates me no end to see people try to take advantage of that.




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Muzz
Mon Oct 31, 2005 1:30 pm
#28


Arkyce wrote:
I disagree I used 523 max pre-cu dmg bones which capped the dmg, and had 4 amazing success in a row my hammer came to 82 sac
1.96 speed

Message Edited by Arkyce on 10-30-2005 08:42 PM






HAHAHA yeah right.


edit.... No point explaining why again, I see this clown has already been proven to be full of shít.

Message Edited by Muzz on 10-31-2005 08:32 AM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
WineGuyJr
Mon Oct 31, 2005 11:00 pm
#29






-Hellfire- wrote:





Kregi wrote:
It doesnt make a difference if u get amazings or not. Using acklay bones will not get you below 95 SAC. Amazings experiments dont allow you to go past the caps. Like Stettin showed you in the picture using acklay bones and perfect resources there is no possible way to get below 95 SAC using bones.





What kinda bones do i need to make a 95-100sac hammer with damage capped? I really wanna get my hands on a damage capped hammer.





If you want the SAC 100 or less then you'd have to budget yourself at least 8points for Effeciency....probably 9 to be sure as each point of experimentation into SAC should get you a reduction of 3 (actually a little over...with amazings even better). That leaves 3 for damage. I generally estimate 1 experimentation point as 15pts of damage as its around that amount...a little over, I believe, but I like to be conservative.


I'm going to assume a damage slice will be used to finish up the experimentation to hit the cap. So Instead of 1184 being the goal, which means that 1097 max should be enough to slice to the cap (actually the slicing cap is most likely 1183, so 1096 would likely be as good. But let's go with 1097. The power hammer (with really good resources) should assembly to 800 max damage. So assuming a 3pt Great Success in damage would bring it up to 845 (Actually, I'd expect to be a bit over 850). That leaves you 252 points short, which would have to be made up with the component. So if you can find an Acklay Bone of 250max you should have what you want. 200 max might do it, but it would require a lot of luck. Oh, and the min should cap (with the slice) with a 150-ish min damage acklay bone as the min assemblesto315 or so.


I'm estimating those figures and don't have access to my crafting toon right at the moment, so hopefully someone else will come along and confirm (or correct my estimates) that for you. But I expect that I'm pretty close.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
CorenLanra
Tue Nov 01, 2005 12:56 am
#30



-Hellfire- wrote:


Kregi wrote:
It doesnt make a difference if u get amazings or not. Using acklay bones will not get you below 95 SAC. Amazings experiments dont allow you to go past the caps. Like Stettin showed you in the picture using acklay bones and perfect resources there is no possible way to get below 95 SAC using bones.




What kinda bones do i need to make a 95-100sac hammer with damage capped? I really wanna get my hands on a damage capped hammer.




Going off of my screenshot and the bones I used for assembly I'm showing 316-800 as the base damage with no Acklay bone. You need a 384 max dmg bone to cap dmg on assembly. You need a 297 bone to cap 1097 on assmebly. Figure in slightly less for those 2 pts you'd have left over once you ge 95SAC.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

ThargarOtherland
Tue Nov 01, 2005 7:04 am
#31

maybe i am missing something, but it does not appear to be a crafted hammer. There is no crafter listed. Isnt that required for it to be an exploit? Or did the pre-cu crafted weapons not list the crafters name?



MY SIGNATURE

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Ecnirp
Tue Nov 01, 2005 7:07 am
#32






ThargarOtherland wrote:

maybe i am missing something, but it does not appear to be a crafted hammer. There is no crafter listed. Isnt that required for it to be an exploit? Or did the pre-cu crafted weapons not list the crafters name?





Pretty sure items moved from 1 server to another lose the crafter name. And thats how most of these PH are getting their stats increased past caps.
GrooperNugent
Tue Nov 01, 2005 10:57 am
#33






WineGuyJr wrote:


If you want the SAC 100 or less then you'd have to budget yourself at least 8points for Effeciency....probably 9 to be sure as each point of experimentation into SAC should get you a reduction of 3 (actually a little over...with amazings even better). That leaves 3 for damage. I generally estimate 1 experimentation point as 15pts of damage as its around that amount...a little over, I believe, but I like to be conservative.


I'm going to assume a damage slice will be used to finish up the experimentation to hit the cap. So Instead of 1184 being the goal, which means that 1097 max should be enough to slice to the cap (actually the slicing cap is most likely 1183, so 1096 would likely be as good. But let's go with 1097. The power hammer (with really good resources) should assembly to 800 max damage. So assuming a 3pt Great Success in damage would bring it up to 845 (Actually, I'd expect to be a bit over 850). That leaves you 252 points short, which would have to be made up with the component. So if you can find an Acklay Bone of 250max you should have what you want. 200 max might do it, but it would require a lot of luck. Oh, and the min should cap (with the slice) with a 150-ish min damage acklay bone as the min assemblesto315 or so.


I'm estimating those figures and don't have access to my crafting toon right at the moment, so hopefully someone else will come along and confirm (or correct my estimates) that for you. But I expect that I'm pretty close.






I'm not in game now and I haven't mad a PH in a while. Your calculations look right BUT...


When you mention a PH assembling to 800...that includes a Adv. reinf. core, correct? So you have to subtract the damage given by the core fom the initial assembly.


If you've already included that as part of your calculations, I appologise (I honestly can't remember what mine assemble at). I only bring this up because I have been guilty of quoting someone a damage stat only to make the thing and realize I forgot to subtract the value of the core...DOH



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
CorenLanra
Tue Nov 01, 2005 11:32 am
#34



GrooperNugent wrote:


WineGuyJr wrote:

If you want the SAC 100 or less then you'd have to budget yourself at least 8points for Effeciency....probably 9 to be sure as each point of experimentation into SAC should get you a reduction of 3 (actually a little over...with amazings even better). That leaves 3 for damage. I generally estimate 1 experimentation point as 15pts of damage as its around that amount...a little over, I believe, but I like to be conservative.
I'm going to assume a damage slice will be used to finish up the experimentation to hit the cap. So Instead of 1184 being the goal, which means that 1097 max should be enough to slice to the cap (actually the slicing cap is most likely 1183, so 1096 would likely be as good. But let's go with 1097. The power hammer (with really good resources) should assembly to 800 max damage. So assuming a 3pt Great Success in damage would bring it up to 845 (Actually, I'd expect to be a bit over 850). That leaves you 252 points short, which would have to be made up with the component. So if you can find an Acklay Bone of 250max you should have what you want. 200 max might do it, but it would require a lot of luck. Oh, and the min should cap (with the slice) with a 150-ish min damage acklay bone as the min assembles to 315 or so.
I'm estimating those figures and don't have access to my crafting toon right at the moment, so hopefully someone else will come along and confirm (or correct my estimates) that for you. But I expect that I'm pretty close.



I'm not in game now and I haven't mad a PH in a while. Your calculations look right BUT...
When you mention a PH assembling to 800...that includes a Adv. reinf. core, correct? So you have to subtract the damage given by the core fom the initial assembly.
If you've already included that as part of your calculations, I appologise (I honestly can't remember what mine assemble at). I only bring this up because I have been guilty of quoting someone a damage stat only to make the thing and realize I forgot to subtract the value of the core...DOH





His calculations are correct, I assembled a PH with 89max dmg bones and it came out to 889, so take 89dmg off and that is 800. That is with _no_ core, assuming an acklay build looses the dmg from a regular core.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

WineGuyJr
Tue Nov 01, 2005 11:46 am
#35

Hey, does anyone know what the slicing caps are for a Power Hammer? The acklay bone power hammer I made the other night (which hit the min cap and was 1100 or so max) sliced to 630-1189, I'm told.


And yeah, I factored in (or rather, out) the component's stats for the base assembly stats. I might be off by a point here or there (and results will be slightly different with different resources). My Power Hammers assemble to 29% in the first two stats and 30% in the 2nd two.





----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
CorenLanra
Tue Nov 01, 2005 11:49 am
#36



WineGuyJr wrote:

Hey, does anyone know what the slicing caps are for a Power Hammer? The acklay bone power hammer I made the other night (which hit the min cap and was 1100 or so max) sliced to 630-1189, I'm told.

And yeah, I factored in (or rather, out) the component's stats for the base assembly stats. I might be off by a point here or there (and results will be slightly different with different resources). My Power Hammers assemble to 29% in the first two stats and 30% in the 2nd two.






Supposedly it should be 1184 crafting cap and slicing cap is usually lower. I have a FWG5 that is under 1.70 (I tink 1.68) speed which was sliced from 1.90. Technicall it shouldn't be below 1.73 but it is, no exploit involved. I think it happens when something is very close to a cap and is rounded up or down.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Ecnirp
Tue Nov 01, 2005 12:01 pm
#37






CorenLanra wrote:





WineGuyJr wrote:

Hey, does anyone know what the slicing caps are for a Power Hammer? The acklay bone power hammer I made the other night (which hit the min cap and was 1100 or so max) sliced to 630-1189, I'm told.


And yeah, I factored in (or rather, out) the component's stats for the base assembly stats. I might be off by a point here or there (and results will be slightly different with different resources). My Power Hammers assemble to 29% in the first two stats and 30% in the 2nd two.









Supposedly it should be 1184 crafting cap and slicing cap is usually lower. I have a FWG5 that is under 1.70 (I tink 1.68) speed which was sliced from 1.90. Technicall it shouldn't be below 1.73 but it is, no exploit involved. I think it happens when something is very close to a cap and is rounded up or down.





Its not been updated on the Smuggler forums so not sure... would be strange to slice over the cap, it usually ranges from just under the crafting cap to quite a bit under the cap depending on the weapon.


Speed is different, there doesn't seem to be a slicing cap for speed, not that I have hit anyway.
Opie76
Tue Nov 01, 2005 1:57 pm
#38

The Ultimate Exploited Hammer



http://hammer.ytmnd.com/


Wild__Bill
Tue Nov 01, 2005 3:30 pm
#39






CorenLanra wrote:





WineGuyJr wrote:

Hey, does anyone know what the slicing caps are for a Power Hammer? The acklay bone power hammer I made the other night (which hit the min cap and was 1100 or so max) sliced to 630-1189, I'm told.


And yeah, I factored in (or rather, out) the component's stats for the base assembly stats. I might be off by a point here or there (and results will be slightly different with different resources). My Power Hammers assemble to 29% in the first two stats and 30% in the 2nd two.









Supposedly it should be 1184 crafting cap and slicing cap is usually lower. I have a FWG5 that is under 1.70 (I tink 1.68) speed which was sliced from 1.90. Technicall it shouldn't be below 1.73 but it is, no exploit involved. I think it happens when something is very close to a cap and is rounded up or down.




Power hammers can be sliced up over the crafting cap. I'm not sure what the slicing cap is for powerhammers though.

Edit: Let me add no exploit invovled in slicing them over the crafing cap.

Message Edited by Wild__Bill on 11-01-2005 05:32 PM



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